Posted on: October 2, 2019

petitmal
Games: 163 Reviews: 26
Not so amazing at all...
The premise of Streets of Rogue is neutralizing the corrupt mayor of a certain city by reaching the uptown area of that city and finding him.You start by choosing what kind of game you want to play: on-line; quick start; home base and a daily run. Then you get to choose between 8 characters, with more to unlock by performing several tasks. E.g. by polluting the air infiltration system 5 times you’ll unlock the Scientist. You play in a city divided in a slums area; an industrial area; a park; a downtown area and an uptown area. You start out in the slums. Those consist of three levels; after finishing the slums the industrial levels are unlocked, and so on. The levels are geographically small areas in which you have to do a few tasks, to unlock the next level. Each character has different gameplay and carries a separate quest which is optional but could provide benefits for later on. The main grudge I have: Wayward; Children of Morta; KeeperRL; these are rogue likes that save the progression made and allow the player to leave and pick up at a later date or time. Why does a designer or developer want to force choices upon a player like having five different characters reach a level before it is saved? And why can I not save in between if I want to go for a bite or a drink? The tasks you do with only one character are limited and repetitive after a few runs. Varying the characters adds to the variety but only to the extend of limiting the perks/traits per character vs having a character with access to more abilities varying in skill level - like in Deus Ex. However, Streets of Rogue is not a bad game. Actually it’s a good game in many ways: smooth controls and gameplay even when the shit hits the fan; clear and tasty graphics. In coop most of aforementioned grudges most likely evaporate and as such it is probably a wonderful game. But to be frank: forcing the player thru all kinds of hoops does not equal player freedom.
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