Posted on: April 28, 2015

JLH
Games: 398 Reviews: 29
Still fun today.
Great game. I replayed it about 6 months ago or so. It's still a lot of fun today. The sense of scale for its time was amazing. Some of the levels are huge and I'll get to this later. The balance of combat, story, and exploration is very much like Jedi Knight 1. Sadly they use in-game models instead of live-action for the cut-scenes. But besides this gripe nearly everything else is a step up. When I say nearly...some of the levels are so large you can get lost. So you end up wandering around until you accidentally stumble upon your next checkpoint kind of thing. Also some of the switches you have to hit...or vents you have to find to crawl through are hidden almost too well. Wouldn't be so bad if these were secrets. But some of these out of the way switches are needed to advance the story. I didn't need any kind of strategy guide (and I'm not some ace gamer) but I do remember a few times I was wandering around only to find what I needed right before calling it quits. Not often. I can remember three spots specifically. Anyhow enemy AI was fair for its time and dated today. STILL....this game is lots of fun. I enjoyed exploring for the most part and looking around. Again the sense of scale in some of the levels were still awesome. And the light sabre battles and force powers were a blast to use in this game. If you like star wars and haven't played this before check it out! The fun factor is still high today. Between JK1, JK2, and Jedi Outcast this was my favorite.
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