A research spaceship reaches an abandoned planet. Nothing is what it seems here and the situation quickly slips out of control. Can the crew manage to survive and get back home?
SYMMETRY is a survival management game set in a retro- futuristic, sci-fi universe. Your main goal is to manage the crash...
A research spaceship reaches an abandoned planet. Nothing is what it seems here and the situation quickly slips out of control. Can the crew manage to survive and get back home?
SYMMETRY is a survival management game set in a retro- futuristic, sci-fi universe. Your main goal is to manage the crash survivors and help them withstand the desolate, extremely cold environment in order to fix their spacecraft and escape. The non- obvious plot is accompanied by an atmospheric musical score and graphic design that sustains the harsh and mysterious ambience.
Survivors’ life functions crucial to their existence, such as eating, resting and mental health need to be taken care of. Extreme circumstances may force crew members to develop new skills like botanics or power plant operations, that weren't necessary in their Earthly life. Gathering all the parts required to repair the spaceship becomes a race against time, as extreme weather conditions and life-threatening supernatural activities become more and more present.
Vector graphics give the game a feeling of mystery and severity of the deserted world. Using dimmed and pastel colors throughout the scenery creates a sense of remoteness from reality and builds an unreal atmosphere of the landscape.
Base micro-management in extremely hostile conditions
Randomly assigned crew members with different skills and stories in each gameplay
Different needs to satisfy: nutrition, physical condition and mental health
Non-obvious sci-fi plot
Ominous presence of the Symmetrical World
Moral choices – collectivism vs individualism
Unique vector graphics and ambient sound setting
High replay-ability and various strategies to beat the game
Survival game mode unlocked once the main mission is accomplished
Developed by Sleepless Clinic. Published by IMGN.PRO.
System requirements
Minimum system requirements:
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Recommended system requirements:
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
unbalanced, boring, slow, a man comes with wood to heat the place and dies of cold while gabbing a snack. There is hard and just broken. Even in "this war of mine" the character manage at least to get the basics right.
If you can get this one on sale for $5 like I did, go for it.
I thought originally that the game looks like a weak resource management game. And it is, but your real resources are your people and their skills. It was a good way to spend a couple of hours. I probably won't play it again for a good long while, but the text based story was engaging for what it is.
Recommend with reservations.
I'm an older, less serious gamer but thoroughly enjoyed this little gem. It starts off easy, but you soon find out that the difficulty begins to increase when you must sustain the right amount of resources and manage the various characters to make it through the harsh winter winds and parts of your shelter failing.
In short, I was completely hooked but serious gamers might be left wanting something more substantial. Give it a go, you’ve got nothing to lose with this title.
You start with three crew members to start with (eventually four then five), these persons have names, characters, and backstory to go with them to help you flesh-out the where and why. Each one has a specific skill they specialize in, but they don't matter as you can train any character in any of the skills: gathering wood for your futuristic, sci-fi, wood-burning furnace; gathering e-waste that you use for everything from upgrading storage capacity to repairing systems; and preparing food from your plant based food-synthesizer that's never explained. Later on a fourth is added when your engineer finds you, and it's basically the skill of recharging your generator's battery pack. Each skill level determines how much you bring back for each trip, or in the recharging skill, how fast it takes.
Every time you gather resources, you have to travel farther from the relative safety of your base, exhausting each character more and more both from the excursion and the progressively more fridgid air. You can restore their exhaustion and hunger by entering a relaxation pod, or going to the fridge, but here is also the biggest flaw that hinders this game from being good. These people are brainless. If you order a crewmember to gather wood, they will not stop until they die of exposure or hunger. If you tell a member to eat and there is no food in the fridge, they will, despite being mere feet from the food synthesizer, stand in front of the fridge until they die of hunger. If they barely make it back from gathering e-waste, literally dying of exhaustion, they will not stop, they will diligently unload their pack and run right back outside to their death. If you do not stop them, they will die of hunger while preparing more food for a fridge that is already jammed full.
You will fail so many times because your attention was drawn to one side and not the other. As others have said, once you lose a crewmate, you won't be able to make it back up. You'll just be breaking even.
A short management sim that is worth at least one play through. It does keep you on your toes, especially if you do the harder method. I would play another management sim by this team.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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