In the year 2047, a massive comet ravages Earth's surface and the remnants of mankind descend to the bottom of the ocean in order to survive. A century passes, and humans, resilient and enduring, slowly create new life in their cool blue underwater universe. But even in the still of the deep, one tr...
In the year 2047, a massive comet ravages Earth's surface and the remnants of mankind descend to the bottom of the ocean in order to survive. A century passes, and humans, resilient and enduring, slowly create new life in their cool blue underwater universe. But even in the still of the deep, one truth remains... where man goes, war soon follows. The craddle of civilization has spawned the seeds of man's destruction and now all the oceans of the world are not big enough for the embattled civilizations of the power-hungry White Sharks, the technologically savvy Black Octopi and the alien Silicons. Deploy armies, research technologies, mine for resources and set in motion a plan to gain control of this spellbinding abyss or find the fate of civilization and mankind dead in the water.
Features:
Three distinct civilizations to play, each with its own objectives, histories, untis, technologies and strategies to master.
Innovative all-new units classes and structures along with the ability to hide units and buildings in caves, unders cliffs or above opponents creates new twistes in offensive and defensive strategies.
A fully realized 3D underwater universe including 5 depth/elevationlevels of iridescent swirling waters, winding mountain ranges, dimly lit caverns, cliffs, and dark tunnels.
An evolutionary dual control interface allows you to control individual units or entire groups as well as simultaneously planning production and launching attacks on the enemy.
Three zoom levels allow you to zoom into or out of the game anytime you need.
A powerful scenario editor and an intelligent random mission generator combine to provide an almost unlimited amount of gameplay.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I played the demo version a lot in childhood until I could have the full one. I still remember the activation code haha.
This is an old school RTS with very interesting mechanics and poor explored even today: build (and war) on the ocean floor.
Unfortunately there is still no adaptation for wide or ultrawide resolutions, but you can have fun without problems.
I loved this game as a child but playing it now shows some serious flaws. The UI is too small and the controls are quite janky. Battles end up being a case of who runs out of resources first.
maybe i am not being fair because i have not put hours into this game and
have only played the tutorial and it is possible this game might grow on me
but my first impressions are not great, i consider myself an RTS guy and have
played most of them so know my way around these type of games but i just
find this game tedious and confusing, for example have to tell a resource gatherer
how to do it's job is a bit annoying, also it doesn't feel intuitive to me? like it hasn't
employed many of the standards of many RTS games that came before. if you want
one of these type of games then get supreme commander or total annihilation instead.
and please understand that i am not saying it's a bad game or anything but not easy to
get into, so if you are very patient and have time to burn( i do not ) then by all means get
this game!
I remember reading about this game in gaming publications back in the early 2000s and I was always intrigued by its premise. Unfortunately, I just didn't have the means to play it since, even at the time, it seemed like a pretty niche title that nobody in my social circle owned or even had a copy of.
Now having finally tried it after all those years, I can tell that it could easily become one of my all-time favorites had I played it as a kid. The game has a very immersive, ominous atmosphere that makes my imagination run wild. Sure you can tell that it's old judging by its graphics, but you can't beat that 2D aesthetic that's unique to RTS games from that time. The sprite work is teeming with detail. There are plenty of random corals, air bubbles, and underwater fauna strewn across each map, while every ship and building is rendered in great detail and spiced up with fancy animations. It's just great to look at and the atmosphere is further enhanced with appropriately muffled, underwater sound effects and ambient soundtrack.
Gameplay-wise it's not too dissimilar from other RTS of the time, like Starcraft or Command & Conquer. There are some incidental differences when it comes to technology tree and unit balancing or design, but at face value, Submarine Titans plays very similarly to its more famous counterparts, with its base-building, objective-based missions, and three distinct factions to play as. Ergo, if you've ever enjoyed any of those other real-time strategy games that I mentioned, you'll probably have a blast playing this one. The game's one standout feature is its strategic depth. Quite literally, because other than moving your units across a 2D plain, you can also position them vertically at different underwater altitudes, thus providing an additional layer to tactical maneuvers or map traversal.
The only thing that I found a bit underwhelming was the story, which is rather minimalistic and lacks any distinct characters like in Starcraft, for example.
I´m a huge C&C and Starcraft fan, and Submarine Titans is one of the few games that I considered (at the time) gets close to it in terms of fun and playability. I discovered it just by chance, as it didn't have any major advertising or promotion behind it.
The setting is underwater, and as other reviewers have mentioned, this allows you to have multiple depths levels in the same isometric cell - this is crucial for battles and for some units. Submarines will dodge torpedos by rising and sinking, but only if they have vertical room to do so, so this requires some extra thinking when planning attacks (i.e.: make sure you strike from an area where you have vertical maneuverability)
There are three factions in the game, each of them with their unique and quite varied tech tree and units, yet the game is very balanced overall.
I didn't find the campaign mode particularly difficult if you've played any of the other major RTS. There are lots of missons in each of the three sides, so the campaign is long, but none of the missions themselves were particularly hard. I had to retry a few of them twice, and that's about it.
The storyline is interesting but predictable and overall I felt it was just an excuse for the game rather than having the goal of creating a complete universe and lore in which to develop further games. Not that I cared too much - Submarine Titans was quite fun anyway.
Graphics and animations were quite good for its age, and I believe you will still find the game enjoyable today.
Overal, a little underappreciated gem of a RTS, and a pity that they didn't produce any Submarine Titans 2 (that I know of)
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons
Error loading patrons. Please refresh the page and try again.