Go forth, Martyr;
For you are the finest among the Battlesisters;
Go forth, and
LET THE SLEEPING GOD DIEDescent into the depth of The Citadel
THE CITADEL is a hardcore, brutal old-school shooter full of action that's a throwback to the 90's classics that we all love.
Fight through 6 Episodes...
Go forth, Martyr;
For you are the finest among the Battlesisters;
Go forth, and
LET THE SLEEPING GOD DIE
Descent into the depth of The Citadel
THE CITADEL is a hardcore, brutal old-school shooter full of action that's a throwback to the 90's classics that we all love.
Fight through 6 Episodes of 30 action packed levels (and an additional 6 secret levels). Face off against 6 fearsome bosses.
Carry 14 different types of weapons, with obliterating secondary fire functions. Make the world tremble with 3 types of single-use special weapons.
・Unlimited Continues.
・You can continue trying until you break. Hub areas serve as respite if you find the episode to be too difficult.
・Completely skill based: no cheap Hitscanner, all projectiles. You live as good as you dodge.
・Huge enemy variety and diversity. From axe throwing cultists, to suicide drones, to mecha tanks, and flamethrower troopers.
Kick the Opponent into Lava!
・Light-weight enemies can be kicked and stunned. Get your positioning right, and you can also make them fall into a bottomless pit or lava.
Upgradable Weapons
・Some weapons can be upgraded or switched to superior versions.
Gibs!
・Enemies explode into chunks of meat or metals when they die. Ouch!
Optional Features: Leaning and Weapon Jam
The Citadel contains numerous optional features for added replayability and difficulty.
・Leaning can be enabled in a option menu. Dodging is not the only way to avoid the enemy fire.
・Weapon condition features can be enabled in a option menu.
・Automatic weapons can be jammed in the middle of a battle, and they will be eventually broken.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I wanted to play through an FPS game, and played through Citadel in 5 hours. Got my moneys worth. Movement and combat was fun save for a few frustrating levels with lots of pits.
This rejuvenated my love of shooters. While there are many "boomer shooters" on the indie market, I struggle to enjoy them at their blistering and un-ending speed. This game lets you burst with speed, but is tempered with stopping and slowing down.
Crouching and leaning encourage you to use cover, and enemies will not always rush you, allowing you to hang back a bit and blast from range. The aim-down-sights button also encourages slowing down to pick away enemies. At the same time, you can sprint very fast, slide while sprinting, and out maneuver all the enemies if you want to. You're encouraged to be careful when you want to but also burst through doors and empty a room when you're up for it. The controls feel excellent on mouse and keyboard, I cannot praise this enough.
The game also gives you several weapons (not too many, which I often don't like), each with some sort of secondary shot. You also get timed grenades.
I like this more than Dusk, Ion Fury, Amid Evil, and Prodeus. I enjoy the gunplay and level design in this more than all of those. I prefer the pacing in this over any of those. And I love the moody music and visuals in this most. I prefer this game over Doom frankly.
Only thing that might put you off is the anime character artstyle, and the gratuitous gore. But these don't hurt it for me.
Excellent level design, excellent controls and pacing. Unique art style and colour palette. Atmospheric music. This is a strong recommend.
The joke way to describe is this game has gooner artstyle to bring you in, but has
good gunplay and mechanics for you to stay and finish it alongside a story that is more
or less an excuse to 'Descend', and blow up a big bad.
The honest way I could describe the game that is for people that wanted to have the wolfenstein 3D, that 1992 game, loved it but wish games took more or less that direction of gameplay but add more mechanics. The Cidatel give me something that I did not expect out from something that I orginally thought would just bank on its unique artstyle.
This games has plenty of gunplay and mechanics that range from the type of weapons characteristics. Bullets will start to dip down depending how far the target is, alternative fires are unique and at times stronger against foes that take more and pumping down hundreds of rounds into them, and thus depleting the ammo you have for the other hundreds of foes in the same room. There are even mods you can by from a merchant using gold you gather along the way, and that doesn't even cover the special weapons that can't be in your inventory up because their so big, The mecha's you can pilot to solve bigger problems, and the fact there is a kick and lean button to take pot shots at enemies.
The artstyle and level design is something I did not expect to be detailed where I wouldn't feel bored, frustrated or hinder my experience going through the game. Enemies, depending on where you shoot them, will explode into detailed gore without the blood. You can change the settings to where the gibbed enemies are still longer to appreciate the details the dev's work into a dead enemy, but it can be troubling to figure out the items are when the bodies are in the way, and there will be levels where there will be so many enemies your PC will start chugging due to many bodies in a single area. The enemies however are no pushover and will kill you if you are not careful.
Hope sequel on GoG. Get this game when you have time/$.
A gory anime shooter, complete with Q/E leaning, alternative reloading mechanics, a variety of weapon types with secondary fire modes, kicks and slides, and a half-naked protagonist. There are some instances of bullet hell, but they're not overwhelming.
The game can played both slow and tactically and fast and furious - use corner leans and aim-down sights, or go sliding in, kick them into a wall and hip-fire a shotgun in their face.
Bullet impacts on enemies reward you with pained screams and gory explosions that leave behind parts of cute anime girls. The violence factor will be off-putting for many folks, so be warned.
There are a variety of enemies, but they tend to fall into what would be expected of a sci-fi shooter - assault rifle troops in heavy armor, bulky flame-throwing units, shotgunners wearing body armor, automated drones and turrets, mechs, tanks and VTOLs.
Your arsenal is fairly typical - pistol, assault rifle, shotgun, sniper rifle, SMG, rocket launcher / LAW, grenades, chaingun, an axe, satchel charges, an area artillery designator (ok, the last one isn't typical). However, all weapons have alternate fire modes that make them more interesting and allow adaptation to a situation - for example, the starting pistol can utilize rocket-propelled grenades, the assault rifle can also fire a continuous laser, and the shotguns can fire slugs / electric bolts / grenades.
The movement generally feels pretty good, though some of the platforming can be frustrating due to the game's awkward mantling - sometimes the protag grabs a ledge when you expect it, sometimes she doesn't.
There is some health / stamina / energy management - your hunger level determines your maximum health and stamina, but can be restored by eating food. Stamina can be utilized for sprinting, sliding, and kicking, as well as holding your breath for sniping and slowing down time (using Oxygen canisters).
Overall, a great, violently gory shooter.
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