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The Falconeer - Warrior Edition

in library

3/5

( 2 Reviews )

3

2 Reviews

English & 11 more
Offer ends on: 10/26/2025 09:59 EET
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29.998.99
Lowest price in the last 30 days before discount: 8.99
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The Falconeer - Warrior Edition
Description
The Falconeer - Warrior Edition includes the game along with digital soundtrack and digital game guide. Soar through the skies aboard a majestic warbird, explore a stunning oceanic world and engage in epic aerial dogfights, in this BAFTA nominated air combat game from solo developer, Tomas Sala. Y...
User reviews

3/5

( 2 Reviews )

3

2 Reviews

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Product details
2021, Tomas Sala, ESRB Rating: Teen...
DLCs
The Falconeer Soundtrack, The Falconeer - Edge of the World, The Falconeer - The Hunter, The Falcone...
Description
The Falconeer - Warrior Edition includes the game along with digital soundtrack and digital game guide.

Soar through the skies aboard a majestic warbird, explore a stunning oceanic world and engage in epic aerial dogfights, in this BAFTA nominated air combat game from solo developer, Tomas Sala.

You take on the role of Falconeer, a powerful airborne warrior traversing a vast oceanic world torn apart by generations of poisonous decisions and dissent. Throughout multiple campaigns, you will experience life from many different perspectives and loyalties as you embark on a journey of discovery, and solve the mystery of the Ursee, its people and history.

Progress through perilous missions and side quests, wielding your lightning caster to protect ships against pirates, kraken and other threats. Dive through the deep ocean depths, soar above the clouds to do battle with giant crab cities or engage in furious dogfights against the mysterious Mancer Order that controls and regulates technology.

The Falconeer: Warrior Edition includes the fully updated game, plus 'The Hunter' DLC, adding a new player class with a flyable Ormir dragon and a set of pyro pot guided rockets, and the new 'Edge of the World' DLC, containing 3 additional side quests and new boss encounters.

TAKE TO THE SKIES

Experience the free-flying escapism of flying a giant warbird across a stunning open world.

EXPLORE AN INCREDIBLE UNIVERSE

Discover a vast oceanic world filled with lost myths and breathtaking landscapes.

FRENETIC AERIAL COMBAT

Soar above the clouds and engage in spectacular aerial dogfights.

RIVAL FACTIONS

Join and support your faction, taking on missions that may change the fate of your comrades as well as your own.

MULTIPLE CAMPAIGNS

Experience life as a Falconeer from many different perspectives.

UPGRADE YOUR MOUNT

Survive and earn splinters to improve your gear and mount.

FULLY VOICED

An incredible voice cast brings to life the world within the Falconeer.

SOUNDS OF THE URSEE

Immerse yourself in the world of The Falconeer with an award-winning soundtrack.

TOMAS SALA

The Falconeer is the sole vision of maverick independent developer, Tomas Sala.

OST Tracklist
  1. The Ursee (Part 1) (feat. Tegen Hitchens) - 01:57
  2. Screams of Battle - 02:48
  3. This Cold Unending Blighted Landscape - 02:56
  4. Minor Skirmish - 01:45
  5. Monks and Miners - 03:35
  6. Pesky Marauders - 01:52
  7. Port Remit - 02:23
  8. Sacred Steps - 02:29
  9. Pirate Hordes - 03:06
  10. The Freebooters Lament - 03:03
  11. Spymaster's March (feat. Mikee Goodman) - 02:19
  12. Filthy Wretched Freebooters - 02:16
  13. Welcome to Westgate (feat. Tegen Hitchens) - 03:52
  14. Enter the Fray - 01:37
  15. Northern Whalers (feat. Tegen Hitchens) - 03:05
  16. Cleftspire - 02:58
  17. Battle Fleets Grow (feat. Tegen Hitchens) - 03:03
  18. Calls Across the Maw - 02:25
  19. Finest Steel - 01:45
  20. The Ursee (Part 2) (feat. Tegen Hitchens) - 01:23
  21. The Reach Awakes (feat. Mikee Goodman) - 04:47
  22. Basilicus Exitium - 01:52
  23. Abandoned Observatories (feat. Tegen Hitchens) - 02:39
  24. We Ride the Ancient Weaver - 01:52
  25. The Great Vaults - 04:27
  26. What is That - 01:56
  27. Deep Underground - 02:28
  28. The Path (bonus track) (feat. Mikee Goodman & Carolina Stiles) - 01:29
  29. The Free and the Fallen (bonus track) (feat. Tegen Hitchens) - 02:12

The Falconeer © 2021 Tomas Sala. Published by Wired Productions Ltd and developed by Tomas Sala. All Rights Reserved.

