Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag!
Gameplay
Equip your heroes
Send them out to fights (up to 3 parties at a time), and clos...
Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag!
Gameplay
Equip your heroes
Send them out to fights (up to 3 parties at a time), and closely monitor the swag they get by progressing through levels
Pull them out of combat if they're about to die (otherwise they lose their loot)
Upgrade the heroes in your village and Repeat
Story
Embark on an epic quest to retrieve the king's missing... suit. He really loves it. Wants it back. Let's put all the heroes into mortal danger for this important mission!
At its core Swag and Sorcery is an epic, ruthless adventure that both RPG and idle game fans will appreciate. There's also a sarcastic cat.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Even the tutorial part of the game has such as horrible level of grind that I can't bring myself to keep playing. I bought this game for 2 bucks and I still feel ripped off by it.
Just avoid it, its not worth it, don't get fooled by the nice pixel art.
This game feels very unfortunate. It has a lot of charm, great artwork and neat little ideas. But the game ultimately deytroys itself by being too grindy. Tried it for almost 7 hours and had 2 points were I already wanted to quite before.
I am no stranger to grindy games. In fact I actually enjoy and play them A LOT... if they are well done. This isnt.
I gave this one a shot despite the bad reviews because it looked like a type of game I was looking for. However, I should have listened to the negative reviews.
Unfortunately I cannot recommend this. I wish I could, but I didnt even make it to the 10 hour mark and that says a lot for this type of game.
A game as grindy as the very good Loop Hero...
You're the chief, you equip and you send your rpg heroes take a raiding tour.
They bring resources and money to level them and send back in a more dangerous area.
You're too the chief of the heroes village, you build it.
If the game might be bad, at least at now it's nice.
It has nice artstyle. Other than that, grind, grind, grind. Just pure grind! This is actually the first game I regret buying on GOG. It serves me well for not reading the reviews and just viewing a few videos on youtube that show the gameplay but not the actual grind. Just sleep instead of playing this game, you'll fell better mentally and physically.
Don't buy it, unless it's in a sale for a buck and you have nothing else to play.
All this game is is a grind, you send adventures out into 1 of 7 maps to gather resources. Upgrade your town, adventures and send them out again. You have to wait or pay to heal and boost the characters mood between exploration. Every item crafted is randomized in stats so you will be mass producing a lot of stuff to stengthen adventures.
Maps jump in difficulty and should the player fail a run they will come back with limited resources, you can use active skill and pay for buffs but both are using resouces that are needed to boost your characters stats. It comes down to a grind of sending your characters out to do adventures with no intervention to gain money to make them stronger. But the quest do not reward much in the way of resources so you will be grinding up the small stat boosts.
The problem is it's not even micromanagment, the game is a mix of waiting and resetting with no automation and little reward from each quest. You are sitting there just to click heal and restart, stat boosts is a money hole and building characters is a choice based on starting stat growth and what items you rolled.
The only way to make the game fun was to automate the gameplay, and that did not feel like it was worth the effort I spent doing it.
This game is waiting for a review. Take the first shot!
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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