You are Captain Thomas Welmu, a Spacefleet science officer, lost on the other side of the galaxy. Dark forces are en route to Earth to destroy our planet - and you are carrying the only thing that can stop them.
Race back home across the galaxy. Collect new friends on your journey. Make new enemies...
You are Captain Thomas Welmu, a Spacefleet science officer, lost on the other side of the galaxy. Dark forces are en route to Earth to destroy our planet - and you are carrying the only thing that can stop them.
Race back home across the galaxy. Collect new friends on your journey. Make new enemies. You won't be able to save everyone. Who will you leave behind? Which civilizations will you save - or destroy - along the way? The decisions are all up to you.
You Are... the Captain!
Travel the Galaxy!
Time is ticking. Will you plot the shortest route home or take a detour to use an experimental new technology with a wormhole? Is a distant distress signal worth investigating or should you use your time to raise funds to upgrade your engine?
It's all up to you, Captain.
Explore New Worlds!
Will you interfere with a pre-space civilization? Will you discover the terrible secret at a covert military base? Will you deliver a dying life-form's brain back to its people? Or use it to upgrade your ship?
What Could Go Wrong?
Engage in epic space battles! Or avoid them entirely?
The galaxy is a dangerous place. Will you shower aggressive encounters with a barrage of Type 2 Vacuum Rockets? Or let them taste the wrath of your freshly polished Plasma Gun? ...or will you choose to slip by and hope nobody notices?
Repair and Upgrade Your Ship!
Those pesky pirates have damaged your sweetheart. Should you go cheap and repair her yourself? Or spend the money and let the professionals do it right? Is it time to buy a brand new Shield Buster? Or perhaps a couple of convenient nuclear warheads?
Collect New Friends Or Make New Enemies!
Will you sacrifice a friend for the greater good? Will you rat out an undercover cop for a chance to get home quickly? Will you keep a life-changing truth from someone so they'll hang out and be your friend? Social Engineer Your Way Home.
A Galaxy Full Of tough Choices!
Will you gain access to the vault with explosives or is there a less intrusive way? Will you figure out how to pull off an undercover heist using a new consciousness transmitter? Ever wanted to try escaping an automated maximum-security prison in space? Will you look fabulous in tight pink swimwear?
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Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Fun story, puzzles that are fun, but not completely unreasonable (they are a bit easy at times), amazing artwork. If you are a fan of the genre, you're in for a treat!
In short, a superb retro adventure game with huge replay value. Your choices matter and due to the time limit not all places may be explored in one play through.
I was very surprised when I realised how much my choices matter and how they impact the game. While there seem to be no "wrong" choices there's at least certain consequences to them making the game feel a lot more alive then many other games in the genre.
The pixel art is superb. Just my kind of style. Sound effects are retro but not annoying. There's a lot of dialog in the game ... none of which has voice over. All conversations have to be read. At least different people's dialog are in different colours making it a bit easier to follow.
The humour is refined and much more mature then in some other pixel games. Puzzles aren't super hard and feel logical.
The UX is good. I think given that this is a pixel game it's pretty much perfectly executed. I find it a bit annoying that inventory items have to be dragged all the way to the intended point of use instead of a click & hold mechanism being implemented. But that's just nitpicking.
Another lovely surprise is the combat engine. It's quite simplistic but as you progress along the journey you might get to enjoy some weapons upgrades making it a good place to try new strategies. But mostly i appreciate this game mechanic as it breaks up any last feeling of being on rails.
And that's what hooked me so very much to this game. A cool story line with many options to choose, a sense of urgency and the occasional shakeup to keep things interesting.
This is a great game I highly recommend for fans of the point & click and pixel art genres. If pixel art isn't yours, maybe give it a try anyway as this one is among the best I've seen and it's well implemented with some more modern effects, etc.
From my vantage point however I can only congratulate the developers of this game. I consider it an all time favourite and enjoy every time I launch the game.
This game is fantastic. It has a lot of fun Star Trek like details and choices. It kind of feels like a mix between FTL and the old Interplay Star Trek adventure games. Your choices actually matter.
This game has soul and style and was memorable, but I see a lot of reviews saying it's perfection, and that's going too far. Yes it allows for lots of player choice and yes the puzzles are quite fun and well thought out, but the combination of a non-linear point and click game style with a lack of quicksaves and an uncontrollable autosave is just unforgivable in this day and age. There's times when you might click something out of curiosity leading to a horrific outcome you didn't at all intend...and then BAM an autosave and it's seared into stone for the rest of your playthrough. Better hope you were using the userdata folder on your computer to manually fake save slots. The quick ending feature is nice, but doesn't save remotely enough time to make up for the lack of save slots. The end result if you're like me is you then end up using a walkthrough out of fear for the rest of the game, not because the puzzles are too difficult but because you are terrified to lock in an outcome you didn't intend. Which is a shame because discovering some of these fascinating outcomes spontaneously is half of the fun of the game.
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