Posted on: January 29, 2024

falconzinx
Verified ownerGames: 11 Reviews: 11
A solid RPG but with janky mechanics
A solid RPG but with janky/dated mechanics based on 2003 standards. This is basically Mass Effect (ME) before ME. An good/evil-based RPG with a hybrid turn-based combat with real-time elements. (the following's based on a blind playthrough) Technical: -For whatever reason, I have to turn off frame buffer effects or else the game crashes every time. -I also have to turn off grass or else it makes my player partially invisible in grassy areas. Good parts: -Its nice for the game to have a lot of choice as to where to go and how you go about doing things -story is interesting (albeit similar to ME like something to do with an advanced lost ancient civlization) and has a twist to it -Some of the dialogue with major characters are interesting. Good/bad: -It is possible to make "wrong" choices that lead to instant death, or a poor outcome so frequently / multiple save files become necessarily. -Combat's a mix of turn and real-time based combat based on dice rolls, so there's a lot of times where it appears your character hits an enemy only for it to display as "miss"; sometimes requires pausing and optimizing the actions. -Wildly inconsistent difficulty curves where one moment, you easily defeat enemies, and the next moment you are barely surviving, if at all. Bad parts: -A lot of the worlds are just large spaces with just a few actual areas of interest. There are lots of long distances where you're just wasting time moving through. -A lot of the dialog with NPCs are unneccesarily long-winded.
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