Terra Nil: Heatwave
Heatwave brings a blistering new challenge of the arid climate to Terra Nil, introducing a whole new region to restore. Featuring three unique maps, 13 new animals, 10 new buildings, and five new biomes to transform the desolate into the flourishing. An improved animal system...
Heatwave brings a blistering new challenge of the arid climate to Terra Nil, introducing a whole new region to restore. Featuring three unique maps, 13 new animals, 10 new buildings, and five new biomes to transform the desolate into the flourishing. An improved animal system and a new photography mode give you more ways to interact with and appreciate the ecosystems you create.
The new arid maps offer striking environments and creative restoration puzzles, from vast grassland savannahs, to sublime deserts, and verdant acacia forests. Coax greenery from salt pans and riverbeds choked with alien vegetation on the edge of the Parched Dunes. Bridge a vast canyon, douse oil fires, and restore a cactus-filled desert using the remote-controlled ERW1N recycling bot on the Canyon Peaks. Clean up a former oil field, creating muddy watering holes for all manner of fauna, and bring diversity back to theFracked Floodplain.
To complement these dramatic landscapes, the wildlife system is more approachable and rewarding, with 13 new animals, including elephants, lions, crocodiles, and giraffes, that appear more naturally and stay longer. The new photography system lets you capture your favorite moments, earning stars for creative snapshots of happy animals and lush habitats, which you can keep in your trusty handbook
Deepen the sense of wonder and accomplishment at the heart of Terra Nil, as you bring life back to even the harshest places in Heatwave, the most significant and hottest content update to date.
Terra Nil: Vita Nova
Vita Nova expands on Terra Nil’s deeply satisfying nature restoration with new missions, buildings, an updated wildlife system, and a brand new world map—which is now fully 3D and can be freely rotated—giving you a more accurate and personalized overview of your efforts to bring life back to this dead world.
New levels include Polluted Bay, a barren landscape carved in half by a badly polluted river, and Scorched Caldera, a vast volcanic crater that you must transform into a life-filled freshwater lake. These, and all the new maps in the Vita Nova update, will put your reclamation skills to the test in interesting and unusual ways.
A completely overhauled wildlife system makes Terra Nil’s transformed landscapes more alive than ever. Animals emerge more naturally and have a deeper set of needs you need to fulfill if you want to keep them happy and abundant. This adds a new dimension of strategy to the game and gives you more animals to admire—including a brand new species, the jaguar—as nature is steadily restored.
Terra Nil is a game about transforming a barren, lifeless landscape into a thriving, vibrant ecosystem. Turn dead soil into fertile grassland, clean polluted oceans, plant sprawling forests, and create the ideal habitat for animals to call home. Then recycle your buildings and leave no trace that you were there. Reclaim the wasteland.
A reverse city builder
Use advanced eco-technology to purify the soil, creating plains, wetlands, beaches, rainforests, wildflowers, and more—then efficiently recycle everything you've built, leaving the environment pristine for its new animal inhabitants.
Different maps every time
Procedurally generated landscapes mean no two playthroughs of Terra Nil will ever be the same. Plan your build around randomized, challenging, and unpredictable terrain, including snaking rivers, mountains, lowlands, and oceans.
A natural ebb and flow
Each region of Terra Nil progresses through phases, with the ultimate goal being leaving pristine wilderness behind. Levels are not about infinite growth, but rather balancing and nurturing the environment before leaving it in peace.
Experience tranquility
Lush hand-painted environments, relaxing music, and an atmospheric ambient soundscape make Terra Nil a peaceful, meditative experience. When you're done, use Appreciate mode to bask in the natural beauty of the ecosystem you have restored.
Copyright 2021 Free Lives. All Rights Reserved.
Goodies
Contents
Standard Edition
Deluxe Edition
Art Book
Soundtrack (MP3)
Soundtrack (WAV)
System requirements
Minimum system requirements:
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I'm really enjoying the ambience of the game. I've only played on the Gardener (normal) difficulty so far, but that matches the peaceful and medium level of thinking I'm after. I like that there are more aspects of the game gradually introduced. It's pretty short, but what's there is lovely.
Interesting concept and well executed. The simplicity and relatively mild difficulty may not please everyone, but I found it very relaxing.
Nice game for people who can't spare more than 30-60 minutes to play at any given time.
Beautiful art.
I had a blast playing the whole game through in two days. I hope there will be DLCs with other environments. The gameplay vacuumed me into playing the game for hours at once. I especially like the art style and strategy elements of the game. There were times where I had to stop to think how to proceed without losing ability to do so. Sometimes I restarted a map due to my mistakes in resource management.
The game is nice, but the recycling phase, at the end of each challenge is REALLY boring. It takes like 10 to 20 minutes each time, I really can't stand it.
For the rest: some items are very interesting. The game is beautiful and smooth. There's a nice variety of landscapes and animals (though there could be more animals). Some construction phases are a bit boring as well (quite repetitive). All in all, I liked it, but stopped playing after 5 challenges.
This game is a city builder, where you have to model and impose your plans on some terrain.
This is not a game about ecology and has many shortcomings if you expect that.
This is not at all realistic, even for a sci-fi world:
- you can lower temperature easily
- ecosystems contains only 6 animal species (per terrain)
- recycling is 100% efficient
- all changes effects are immediate, time isn't at all taken into account
- climate changes are local to a small region and does not affect the whole planet
There are some weird game mechanics: most buildings are actually one-shots, their effect apply once, and then the buildings can be recylcled. However, you can't put multiple similar buildings close to each other before recycling the ineffective old ones…
Philosophically, this is a techno-solutionist game, where more advanced technology and more solves all ecological problems, which seems to be opposite to the current reality where the use of technology is what destroys ecosystems.
So, yeah, gameplay is ok, graphics are ok, and it's nice to draw landscapes for a change, but this stops at that.
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