Posted on: March 4, 2022
Early Access review
donovan456
Verified ownerGames: 357 Reviews: 12
Lots of width, no depth, kinda buggy
Another game that confuses grinding numbers with depth (as so many players). Only because a game gives you a lot to do, it does not mean it has a lot of content... Maybe I should have played more than the first few battles, but the ground-combat, which is mostly the main part of this game, feels totally boring. Different weapons? Don't matter, just kill stuff. Usable Skills? Don't matter, you just get more DMG. Perks? You get more DMG. Combos/Interdependencies (which skills/perks combined gives you an advantage in which situation)? Not in the game and wouldn't matter, just do more DMG to kil stuff. The rest is just grinding to get your numbers up to unlock new weapons and they do what? Yeah you guessed right: more dmg. Space Combat is as boring as in Starpoint Gemini: Figure out how you can play then rinse and repeat. Over and over and over and over again. The problem with procedurally generated worlds/games is, that you have to put in content that's not just repeatable. There must be a clear goal and subgoals, which are fun to achieve or at least challenging. I know, this is an Beta, but after 6 years of developement, I still encountered a "need-to-reload"-bug cause of clipping in the third (!) visited area, something an isometric RPG should not really have any trouble with, ever. If you like to just grind like in 25 years old RPGs and repeat doing the same stuff over and over again, go for it. These who hope for something similar like Wasteland/Atom RPG, this is hardly for you. Maybe in a couple of years.
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