Posted on: October 26, 2025

deusvult_1095
Verified ownerGames: 107 Reviews: 19
I tried to like it, but it's flawed
I tried to like this game, I even pushed through some missions to see if things will change but they didn't. It's like this game was made by people who never played RTS games before. You want to build a full resource based, almost sim-like RTS ? Sure no problem I can dig that. But how they implemented this ? In the beginning , most of your firepower comes from towed defense platforms. Those platforms need to be manned and towed. Ok sure. But then game tries to make this so complicated so that it's really hard for you to manage manpower; who tows what, who mans what etc. Instead of clicking to empty tow or manpower slot and game giving you a list of available resources, you have to go through entire list of infantry and individually check if they have been assigned to anything or not ??? Like how do you mess this up ? And resources ? Well each unit has limited ammo of different kind. Sure that's fine you need to resupply them sometimes. But then, your other human enemies you fight on the campaign, don't seem to have this mechanic, they can shoot forever and spawn in waves forever. And the robots ? Ok you can say super advanced AI is very efficient, but they still need to obey laws of physics, at some point batteries will run out and the unit must shutdown. But not in this game, they can shoot forever. So what's the point of the supply mechanic if it only influences the player ? So on and on. When you finish the mission there is an objective "Area exit", where you must now manually get all of your platforms and rigs and infantry to exit point. Why ? Mission is finished let me move on, why introduce this mechanic? I reached Mission 5 and just stopped playing man. It's not enjoyable, bad design. I applied for refund, hopefully I can buy something else for the price of this game that is worth my time.
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