The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyl...
The Elder Scrolls III: Morrowind Game of the Year Edition includes Morrowind plus all of the content from the Bloodmoon and Tribunal expansions.
An epic, open-ended single-player RPG, Morrowind allows you to create and play any kind of character imaginable. You can choose to follow the main storyline and find the source of the evil blight that plagues the land, or set off on your own to explore strange locations and develop your character based on their actions throughout the game. Featuring stunning 3D graphics, open-ended gameplay, and an incredible level of detail and interactivity, Morrowind offers a gameplay experience like no other.
In Tribunal, you journey to the capital city of Morrowind, called Mournhold, to meet the other two god-kings of Morrowind, Almalexia and Sotha Sil. Your journey will lead you to the Clockwork City of Sotha Sil and massive, epic-sized dungeons, where strange and deadly creatures await you, including goblins, lich lords, and the mysterious Fabricants.
Bloodmoon takes you to the frozen Island of Solstheim where you'll experience snow, blizzards, and new creatures, including frost trolls, ice minions, and wolves... just to name a few. You'll have a choice of stories to follow and have the opportunity to defend the colony, take control over how the colony is built up, and eliminate the werewolves. Or, you can decide to join the werewolves and become one of them, opening up a whole new style of gameplay.
Players can take their existing Morrowind characters and save games and continue their adventures in the Morrowind GotY edition
Adds up to 80 hours of new gameplay and quests for current Morrowind players
Explore the forests, caves, and snow-covered wastelands of the island of Solstheim
Delve into new, epic-sized dungeons and visit the Capital City of Mournhold and the Clockwork City of Sotha Sil
Fight new creatures including bears and wolves, lich lords and goblins, ice minions and spriggans
Direct the construction of a mining colony and face the threat of savage werewolves
Become a werewolf and indulge your thirst for the hunt
New armor and weapons including Nordic Mail and Ice blades
Goodies
manual
GOTY guide
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This game is fun; the quests respect the player's intelligence. There are plenty of quests and locations to explore. Sadly or happily depending on how hard you like games, there is no fast travel. This means that you have plenty of time to explore the islands of Vvardenfell and Solstheim.
Recommended:
Playing with opemMW, makes the game a lot better. If you are on Linux, I suggest downloading the Windows versions for your game launcher, so the time still gets logged on gog. For some reason, launching the Linux version of openMW with heroic gives me no sound. This was my solution.
Man oh man....where to begin....The atmosphere for starters was amazing. The architecture for the native dunmer (dark elves) was/is so unique. And many of the natives would talk to you like you were trash which was strangely awesome at the time. Also the music is top notch. The world is big and the expansions make it bigger. Tribunal is another big city with lots to explore underground with a decent story. Bloodmoon is another wintery island with plenty to do. Both have decent stories and TOUGH bosses that will take you a while even if you're character is overpowered in the main game. You will come out with awesome items. The main game has a really cool boss. But beating him you'll need certain items which are kind of annoying to find. His pseudo philosophical rants are very well written. The main story is this messiahnic-type of deal where you unite factions and tribes and become the savior of the land. It's very well done. You can keep going after you've beaten everything and everyone will appreciate that a hero like you has bothered to stop and say hi to them. Ha. A little buggy but the unofficial patch takes care of what the latest install version does not. Also look for a sweet texture pack! There are TONS of them as well as other various mods to make the game to your liking. For first timers try to avoid mods outside of simple texture packs. I've beaten the main quest 3 times and the expansions twice. In one play-through I put twice the time into morrowind as I do for one play through of oblivion or skyrim (both great games too). One thing to note this game has "dice rolls" even if you visually land a hit. So at first your character will miss a lot and it'll be frustrating. Stick with it though! The stories in this game are fun but the exploration and how stylized the dunmer buildings and ruins were just blew me away.
This is my fave elder scrolls game and in my top ten for best games ever. Sorry if I'm geeking out! It's one of those games for me!
