The Incredible Adventures of Van Helsing: Final Cut
Description
Includes: The Incredible Adventures of Van Helsing: Final Cut, The Incredible Adventures of Van Helsing - Complete Pack, The Incredible Adventures of Van Helsing II - Complete Pack, and The Incredible Adventures of Van Helsing III
Grab your weapons and embark on an incredible adventure in the gothi...
Includes: The Incredible Adventures of Van Helsing: Final Cut, The Incredible Adventures of Van Helsing - Complete Pack, The Incredible Adventures of Van Helsing II - Complete Pack, and The Incredible Adventures of Van Helsing III
Grab your weapons and embark on an incredible adventure in the gothic-noir world of Borgovia, where mad science threatens the peace between monsters and mortals. Save the day with your charming companion, Lady Katarina (who happens to be a ghost). Explore the wilderness and the grim districts of a metropolis twisted by weird science, and don’t forget: you might never know who the real monsters are! The Incredible Adventures of Van Helsing: Final Cut is the definite collection of three stand-alone episodes told as one continuous story, with six playable classes and a new endgame mode with a huge variety of open missions!
Enter a memorable gothic-noir universe – Explore Borgovia, the land of monsters, magic and weird science.
Over 50 hours gameplay in the campaign – Play through a refreshingly unique story, spiced up with wry humor and snappy dialogue.
Specialists needed! – Choose from six playable classes, each of them a specialist of the monster-hunting profession. Defeat your foes with steel and gun, master the art of weird science or take control over the forces of magic and shadows.
Huge variety of skills – The huge and complex skill tree, unique to each class, gives you a vast range of opportunities to make good use of your chosen class.
Action-packed adventures – Fight fierce battles against supernatural foes with diverse skills and abilities.
Rage system – You can charge up to three skill modifiers called PowerUps by spending Rage points collected from impressive feats.
Lady Katarina – Use the special abilities and tailor the skills of your remarkable follower.
Hunter’s Lair – Build and develop your hideout to stash collected loot, trade with non-playable characters, teleport between locations and forge new items.
Tower defense mini-game – With enemies invading in waves, you have the opportunity to defend your Lair and other strategic locations with deployable traps and several upgradable functions to ward off evil.
New level cap – Reach level 100 and evolve further in the endgame featuring a Glory system, rare items and two types of unique endgame currency.
Scenarios – Play scenario maps with randomly generated terrains, monsters, objectives and special conditions.
Never a dull day in Borgovia – Try the daily quests, challenges and weekly events that will give you new missions and long hours of entertainment after the campaign.
Multiplayer – Become the greatest monster slayer of all time while playing in one of the cooperative or PvP multiplayer modes (4-player co-op mode, Touchdown, Arena or Battle Royal).
I had played all 3 episodes independently but back to back, about 4-5 years ago on a Christmas time holiday. I liked Van Helsing’s and Katarina’s personalities and their humorous conversations between them. Also, the locations of the game are very well designed and multiple themed, as civic, industrial, natural, and others. But most of all, the aspect that I liked the most was the NO ENEMY RESPAWN feature (as an option in the menu), which is extremely rare in action-RPGs nowadays. I am one of those who, wherever I pass from, I want things to stay clean and dead. I usually prefer not to revisit old areas and farm endless enemies in games. Defeat everyone, kill the last boss and done, the world is safe!
If only other action-RPGs had that feature too. If not by default, at least as an option of gameplay.
- This game is similar to Diablo, Grim Dawn and Path of Exile, but with a more lighthearted tone.
Instead of the usual doom and gloom, you’re treated to many pop culture references about iconic movies, video games and celebrities. My favorite part was the funny dialogue Van Helsing constantly had with his ghost companion, reminding me of Vampire Hunter D and his talking hand.
- Gameplay is fast. A little too fast for my liking. Blobs of enemies charge in and either you kill them within seconds or they’ll kill you within seconds. This is essentially the “loop” of the entire game, so if repetitiveness annoys you, this is NOT the game for you.
