STASIS is a point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.
In the distant future, ab...
STASIS is a point-and-click, sci-fi, horror adventure game played from a unique isometric perspective. STASIS intertwines a gruesome narrative with retro adventure gameplay. Combine items, interact with computers and solve puzzles while experiencing the gritty atmosphere.
In the distant future, aboard a seemingly abandoned spacecraft, John Maracheck awakes from stasis. He must push himself to new physical and emotional limits and unravel the mysteries around him.
John is in tremendous pain, his wife and daughter are missing, and time is running out as the Groomlake plunges further into the swirling blue methane clouds of Neptune.
Challenging and realistic puzzles
Cinematic AAA music composed by Mark Morgan
Highly detailed 2D isometric graphics
Classic point-and-click interaction
Multiple characters to engage and work with
Death - John can (and will) die in the most horrific ways imaginable
Suicides - Special objects can be self-inflicted on John himself to end it all
Winner of the Aggie Award for the Best Adventure Game of 2015
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
Recommended system requirements:
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility.
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In a simple equation Stasis could be summed up as:
Stasis = Superb production (amazing writing + great atmosphere + inspired art design + novel story)
Would recommend any day.
There's a lot of outside 'inspiration' in Stasis, but the game never quite lives up to the reputation of the titles that it imitates. It wants to be 'Alien', but sub-par writing and gameplay means that it falls well short of the mark.
On the technical side of things, the game is so-so. The highly detailed, atmospheric backgrounds are definitely the game's strong point, and for a while, it almost feels as though it can coast along on this alone. On the other hand, in-game animation and cinematics are clunky and unimpressive. Audio is a major weakpoint; the music and SFX aren't bad, but the voice acting is rather dreadful.
Storytelling is where the game really falls apart. Stasis leans on its inspirations to a fault. There's a long opening pan over the spaceship (Alien), interactive surgery (Dead Space 2), and an elevator blocked by biomass (System Shock 2 – and in Hydroponics to boot!). There's a lot of appropriation, but it's deployed in a mindless scattershot way, and none of the borrowed material ever meaningfully contributes to the atmosphere or story. It isn't helped by the writing, which veers between simply mediocre and absolutely dreadful. Characters act arbitrarily and without motivation, the tone varies wildly, and the final, ridiculous twists would make M. Night Shyamalan proud.
Gameplay-wise, the entire game is undercut by passivity of the genre. The protagonist can certainly get killed, but it's almost always the direct result of player action. Despite the omnipresent gore, there's nothing in the shadows out to get the player; once you realize that you can wander around safely, the game loses any capacity to inspire fear, regardless of how many dismembered corpses it puts in your way. The rest is the usual adventure game puzzle solving, with the usual dose of find-the-pixel item hunting and occasionally baffling leaps of logic; it's par for the course for genre veterans, but predictably irritating for everyone else.
It's... playable, but that's the best I can say. The storyline is similar to other sci-fi horrors (especially Dead Space). So we are exploring (again) a derelict space station. And we are not alone. Nothing original, but it's acceptable.
The visuals are mediocre - this is one of the games with great looking screenshots, but once you play it, you see mostly crude animations. Hard to tell which elements are interactive, especially when there is no way to highlight them (I know it's a "late" standard, but still it should be present in a game from 2015).
Worst part: the puzzles are weird and doesn't make much sense. There are some hints hidden between lines of multiple journals and notes scattered around the place, but it doesn't really help. You'll get stuck quickly, sometimes the game will tell you directly what to do, but your goals will often be unclear. Path to achieving them - even worse.
Sadly, although I really liked the idea, I can't recommend this game. It had potential, and at some point was pleasant to play, but it's not enough.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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