PROS:
- A memorable storyline. Read books, read dialogues – if you skip them, you'll not fully appreciate the literary merit of the game.
- The option to play mostly non-violently. You can hack-and-slash your way through the game (of course), but it's often possible to complete quests WITHOUT killing NPC’s.
- Levitation. This spell was removed from future Elder Scrolls (ES) games, and what a shame that is, IMO. Some locations can only be accessed using levitation.
- Alien landscape. The landscape (creatures, humanoids, plants) are unique. In subsequent ES games, there was a less alien and (for me) less interesting world.
- Excellent soundtrack. The score is a pleasure to listen to. Skyrim re-uses part of it.
PRO or CON:
- No hand holding. No quest markers, limited fast travel, you can kill NPC’s that will break the main quest, you can be quickly killed if you wander into the wrong area. For me, these are all a “PRO”, but if you're used to quest markers and the like, you'll be in for a bit of a shock at the beginning of the game.
CONS:
- Outdated graphics. Use a mod of this bothers you. I like the standard graphics.
- Combat is (initially) frustrating. You’ll initially be “swinging-and-missing” quite a bit. To hit consistently, you need to have experience with the weapon you're using AND keep your fatigue (green bar) high. Eventually, you'll land a hit every time. If you can’t get passed this, check for mods that alter the fatigue mechanic.
- Cliff Racers: The most annoying creature in Morrowind! High level spellcasters can one-shot them.
- Very limited voice acting. Most of the interactions with NPC’s are through reading, and you have to click the same dialogue choices for each NPC. You get used to it, but it can be tiresome. When there is voiced dialogue (usually a cut-scene) it is often truly memorable, and sometimes very moving. Azura speaks to you in cut-scenes that I still remember to this day.
Enjoy this wonderful game!
This game has an insane amount of replayability and ways you can really make each playthrough and experience unique. The base game, blood moon and tribunal easily have offered me years of amazing experiences. But definitely note worthy mods for veterans of the game are
-Tamriel Rebuilt
-Skyrim home of the nords
-Province cyrodiil
^these three all require the morrowind code patch mod but you might as well get that even if you only plan on playing vanilla due to its extra resolutions
-The watercolors texture packs are gorgeous and have very little to no hit on performance.
Its truly a timeless rpg that with all the years of community made content it truly feels like I'll never run out of new experiences to be had in this gem of an RPG.
TESIII: Morrowind is a roleplaying game with character customisation, a world to explore freely, and factions to join. It is possible to complete the main story line without completing every quest in it, though the shortcut is present at only two specific points. Otherwise, the player does not have the ability to address the questions they might have realised by themselves without being prompted by a quest giver.
The story explores the topics of historical ambiguity, free will, and destiny, and touches the themes of cultural identity, colonialism, and slavery. The world feels alive and not centred on the protagonist, though there are fewer options to affect it significantly. While the dialogue system has very light branching (Yes/No/Maybe) with the most prevalent option being “Continue”, it is possible to ask every NPC about different topics and receive answers, depending on the NPC’s opinion of the subject and the protagonist. Though, asking about X results in receiving the directions to X, instead of the opinion on X. There are few memorable characters with deep interactions.
There are bugs and occasional crashes. Stat stacking with magic and alchemy is ridiculously and delightfully overpowered. There are in-game ways to travel, such as teleportation or caravans, but no dedicated fast-travel system from the map. The quest descriptions are reasonably detailed and allow to find the objectives without explicit map markers, while all relevant information is added to the Journal in order of acquisition with the options to sort it by topic or by quest. The combat system and the skill checks utilise the character’s skills, instead of the player’s. Those skills improve with use and the protagonist levels up upon increasing their 10 major or minor skills.
The graphics are adequate, the soundtrack is fitting, and the VA is partial.
The controls are rebindable, though for the settings to save, it might be necessary to set the “Morrowind.ini” file to Read-Only.
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