System Shock® 2 (1999) is included with the purchase of 25th Anniversary Remaster.
System Shock® 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring Cross-Play Co-Op multiplayer, Mod Support and more.
I...
Windows 10 (64-bit required), Intel or AMD Dual-Core at 2.0 GHz, 2 GB RAM, GPU with DirectX 11 or Vu...
Description
System Shock® 2 (1999) is included with the purchase of 25th Anniversary Remaster.
System Shock® 2: 25th Anniversary Remaster by Nightdive Studios brings to you the modernized remaster of the FPS/RPG classic, featuring Cross-Play Co-Op multiplayer, Mod Support and more.
It’s the year 2114 and as you awake from cryo sleep on the FTL ship Von Braun, you are unable to remember who or where you are… and something has gone terribly wrong. Hybrid mutants and deadly robots roam the halls while the cries from the remaining crew reverberate through the cold hull of the ship. SHODAN, a rogue AI bent on the destruction of mankind has taken over and it's up to you to stop her.
Delve through the corridors of the derelict ship Von Braun and immerse yourself in the story rich atmosphere and environments. Explore deck by deck and unravel the horrifying fate of the Von Braun and her crew.
System Shock® 2: 25th Anniversary Remaster Key Features:
Cross-Play Co-Op multiplayer.
Choose from 3 branches of the Military; O.S.A, Marines or Navy and experiment with different play styles.
Additional Mod Support
Up to 144FPS performance with ultra-widescreen support.
50 Achievements to unlock.
Enhanced Characters, Weapon Models and Animations.
Playing this game again without having to go through modding it myself has been nothing short of wonderful. I have a few hours into it so far, but there appears to be an issue that, to be fair, did exist in the original game, but it seems exacerbated in this version.
Specifically, the movement of melee enemies like The Hybrid, the first enemy you encounter in the game, are highly erratic. In the OG their movement was quite scuffed because they would move toward the player to attack, then use super saiyan movement to quickly move out of melee range when you swung at them. That problem is now much, much worse. It happens more often and that glitchy movement is faster than it was originally. I hope Night Dive can fix this for good because it's so dang jarring.
With that, it's really only one small issue that I've discovered so far since the rest of the game has been great.
Remastering a groundbreaking title like System Shock 2 - a game whose plot, UI and RPG-FPS hybrid mechanics now exist in some form in almost every FPS today (even Call of Duty!) - is a no-brainer. Granted, this remaster is little more than the base game with a handful of the most popular community mods but the addition of previously unseen concept art, achievements and controller support make this remaster THE definitive way to play System Shock 2 in 2025 especially on a console.
To mod-happy people like myself the remaster doesn't do much that I couldn't do with an hour of free time. (I'm not being hyperbolic; a quick check in the game menu shows the mods that Nightdive used, one of which is the popular System Shock 2 Community Patch!) That said, plenty of people don't want to deal with the potential headache of mods and the problems they can bring - including the dreaded CTD (Crash To Desktop). This remaster does away with so much of the hassle to bring a 26-year-old game to a state of usability and, since it now has controller support built-in, can finally be played on consoles and deck computers with ease. (That alone makes this a worthy product in my mind.)
As stated above, the remaster also includes video trailers for the original SS2 along with concept art, music and sound effects. This is content that was previously unavailable to most people without some serious digging in half-dead forums.
Sure, the game has a few mods slapped on it to make in run well in 2025 while updating the visuals and animations to something better than the original (not that that is an especially high bar to reach); sure, a guy like me could replicate most of this remaster in less than a day - and I still recommend it anyway. It opens the game up to an entirely new audience of gamers while allowing a 1999 game to be playable in 2025 hassle-free. This is THE definitive way to play SS2 - at least until the remake comes out.
Nightdive needs to stop with their half-baked UX for Gamepad/Console players. Either commit fully to something usable and convenient, or don't even bother.
When the System Shock Remake got delayed for console releases (just like now with SS2!) I was hoping they'd fix the _awful_ inventory and control design for controller players. Even after the latest patch, it is still terrible.
Nightdive has had 25 years worth of games pushing this genre forward, mainly from games that were directly inspired more from THIS GAME than the original System Shock. But they've felt that console players must have a comparably clunky and slow experience as KB+M players and be bogged down with menu-first minutiae.
I'll give one main example of frustration:
Switching ammo types.
During combat, this is outright impossible, due to how slow it is to actually: find the right ammo, DRAG IT to your weapon, and then PUT THE OLD AMMO BACK into your inventory.
This is an issue because the inventory menu is open in REAL TIME.
So either, you already know the enemies you're going to face and switch accordingly, or you YOLO it with sub-optimal ammunition, which could be dire depending on difficulty settings and playstyle.
This could have been solved numerous ways, without redesigning any sort of UI:
- Double-tap the reload button to switch.
- Bind D-PAD Left and Right to context-aware switching: if the Psi amp is equipped, cycle through Psi powers. If a weapon is equipped, cycle through ITS ASSIGNED ammo types.
- Re-bind D-PAD Up and Down to switch ammo types, and have playing recently-looted audio logs bound to holding Select, like every spiritual successor to this game does.
Assuming you have inventory space available, just do it!
There are many other examples I could pick, but am bumping up against the character limit.
Controller issues aside: Wow. What a game!
I've bounced off playing the original many times because I hate KB+M, but I can definitely see why this game is so beloved.
Everything about this remake is fantastic. The OG game was fine anyway, but Nighdive have added their brilliant touch. A true horror immersive Sim. But I have one issue. I wanted this new aged System Shock 2 game so I could play on controller (Xbox One). Everything thing works well, but holding down the left bumper for a quick menu - how do I add anything to this menu? I've tried everything and nothing works. Please, some graceful person, let me know what I'm doing wrong. But anyway, don't hesitate to buy this update of a brilliant game - System Shock 2, you have always been something very special.
Nightdive has delivered the goods yet again, it's a faithful update, albeit you could achieve a lot of it with community mods that are already available, still this forgoes any of the problems of trying to mod and get an old title working on a modern system.
Worth buying for fans, new players may find this game too dated, but it is still an amazing creepy experience, so I hope it does brign new fans!
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
Error loading patrons. Please refresh the page and try again.