Posted on: November 27, 2024

catburd
Verified ownerGames: 51 Reviews: 2
A return to form
I want to give the game five stars, but nostalgia has clouded my judgment a little. It is a very good game but it has the usual euro-jank flaws. I'll try to go through them without spoilers. The good: -The exclusion zone is now seamless open-world. You can explore a positively enormous Chernobyl exclusion zone withrelatively minimal pop-in. There are a few problems with this, but I'll discuss that later., On the whole I like it. -Good variety of anomalies, suits, ammunition, and consumables. -Dynamic weather system really enhances the gloomy mood. -Aggressive autosave system insulates against some of the more annoying bugs. -Gunplay feels weighty and effective. Slower, more cumbersome reloads and jams force you to play more strategically, and you will die quickly if you act like a one-man army. This is not a Calladooty game. -Old locations stitched together with new ones for some familiarity and nostalgia. All rebuilt and looking great. The bad: -Optimization. I7-13700, GTX1080 SC, 64gb DDR5 RAM, running on a FireCuda SSD, I had to run at 1080P to get playable FPS. -Bloodsucker spam. Too many around midgame makes them less scary and more annoying. -Stashes are kinda lame now. -ALife has been replaced with spawn-ins which are inconsistent and feel unfair. No more spotting and picking enemies off at long range. This is a major step backwards in an open world. I imagine the over-dense foliage was added to help hide this. -LOTS of bugs. Although some are actually just poorly communicated and poorly thought-out game mechanics. The weird: -English VO is mostly from the UK. Voices range from brummy northern English, to Londoner-doing-Boris-Badenoff, to the occasional Pacific Northwest American liberal, to the striking Irish accent. I was not prepared for a leprechaun in a Sunrise suit greeting me with "Hooh, me fellow Stalker! Top o' the marnin' to ye, laddie! 'Tere be an emission a-comin!
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