- I personally had a great time playing the Constructor class, which is the “summoner” class of this game. I’d run around with a small army of robots, who did most of the fighting for me. The enemies do NOT respawn and the game autosaves whenever I quit, letting me continue EXACTLY from where I left off. This worked even when I reset my computer during play!
- Lastly, there’s an optional patch for high resolution textures. It does make things look better but it takes up a lot of space. My game ended up being around 55 GB after installing it!
That's just what this game is about: Letting the player have fun, enjoy himself and not stress out. Gameplay is quick and fluid, the charismatic protagonist's quips and banter keeps you entertained throughout the story, leveling up is consistent and your point allocations are flexible and reversible, and you can readjust the difficulty on the fly. Boss fights can be won via attrition, respawns are very forgiving for those occasions in which your enemies do get you, and the only lulls in the nonstop action are when you head back to base to re-equip and re-spec, and decide whether you want to play a bit of tower defense, assign missions to your lieutenants, or send your pet chimera on loot-bringing hunts.
One of the big problems I usually have with Diablo-esque games is how lonely they feel, but having a sharp-tongued ghost companion did away with that. The variety of enemies and scenery ensures your senses never go on autopilot when you're mowing down wave after wave of nasty critters, and the visual design of the world is distinct and imaginative, and makes you want to explore as opposed to just go out searching for mobs to destroy.
The only flaws I can point is that the voice acting suffers quite a bit in the second part of the game, when the world suddenly becomes jarringly populated with Americans, and in which they also slightly overdo the whole "breaking the fourth wall" shtick. The wheel selection in the inventory is fiddly (tried two different controllers), and your companion doesn't always follow the behavioral patterns you specify.
But those are just minor quibbles. It's not the best game I've ever played by any stretch of the imagination, but it kept me well entertained throughout and everything felt just right in duration, narrative flow and character consistency, and it gets five stars just for that. Get it, play it, and enjoy it.
I tried to like this and it is better than Torchlights, but not by much. An accurate score would be perhaps 2 and 1/3.
It has a lot of good things: The graphics, the performance, the setting and Katrina the loot picking ghost pet. I like the consumables: Unlimited supply of health & mana potions and town portals. The crafting mechanics are good: You can craft gear in plenty of ways, but not immediate über stuff that whacks everything to pieces. The third 'mana bar', rage, is quite decent: It enables skill modifying, but having full rage can also give a bonus. Unfortunately, if you use rage then it is just mechanical space+attack-space+attack...It doesn't bring any new depth into game play. It could..but the hordes!
Every area, while graphically different, is bland. All you face are hordes, or boss fights with hordes. No variability. Your progress has no impact on challenge curve. Every chapter regardless of the level, skill choices or loot is equally challenging, or 'challengeless'. Skills are bland and you're stuck with the one or two selected skills because of the synergies...except that you can reskill, reattribute, reperk...recreate your character with gold (replayability, anyone?).
The loot you gain is bland and obfuscated. For example, in Diablos you could almost immediately see whether loot is worth something and things you could find could open up a new way of fighting. Here it's just more numbers. And not only that, it's more numbers on the gear type your character class can use. For example, the class defines the weapon of choice so no rifle wielding protector or some such.
Game mechanically there are two major flaws:
Camera angle – You see much further up than down. Playing a ranged character is PITA about half the time.
Skill binding – You can't change mouse skills with quick keys, ergo you have two (attack-)skills that are easy to use. Most buffs and semi-passives are not too painful to use from keyboard but attack skills are (thanks to hordes).
Probably the best way so far to kill your mouse, imho better than Grim Dawn (full disclosure: that's my first game in the series)
Pros:
+ Solid gameplay
+ Beautiful graphics
+ Deep story and well-developed and fun characters
+ Many many hidden popular and not so popular culture references
+ Optional tower defense minigame
Cons:
- Minor pathfinding issues, but nothing game-breaking
- Sometimes the bosses aggro your companion exclusively and the combat becomes too easy
- Lady Katarina could be real pain in the a** sometimes (or, should that actually be on the pros list?)
- Might need a new mouse afterwards
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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