Who is hiding behind Mr. X? Still Life 2 reveals the long-awaited ending of Still Life and spells a new investigation for Agent Victoria McPherson.
In Fall 2008, Victoria is sent to Maine where Ellen Dunnigan's body has just been found. The modus operandi and the video sent to the police and press...
Who is hiding behind Mr. X? Still Life 2 reveals the long-awaited ending of Still Life and spells a new investigation for Agent Victoria McPherson.
In Fall 2008, Victoria is sent to Maine where Ellen Dunnigan's body has just been found. The modus operandi and the video sent to the police and press leave no doubt as to the killer's identity: the East Coast Torturer has struck again! No clues are picked up during the autopsy, as the serial killer painstakingly washed the body. Once again, the killer has not committed any errors.
Still Life 2 remains true to the spirit of its first installment and continues to allow you to play and manage two characters bound by the same fate. This time, the aim is to control two heroines, see the game from two different viewpoints, and essentially experience two different types gameplay. Depending on whether you are playing as Paloma Hernandez--the victim--or Victoria McPherson--the investigator--you alternate between survival and investigation.
Experience the story from both the victim's and the detective's perspective, each with its own gameplay style: investigation and survival.
Gripping story with many plot twists and a thrilling atmosphere that will keep you hooked for hours.
Well-designed investigations with impressive attention to detail will test your skill as a homicide detective.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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One of my most hated games of all time. If you like painful pointless puzzles ENJOY! Also the ending is open and the only hint to who the real killer is is an out of date url that is no longer up making the whole painful play of this game pointless,
Still Life didn't need a sequal, especially one that comes after 4 years and awkwardly tries to both complete the story of the first game and tell a new story. The new story is pretty garbage too. This might as well been the Saw: The Movie: The Game.
The amazing pacing in the first game is nowhere to be found. The puzzle mechanics are clunky and repetitive. Limited inventory system doesn't add anything, it just means backtracking in the later levels.
What's funny is this game lasts as long as the first Still Life, about 10 hours, but it feels so much longer. By the end I wouldn't blame you if you just quit instead of finishing it. It just drags on and on.
Compared to Still Life (4 Stars) rather weak 2 stars because of:
The chance to die is quite common, so it's an annoying "solve and save".
There are several gamebreaking bugs. The game just does not continue if you do things in the wrong order, everything besides the main char goes black or gameplay just hangs up on a phone call (the game not the calL :-p). I had to fall back to old savegames and do parts of the game again. After the third time I gave up.
It's a pitty because the game is not that bad in general.
After Post Mortem and Still Life, I was very disappointed with many of the choices made in Still Life 2. In some ways, it continues the downward trajectory of the last third of Still Life 1 - after a wonderful, atmospheric, and realistic game, it turned to the silly (I'm thinking in particular of the "B3" events in Still LIfe, which were uniformly goofy and really pulled me out of the atmosphere the game had set up).
Well, here in Still Life 2 we see the same. Conversations, creatively handled in Post Mortem then completely nerfed in Still Life 1, here at least give some choice, but almost never any choice that matters. I suppose that's a step up. But playing a portion of the game as a "victim" ... and far worse, in some of the choices one is actually choosing the villain's conversation options, so playing the baddie - is an unpleasant choice for me (YMMV).
Like too many films, the villain is essentially given super-powers, without the occult justification of the previous titles. No spoiler, but: when stepping out of the house after unlocking something, the cutscene had me howling in outrage, and I had to quit for a bit.
Finally, the interface... oh, how much worse it is than the earlier titles. Every menu transition is slow.
A taste of the UI: after saving a game (which takes four clicks), it takes three clicks on buttons which appear in three different screen locations to return to the game. Right-clicking to exit/backup? Not for you, gamer! And after each click there's a second or two before the next necessary button appears ("OK", "Back", then "Continue to game").
Other interface issues: unlike previous titles in the series, there is no option for gamma correction ... one screen in particular, if one steps to a certain part of the screen, goes completely black. I thought it was loading another transition!
There were other non-intuitive interface choices that may send you online for help, but that's enough for now.
For completists only.
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