The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
Windows 10, Intel Core 2 Duo or equivalent, 3D graphics card compatible with DirectX 9.0c, DirectX 9...
Description
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
Goodies
manual
GOTY guide
System requirements
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Starts slow but proves itself to be a pretty fun game once it gets going.
Also I died to rats because I forgot to put on armor.
There's places where its age shows (especially with the visuals) but graphics are an acceptable sacrifice for a solid RPG.
Needs a LOT of things to be changed just to play properly and not crash every few minutes, but that kind of work is worth it. Gives almost no tutorials, just dumps you in and lets you figure it out for yourself.
This is the BEST TES GAME. Now, as a newcomer in order to play it you need to install a few mods (which is easy), Install MGE (just google it), increase the draw distance and resolution + Plus install Patch for purists(this will improve combat). Start playing as Redguard Warrior with a Long Sword as your Major Skill. BAM! ... The Lore, cities, story and just about everything else in on a whole different level after all these years, Skyrim + Oblivion can't even come close in ANY way. This is NOT nostalgia, there is a very good reason why people still play it as they did all those years ago.
The story is quite good, with lots of side quests and details to explore.
Sure, the graphics are a bit dated now, and the interface can be clunky, but that only adds to its charm. It’s challenging, rewarding, and perfect if you love discovering secrets and customizing your experience.
Overall, Morrowind is a classic that still offers an immersive, rewarding adventure. If you’re into deep RPG worlds, this game is a gem. 5/5.
I would advice you to play it with OpenMW, the free open source game engine.
Morrowind is like a fruit that has the sweetest pulp you could imagine but it only grows in the most excruciatingly remote location and is guarded by werebears.
Morrowind is what I would call to be the last great Bethesda game. You can even see the (unfortunate) turning of the page right around the time of the Mournhold expansion.
And it isn't for everyone, much as the attitudes of the Dunmeri of Vvardenfell are openly hostile to outlanders.
It was supposed to be out to place it closer to Daggerfall, then when it landed. And that mechanical firmament may not be for everyone. But if you master the mechanics, the world is quite yours to make.
This was the last time levitation appeared in the series, the only time spears and halberds appeared, there was a good amount of experimentation to be had. Unfortunately, future titles would be streamlined into bland gruel thanks to a movie that would adapt a very old book.
Much like Daggerfall and Arena before it, the first obstacle is going to be before you even start the game: A good starting build. Privateer's Hold filtered anyone who didn't make choices during creation that gives a Silver+ grade weapon thanks to a cheeky imp, and Morrowind will quietly suggest, "Ah, wouldn't hitting things be nice if you had any agility to speak of?"
Oh, and pick a weapon skill, you s'wit.
Yes, you could try your hand at being a mage, but unless you know exactly the threads you weave, you'll be left perplexed at failures. Patience, my child. Learn then land, then learn the magic of the land.
As for me? Having played the precursor, knew what possible trickery could be had. I was ready to be an archer, and a sequel to my previous character.
I had some growing pains. Limited munitions, a strange new leveling system, the cave that always blows up new players. But. I adapted, surely becoming more sure of my footing, always enjoying going off the beaten path once I knew the humble scrib was not going to eat me.
Sure, the cantons of Vivec City will make you absolutely dizzy the first time, but the layout becomes quite sensible when you see it as a whole. And Morrowind is about a grand journey.
It isn't destiny, it isn't fate. Azura might loudly claim otherwise during the opening, but she's been wrong before. You get booted off a ship in some tiny village and the next nearest place is quite a walk though a very alien swamp.
Your first lead on anything resembling The Quest is your boss in Balmora, who thanks you for showing up, and then tells you to go and experience life on the isle.
And until very recently, some 347 (and change) hours later, I've finally started following up on that. That is the beauty of Morrowind. I'm not being pushed by someone urging me to become the destined, I'm not even that welcome in the land. (If not for my absurdly high personality score to start, that helped things quite a bit.)
Morrowind is exactly what you can make of it. It is your clay. Practice.
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