Goodies
Contents
Standard Edition
Warrior Edition
soundtrack (FLAC)
guide
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Game details
Works on:
Windows (7, 10, 11)
Release date:
{{'2021-08-05T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Rating:
ESRB Rating: Teen (Fantasy Violence, Blood)

Game features

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polski
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User reviews

Posted on: August 2, 2025

polysquirrel

Games: 285 Reviews: 28

Dissapointment.

This is a game for me, an enthusiast of all kinds of flying, especially by natural means. Since my earliest years I dreamed of a flying carpet, or a flying monster to ride. I paraglide' skydive, play MS Flight Simulator, DCS and even niche, super realistic glider simulators. Short of flying a dragon, or a real jet pack, this is the closest I can get to living that dream. No surprise then that I was super excited about this game. Sadly, it’s been a thorough dissapointment. First, flying is extremely arcade-y, with zero connection to how birds fly, and annoyingly large collision hit boxes, which make flying timed races frustrating. In theory, there are both upwards currents, and fast winds at altitude, but they are almost cartoonish, an afterthought with no interaction with other mechanics, and can be safely ignored. Making a bold decision to actually try to model natural flight would make this game interesting, stand out from hundereds forgettable airplane simulators, even if the rest was bland. And, sadly, the gameplay itself is bland. Very generic, with an unengaging, pretentious story and worldbuilding which could be so much better, inspire imagination, but doesn’t. The side quests feel like homework in a game dev class. The world is an extremely empty ocean with an occasional rocky mountain growing out of it. It could be cool, but the wave animation, something you literally look at 100% of your game time, feels very off. I don’t mind blocky, cartoonish graphics, I know it’s an indie, but you have to pick the features most important to the game and do them right in order for players to forgive you coming short in everything else. I know it’s a single dev game, and as such, I am actually impressed. However, ultimately, I don’t care how many people, time and money were invested; I just want a good game. To be clear, there is nothing bad with it, either: it’s just utterly mediocre. If you don’t share my passion for flying, subtract another star from my rating.


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Posted on: June 12, 2024

iofhua

Games: 182 Reviews: 13

camera controls are awful

I tried this with both mouse and keyboard and an xbox controller. No matter what control scheme I tried, the camera control is awful. NPC's can easily outmaneuver you and shoot at you with good accuracy, while your falcon turns like a boat and you are desperately fighting the camera to keep your target locked and return fire. I don't know why the camera is so bad. It is worse than N64 camera control. You can fly okay when you're not fighting but as soon as you lock a target, the camera just goes spastic. I tried over and over, searched for different settings to turn off, and nothing seemed to work. The camera control is worse than poop. I want to use more harsh language here, but I don't want my review to get removed. Like I've played Mario 64, Pilotwings 64, Goldeneye, Star Fox 64. I can deal with the camera clipping through a wall, or getting shoved up against you inside a tight corridor. No problem. But this? The camera in Falconeer seems like it's trying to sabotage you when you lock on to an enemy, and turn away at random directions instead of follow the target. I can't deal with it. No. I just can't. I have better things to do with my time than get this frustrated. Also the mouse and keyboard controls only give you WASD camera, and mouse to turn the falcon. I think if I could control the camera with the mouse, and not have it do anything except stay fixed the direction I look with the mouse, it might be playable. But I think the reason the developer only uses buttons for camera control is because he did make the camera fight against you, and I think using buttons to move the camera is deliberately janky to maximize the frustration. So yeah if you don't like the sound of that, just skip this. I got it on sale 80% off, and I'm pursuing a refund. I don't think this is worth even 80% off.


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