Triumph over evil with the hand you’re dealt!
SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by craf...
SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!
What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.
The definition of Dificulty in this game is
Instead of a fight lasting 3 turns it lasts 10 you just cycle the combos.
Story is mediocre
Decks are too small making you just choose one /two synergies.
Graphics okay, music bearable
So far fun game, nice cards and many types of them. I like the heroes, they are fun. Cute art style and music.
Only little negative is story, so generick and seen 100 times, but its fine. Also the game is pretty slow, i really wish there was like 1x or 2x speed for combat, but its fine. We are all playing this game for gameplay not for the story.
So who likes turn/based card game, you will like this.
I like how the developers of the Steamworld games continue to try out new genres while still taking place in the same universe. This time it's a deckbuilder, and it manage to have quite a lot of depth without drowning the players in different cards and options.
Every hero have their own set of cards. There are cards that get stronger if you play them together with another characters cards, and if you play three cars from the same hero you will get a bonus attack, that sort of thing. You can also upgrade cards and buy new, and unless you grind a lot you will never get enough resources to upgrade everything, so you will have to make some choices.
You also need to have 8 and only 8 cards of each hero in the deck, and you need both basic attacks and special cards so you can't just go with the most powerful attacks. You can't make drasticly different builds for each hero, one of them are definitly the support class with boosts and heals, one is the main meele, one is the wizard, you have some choices (do you want your wizard to focus on 1, 2 or 3 different elemental damages for example) but the core role will not change.
The game have the same charm and silly humor from the previous entries and it will be worth your time if you like deckbuilders or the series in general.
Surprisingly great RPG. I loved pretty much everything about it: artstyle, music, UI, battle system, difficulty (the game is great on hard mode) and writing (loved the characters and the dialog).
The game does have a few minor drawbacks though. Losing a party member usually means you either have to restart the game or revive them immediately, because otherwise you get stuck with a bunch of cards you can't use. But it's not a big deal.
The best part about the combat is mix and matching party members using combos (which you absolutely need to do if you play hard mode). Theis leads to interesting combat situations like for example, Galeo is supposed to be your healer, and Copernica your wizard. But by using combos you can actually heal more effectively using Copernica after a certain point in the game (I'm talking about AoE heals, Galeo is still the best when it comes to status ailments and regen stuff) if you do a combo with Galeo in your party.
Orik is also quite fun to use and he has easily the best combat animations in the game, I love it.
The game lasted me for about ~30 hours or so (should be less if you play on normal, probably), which is honestly a positive. So many RPGs out there that stretch the play time with so much filler you don't even finish them in the end.
My only complaint is honestly the final boss, I thought it was too easy compared to the challenge that was the rest of the game, it was a bit anticlimactic. But still, had a great time with it and hopefully there's a sequel (or some DLC) in the works.
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