Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire...
Stars in Shadow is a turn-based 4X science fiction strategy game. Explore the stars, settle distant worlds, and build an interstellar empire. Recover ancient technologies and negotiate with alien leaders. Created by a pair of passionate strategy gamers, Stars in Shadow features streamlined empire management, sophisticated turn-based tactical combat, and detailed world building.
“A worthy tribute to the classic Master of Orion games of times past.” 84 – CyberPower PC
“An indie game truly for the 4Xer to revel in.” 90 – Gamewatcher
Epic Scope: Starting at the dawn of interstellar travel, progress through four eras of technological advancement. Discover the science of planetary terraforming, upgrade your infantry battalions to battle mechs, and grow your fleet from a squadron of destroyers to an armada of planet-destroying Dread Stars.
Varied Factions: 7 Playable factions comprising six alien races. Each faction has different research strengths and technology options. Forming alliances, conquering neighboring species, or discovering ancient artifacts may open up additional avenues of research. Choose your race wisely as it impacts which worlds will suit you, what trades or alliances may be offered, and whether or not your neighbors are inclined to trust you.
Stylized Setting: A distinctive comic-book art style and an original, detailed universe backstory draw you into an immersive game world. Interact with a unique cast of alien characters, make friends and influence people, or crush your enemies and see them driven before you.
Focused High-Level Strategy: Build a vast and varied empire, taking advantage of the unique traits offered by different alien populations and the worlds they inhabit. Experiments on a slave population might diminish your popularity in the Galactic Council. A streamlined resource and planetary improvement model keeps the game moving even when your empire grows large.
Deep Turn-Based Tactical Combat: Face off against your opponents in complex 2D turn-based tactical battles. Counter your enemy’s missile barrage using point defense or interceptors, then close to energy weapon range! Stars in Shadow’s tactical engine includes several features rarely seen in turn based games. Multi-ship commands keep even large fleet battles fast-paced, and smart unit behaviors allow tight control with minimal micromanagement. Auto-resolve battles that are a foregone conclusion, while retaining the ability to replay any engagement to see exactly what happened.
Establish a colony on a planet with a derelict colony
common
·
53.74%
We Come in Peace
Destroy a colony with orbital bombardment
common
·
39.56%
Paradise Found
Discover Gaia
common
·
42.96%
System requirements
Minimum system requirements:
Recommended system requirements:
Stars in Shadow requires the OpenGL framebuffer extension. This extension is present on almost all graphics drivers released after 2010, but laptops made before 2010 with vendor-locked graphics drivers may not be able to run the game.
Recommended system requirements:
Stars in Shadow requires the OpenGL framebuffer extension. This extension is present on almost all graphics drivers released after 2010, but laptops made before 2010 with vendor-locked graphics drivers may not be able to run the game.
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DRM FREE. No activation or online connection required to play.
art, music and lore are good (I love the music). gameplay and tactical depth are pretty shallow. good for kids, hardcore strategy fans could probably skip.
NOT 10,000 turn game to lose to ONE opponent.
I wish these devs would;
A. Develop a reasonable tutorial for their games.
B. Make an easy mode that actually MEANS easy...
I mean, what the flock do THEY care if I beat it 100 times on "easy mode"?
Very disappointed.
It doesn't have the depth of Master of Orion or other space sims, but I didn't mind that when building planets and researching tech. However the combat is atrocious. It doesn't make any logical sense. Building your ships works out ok, the designer and tech seems to make sense, but once your in combat it doesn't seem to matter what weapons you have. All the combat appears the same, my ships die just as quickly with stronger armor, and my better weapons seem to have no effect. If this was fixed it would be a decent casual space sim.
It's clearly inspired by Master of Orion II. It's also better than the official Master of Orion remake. I'm sure if you're patient you may like this game, but for me I couldn't get over the UI. I just didn't like it and I couldn't hang with the game. The good and bad part is that there's no 'one more turn' addiction that negatively affects school or work. The original MOO II is still better in most ways. Of course YMMV. Still I would only recommend getting this on sale.
If you don't mind ruining your life, there is actually a good spiritual successor to the MOO series. Specifically it's Master of Orion III, but done right and it has modern graphics. It's called Stellaris.
This game lacks polish. Its not simple graphics, its amateur in appearance, and it lacks the appeal of the great game it pays homage to. If you want a true MOO 2 experience, buy MOO 2 instead. This game feels incomplete. Ashdar needs to come back, and update it.
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