Starcom: Unknown Space is an action adventure RPG of space exploration, ship building and fast-paced tactical combat. Enter a vast open-world universe filled with alien factions vying for power, strange worlds to explore, mysteries to investigate, and a sinister enemy that threatens the galaxy with...
Starcom: Unknown Space is an action adventure RPG of space exploration, ship building and fast-paced tactical combat. Enter a vast open-world universe filled with alien factions vying for power, strange worlds to explore, mysteries to investigate, and a sinister enemy that threatens the galaxy with an ancient power.
Explore
Explore a fully-open world universe with over a hundred star systems filled with undiscovered planets, mysterious artifacts, lost derelicts, and strange phenomena. Over 230 anomalies to investigate, each uniquely illustrated and with their own story.
Build Your Starship
Transform your small scout ship into a powerful starship of your own design with an innovative shipbuilding system. Make a deep space explorer, a fast strike craft, or an armor-leaden battlecruiser. Experiment with different designs and share your blueprints with others.
Discover & Research
Every new scientific discovery grants Research Points allowing you to unlock new modules and enhancements with a deep technology research tree. Choose techs that favor your preferred gameplay style: Upgrade your plasma cannons or unlock long range missiles? Better armor or shields? Unlock crew specializations first or a larger hull?
Make Allies & Enemies
The galaxy is full of unique alien factions each with their own motives. Decide who you will trust, trade with, hire, or vaporize.
More Features:
60 main story and side-quest missions to discover
Train your command crew to improve their skills and ship management bonuses
Smart autopilot to known locations, discover fast-travel gateways to distant systems, or venture into the unknown void
Alien factions will change their disposition and behavior depending on your actions
Collect, analyze, and trade over 100 different artifacts
Detailed, searchable ship log of every encounter and interaction
Save anywhere outside combat
Fans of Starcom: Nexus should know that the overall game mechanics have remained similar (with a lot of improvements), this is not a direct sequel-- it is a brand new story. New players will not need to be familiar with the plot of Starcom: Nexus to jump right in.
System requirements
Minimum system requirements:
Recommended system requirements:
Recommended system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
I'll admit that I really enjoy the rival game, Star Control Origins. But I don't think I was compelled to play that game quite like I was this one. I've spent hours tweaking exactly how my ship is laid out.
This game really scratched the exporation itch I've been missing! The open universe with different stories reminds me of Fallen London with more quick paced combat and loads of alternatives to build your own ship. Truly delightful!
I enjoyed it to a point then started hating it. I ran out of quests, there were broken quest lines, and quests that were just ridiculously hard to figure out even with google help.
Is it worth buying? Yes!
It's even worth it's full price!
just like the last one, it's fun to explore, aquire technologies for research, build your ship, smash enemy ships and see what happens in the storries.
The music is good, the visual are nice and the gameplay is fitting.
The only complaints I have are mine ones, such as being unable to figure out how to finish certain quests without looking them up online.
Since these were ALL optional quests, it hardly mattered except for my desire to be completionist.
There are a couple balance issues with this game:
1) cannons and thrusters normally go up in price massively while gaining more then double the damage or thrust.
However, the mk3 plasma cannon breaks this by being expensive, but not having enough damage increase to be worth using.
It is better atm to use three mk2 plasma cannons instead!
2) heat sinks don't do much unless you leave them next to open spaces.
This doens't make sense as the heatsink itself should be drawing off and emitting most of the heat above and below the ship, realistically speaking.
All but hte armoured one are also partial hexes, meaning they are annoying to use.
It would've been better if they were all full hexes, so they can all be used to attach other components!
3) fighters move WAAAAY to slow, even when fully upgraded.
Fully upgraded, they still move slower then the missiles, even without upgrading the missiles speed!
Combind with the fact that you need to wait for fighters to return, vs missiles auto generating and not needing to return, it's better just to use missiles!
I love this game. Its so close to Star Control 2, but it has its own style. I would LOVE it if there was VO voice acting for this game. Its just lacking a bit in that area, and it would give the aliens so much more life and depth. Along with some animations (even simple) would be great. - I actually write music for games. Dev's hit me up at Qualified Sound Studios, becuase I would love to do this kind of project! ;-) - Anyway. great game so far and I am really enjoying it..
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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