Posted on: January 28, 2017

KalanYamato
Verified ownerGames: 56 Reviews: 1
Groundbreaking tactical action, 8/10
SWAT 3 is a real treat to everyone looking for a shooter where your prime directive isn't "shoot everything that moves and/or isn't part of your team", featuring a copious amount of nerve-wracking missions, weapons, tactics and even outfits for you to enjoy. Customization options are plentiful, down to the point where you can define the AI's CPU time to affect their reactions and decision-making, change how many officers (and their loadouts) you'd like to have with you during a rapid deployment, or maybe you could decide to open up Worldcraft to create entirely new missions from scratch. Mods are very well supported by SWAT 3, and you can find plenty of them on the internet, ranging from wacky fake death mods to all-new weapons and realism modifications. There are a few issues hardcoded into the AI, however. For example, the officer AI often makes dumb decisions like standing right in front of a door while breaching and clearing, which is very dangerous because someone might be pointing a rifle from the other side straight onto the door, resulting in an instant death. There are ways around it - just order them to stack up, and you can open the door yourself from the side; this works much better, but you're putting a GAME OVER on the line if you're playing a regular 5-man mission outside of Co-Op. A part of the UI doesn't make a lot of sense. If you want to enjoy the full extent of TGOTY's additions (10-officer missions, more weapons, outfits), you need to go to a different single-player menu called "Custom" and select a cooperative mission. This is not a huge problem though, especially since all of the game's features are unlocked from the start, but it's a bit strange how these new functions weren't just added to the regular Single-Player menu. Overall, the only thing setting this game back from a 10/10 are some issues with the AI.
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