Choose Your Path!
Four thousand years before the rise of the Galactic Empire, the Republic verges on collapse. Darth Malak , last surviving apprentice of the Dark Lord Revan, has unleashed an invincible Sith armada upon an unsuspecting galaxy.
Crushing all resistance, Malak’s war of conquest has...
Four thousand years before the rise of the Galactic Empire, the Republic verges on collapse. Darth Malak , last surviving apprentice of the Dark Lord Revan, has unleashed an invincible Sith armada upon an unsuspecting galaxy.
Crushing all resistance, Malak’s war of conquest has left the Jedi Order scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance to the new Sith Master. In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination.
Hundreds of Jedi Knights have already fallen in battle against the ruthless Sith. You are the last hope of the Jedi Order. Can you master the awesome power of the Force™ on your quest to save the Republic? Or will you fall to the lure of the dark side? Hero or villain, savior or conqueror... you alone will determine the destiny of the entire galaxy!
Learn to use the Force with over 40 different powers and build your own lightsaber.
Adventure through some of the most popular STAR WARS™ locations, including Tatooine and the Wookiee homeworld Kashyyyk.
Travel to eight enormous worlds in your own starship, the Ebon Hawk.
Choose your party from nine customisable characters, including Twi'leks, Droids™ and Wookiees.
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility
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A fantastic storyline, deep characters and npcs, a lot of freedom in character building and lots of humor make Knights of the old Republic one of my all-time favourites.
BioWare's Star Wars: Knights of the Old Republic (KotOR) represents the perfect marriage of one of the most popular fictional settings of our time with one of the greatest Western RPG developers in its prime. For many of the RPG fans who experienced it at the height of its popularity, KotOR will forever be regarded as one of the greatest games of all time.
KotOR features well written and brilliantly voice-acted companion characters and the classic epic story arcs of self-discovery and redemption that resonate with so many players. It also introduces Revan, one of the most popular Star Wars characters outside of the movies. Along with its awesome sequel, The Sith Lords, it is responsible for the popularity that brought about BioWare's The Old Republic MMORPG.
The 3D graphics understandably can't match the poly counts and lighting effects of today's games, but the craftsmanship has allowed the game to age quite well. The locations and characters are eminently memorable. KotOR also has a wonderful soundtrack, which has been borrowed from heavily by The Old Republic MMORPG.
For combat KotOR borrows from the d20 system popular at the time it was made. It is a simplified version of the system used in BioWare's earlier Neverwinter Nights, but it greatly improves combat flow and companion management. In addition to their main character, players can directly control up to two companion characters. Characters can be equipped with blasters, blaster rifles, and yes, lightsabers, depending on their character class.
Conversation choices sometimes have Light Side or Dark Side consequences that change the outcome and affect your character's alignment. Your character's alignment in turn affects how other characters interact with you, as well as some bonus powers you attain later in the game.
KotOR is Star Wars down to the bone, and it's earned its place in the fandom. It's also a great RPG, and it's earned its reputation as one of the greatest ever made.
It was the time when Blizzard would release Broodwar, and then Diablo 2, and then Warcraft 3. And we didn't even begin to question if these games were gonna be amazing. Ofcourse they would be, they would be instant classics but we were having so much fun that we didn't even realize the concept of a computer game classic.
They say that "You don't know what you got til it's gone." Well, that's the prevailing thought I have when trying out a new Diablo 3 season. Or when looking at the sad state Anthem is in.
Because it wasn't only Blizzard that was at the absolute top of gaming. Bioware was the other company that woed so many people with their unique game design. Not as gameplay oriented as Blizzard, but more narrative heavy, their games had legions of fans. And for good reason. Bioware had an uncanny ability to not just get some good writers and have them tell a complex, intricate story. But to understand that computer games needed a different sort of writing. It needed to be concise; it needed to contain all the charm and wit in as few lines as possible. It needed to discuss simple things; earthly stuff that any person could relate to. Don't talk about the space-time continuum; talk about how people regret the past. That is a big part of what made Bioware rpgs so great. You were always interested to hear what any character had to say because you knew it would be worth your time. Bioware's games were a testament to the idea that brevity is the soul of wit, even though their games were sprawling and epic.
KOTOR is from this unforgettable generation of games. Bioware took the Star Wars license and made a game that's terrifically similar to A New Hope in terms of soul and character. It looks at its source material with young, naive eyes, and again, isn't interested in complex matters such as politics or science, but much more so in capturing that sense of wonder and adventure we all know from our childhoods. It's Bioware at its finest.
One of the best Star Wars games and also best RPG games you can play. Even after all these years it still plays well. The core story and game mechanics more than compensate for the now slightly dated graphics. The graphics are nevertheless atmospheric and convey a good sense of place.
For those who want to play in widescreen 1280x800 (not supported natively by the game) the GOG version is the best one to get as it supports the necessary mods to get 1280x800 working. For a detailed guide see
https://www.reddit.com/r/kotor/comments/m76xpt/kotor_1_settings_to_run_at_1280x800_resolution/?utm_source=share&utm_medium=web2x&context=3
Looking at a lot of the other reviews here, I see two contrasted opinions, hostile to one another: either this is the greatest SW game ever, or KotOR 2 is.
The truth is, neither of the two games is the greatest one ever, because there's no such thing, but the design priorities of the two games are very different, and each one has its audience.
The second criticism that I have of a lot of the negative reviews is judging KotOR's mechanics and gameplay based on modern RPG standards. That approach is basically useless for a review of a 20-year old game. You have to take the context of the time when the game was made, into account, and I would venture to say that this game is quite good by the standards of early twothousands.
That being said, KotOR is basically a video game adaptation of "The Hero with a Thousand Faces", with a Star Wars skin on top. If you like the classic, standard Hero's Journey, and if you like SW, chances are you will find something enjoyable in this game. If you don't, or if you prefer a deconstruction of that concept, check out KotOR 2.
For anyone interested in an in-depth review explaining the relationship of these two games, and SW in general, with "The Hero with a Thousand Faces", I recommend that you look up a video essay named "Star Wars: Knights of the Old Republic 1 & 2 Vs. Joseph Campbell" by Noah Gervais. He goes into more detail about this, and I consider it the ultimate review of these two games.
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