The alien invaders show no mercy, and neither should you.
Hack, blast and vaporize your way into the heart of galactic evil with devastating firepower. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid an...
The alien invaders show no mercy, and neither should you.
Hack, blast and vaporize your way into the heart of galactic evil with devastating firepower. Battle through the ravaged hulk of a massive starship, protect an alien colony under siege, face the unknown on a treacherous volcanic planetoid and assault a host of insidious alien strongholds. Where diplomacy fails, the Hazard Team thrives.
Engage in an epic conflict alongside your teammates. Missions include both solo and team-based gameplay and range from creating all-out mayhem to stealth infiltration.
Vaporize your opponents in fast-paced multiplayer games such as deathmatch-style Holomatch, Disentegration, Capture the Flag, Action Hero and many more.
Fire at will with over a dozen advanced weapons including the Tetryon Gatling Gun, Advanced Grenade Launcher and Assault Rifle. All weapons feature a secondary firing mode.
Unlike the excellent first game, this developer doesn't fully understand Star Trek and just made a normal FPS that takes place in that universe. The UI is all changed. None of it's bad but it's not Trek anymore. There's no "Welcome to LCARS" greeting on startup, instead you watch four animated logos from the devs and publishers just like every other game. They did keep some LCARS UI ingame but changed the font and bar sizes lmao
Gameplay is more difficult and has lots of bad design choices; escort missions, protect this NPC unlocking a door, time limits, etc. Guns now need to reload for some reason, map design is often confusing.
Main character is a generic alpha bro with no personality. Female MC option was removed.
The game is mostly OKish but there are some frustrating issues with it.
Even so "combat" is most times OK, this game and its controls just feels clumsy. This is definitely a shooter. Close Combat is just broken.
Unfortunately some things just feel so off, I have a feeling there might be some missing QC or there are some issues on newer machines:
1. Melee weapons are no good. Like the Phaser, the attacks are all delayed badly and there is no use getting close to the enemy. In cases you get into hand to hand combat repeatedly, you just die!
1.a. The Phaser got a strange delay for firing.
2. There are multiple special instances were the player gets swarmed in tighter areas. Even in Normal difficulty the player just randomly dies again and again.
3. Damage does not seem to scale with difficulty in some Scenarios! Even so enemies do not do a lot of damage in normal circumstances, there are situations where enemies just do a lot more damage.
4. Waves of enemies do not time correctly.
In situations where enemies spawn in waves these can randomly just fill up the entire room because two or three waves just spawn without any delay, this causes the player to get cornered even in open areas.
5. In situations where the player is supposed to fight of enemies in waves the walk-throughs sometimes suggest to use healing and power stations. I had not one case in which I was able do so! Except for bossfights (for example the the huge spiderthing in the ruins the enemy does spawn one wave and the boss is immobile).
6. The trigger gets randomly stuck depleting your ammo. Causing damage to the player because area effect weapons just fire or causing damage to stuff you do not even want to shoot.
7. The event in which you control one of the Enterprises Turrets is a bad joke. Pure try and error.
I would have loved this in case anyone would have bothered to make this fun and relaxing instead of adding bullshit obstacles in order to create some kind of a challenge.
I was excited to start this game. As a huge fan of Star Trek, I did enjoy the first title even if it was a very clunky shooter, not reinventing anything but with a strong ST vibe and the lovely Voyager crew.
After an intro mission, this second entry in the series brings you on Enterprise and among Picard's crew, which felt like an amazing followup. The story also seemed like a good ST drama, with two alien species both claiming their descendants owned planets and cultural artifacts in the sector.
Some strong points: using the tricorder with multiple modes to find gas leaks, traps or secrets is very interesting and participates in giving the game world a multi-dimensional feel. I'm not a secret hunter, but I was happy to find at least a couple of them. Level design is also interesting, letting you dive in a well-crafted Star Trek universe. Starfleet HQ, ancient ruins, the Enterprise, all levels convey the universe pretty well.
Then the bad: first, encounters are repetitive and cheap, enemies spawning in your back or jumping at you when you open doors.. almost like the designers didn't know how to create good challenge apart from cheating on their own rules.
And there's the bikini doctor... really, guys?
Next, some level design is outright atrocious. About two thirds into the game, there's a horrible, horrible level taking place on the Enterprise hull. First part is vaguely disgusting, but the true horror comes when you control a turret and shoot at enemy ships. Your turret only moves from left to right, no up-down movement, and enemies/torpedoes fly over and above your range! You need to destroy 3 sub-systems on a capital ship (not destroy it!) with this useless turret while they bombard you to pieces in less than a minute. I've rarely seen such a bad design, and I've played almost a thousand games!
Wasting time on extreme challenge brought by deeply flawed design is not fun and if you don't care about Star Trek, you will probably hate this game.
Great shooter even if youre not into startrek. Definitly captured the startrektuniverse great. As far as i remember wasnt it as great as the first one (its also not developed by beloved RAVEN SOFT eighter), i think to remember i had some problems get it to run properly on my pc back in the days (might be wrong about). I still have the glossy openable cartonbox of it
If elite force 1 was a tv series, elite force 2 would have been the motion picture. Technically, it's much better and I really liked how they included many new ways of actually using the tricorders in game or the dialogue options. Those are some great improvements on the gameplay if you ask me!
Both the character models as well as the level geometry also do look much better than in elite force 1.
In terms of gameplay, it's not even a step back but more of the same for the most part: You're running down narrative tunnels - as in: There are not even several possible paths to choose from. There's always only one path ahead. You'll walk from one cutscene to another or until x enemies literally just spawn right in front of you. You shoot them, maybe get another cutscene and continue down the tunnel until you hit the next cutscene/spawnpoint. I didn't like that in Elite Force 1, but I don't think it's forgiveable in Elite Force 2 anymore. It's like you're in a theme park, going through the haunted house. Could have just as well played a fully fledged railshooter.
Sometimes you now have to shoot several waves of enemies or push buttons on a timer. I don't think it's very exciting and not even the welcome addition of the small logical puzzles on the tricorder can save it. It's just not a very engaging or interesting game imo. On top of it all the whole voyager thing is no longer in the game. No starship voyager, no original cast. Except for Tuvok and Sir Patrick. Instead of voyager you're now on the enterprise e.
Several levels seem pretty cool - like for instance USS Dallas. But it's still mostly the same old uninteresting narrative tunnel gameplay.
I would not recommend this game unless you're a die-hard fan of the late TNG movies or the first game.
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