Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag!
Gameplay
Equip your heroes
Send them out to fights (up to 3 parties at a time), and clos...
Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag!
Gameplay
Equip your heroes
Send them out to fights (up to 3 parties at a time), and closely monitor the swag they get by progressing through levels
Pull them out of combat if they're about to die (otherwise they lose their loot)
Upgrade the heroes in your village and Repeat
Story
Embark on an epic quest to retrieve the king's missing... suit. He really loves it. Wants it back. Let's put all the heroes into mortal danger for this important mission!
At its core Swag and Sorcery is an epic, ruthless adventure that both RPG and idle game fans will appreciate. There's also a sarcastic cat.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
The same is bug free and the gameplay is amusing. That said the crafting and grinding system that is talked about is worse than most peer games. To put it simply your crafting and grinding ability increase geometrically, but the requirements for more powerful equipment, more dungeons, more characters go up exponentially.
In addition, the town management aspect is underdeveloped and random. You can get the same quest twice and complete it the same way and get one negative and one positive outcome. Questing is also railroaded with no ability to turn down competitions or impetus to turn down side quests. The main line quests start out logically developing the town, but turn into random turbo grinding for certain mini-boss enemies that randomly spawn in certain dungeons.
There is a lack of micro control in places that feel like it should exist given the few heros and parties that are simultaniously active. There is little player controled about fashion competitions and dungeon gathering and if you were constantly referencing notes and wikis it could make divine a solution, but really it feels like it is just adding to the grinding.
Also the crafting interface while simple is so poorly layed out and unassisted that it distracts from sending your heroes to the dungeons. This is mitigated by the fact that only potions and mana are capable of being used on active parties, and heroes will frequently fail to potions and die.
Overall if you loved Graveyard Keeper you will like this game, but otherwise hold off and wait for the free content fixes and patches that are sure to follow.
You do the same actions over and over again but, when you are not doing them, you are doing simply nothing, just waiting.
If this game is intended to be played in a continuous session It needs a speed time key. To look to your screein waiting for some bars to advance is simply not fun at all.
The game reminds me of Soda Dungeon, but you have to pay to play it, and it sucks to play.
This game is nothing more than a super grind fest. Enemies level up as you do; so it's difficult to progress. Expect the first 2 or 3 hours to be just doing the same level over and over. Progression feels very limited as your heroes will die over and over again, at the very first monster they encounter.
It's a hard pass for me.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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