Posted on: December 22, 2024

SirVincealot
Verified ownerGames: 173 Reviews: 9
Fair warning . . .
Gorgeous in every way - if a little repetitive - THE INVINCIBLE earns my respect for not simply shoehorning sci-fi concepts into an extraction looter-shooter. Unfortunately what ended up being made isn't all that great and suffers, like SCORN, from artistic expression in conflict with itself. The gameplay consists of not particularly complex button pushes/switches, driving sequences, the occasional use of tools requiring spatial attention and holding "WASD" to walk about the game areas along pre-determined paths. None of it is compelling beyond the truly excellent production design. Now here is the part I really do not enjoy saying but the bulk of the game is, in truth, talking. Then listening. Then talking. Then talking some more in timed dialogue choices : it's not so much the experience of playing a game as playing a book ; a nouveau "choose your own adventure" if you will. So it has great graphics : so what? Was voiced-over dialogue and pushing "W" to move forward the best way to live this adventure? There is more to it than that, of course, so perhaps I should say it's more like an interactive movie. Put another way : in the game you, the player, have a body inside a realized world : what then does THE INVINCIBLE do with this physicality - this _being_ - beyond the most trite, overused game mechanics? THE INVINCIBLE is a failure at both making a traditional (read : stimulating to the dopamine receptors) game but too as a way of advancing the state of the art. I do not enjoy writing all this about something made with such obvious love and reverence to the source material. I really don't. Let us hope these devs put their great talents to better use next time!
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