The full version of Spiritfarer is available here
What will you leave behind?
Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into...
Spiritfarer is a cozy management game about dying. You play Stella, ferrymaster to the deceased, a Spiritfarer. Build a boat to explore the world, then befriend and care for spirits before finally releasing them into the afterlife. Farm, mine, fish, harvest, cook, and craft your way across mystical seas. Join the adventure as Daffodil the cat, in two-player cooperative play. Spend relaxing quality time with your spirit passengers, create lasting memories, and, ultimately, learn how to say goodbye to your cherished friends. What will you leave behind?
Features:
Enjoy beautiful hand-drawn art and animation.
Build, manage, and improve your own ferry.
Farm, mine, fish, harvest, cook, weave, craft! An endless variety of activities await you!
Meet, take on board, care for, and forge relationships with a cast of memorable characters.
Run, jump, and glide your way through elegantly constructed platforming levels.
Explore a fantastic and imaginative world. Seek and gather resources to craft upgrades for your ship and gifts for your passengers.
Experience moving, emotional stories filled with unforgettable moments.
Unwind for hours into cozy and relaxing gameplay. 30 hours to finish, hundreds more to experience everything Spiritfarer has to offer.
Make the adventure your own with rich customization options for your boat, character, even the cat!
Play as Daffodil the cat in optional local co-op.>
When I saw the announcement trailer one year ago, the game don't catch my attention, but after I play this demo I have to say that I loved, the game is just awesome!!! It's heartwarming, full of charm, and personality, I really looking forward to the full release!!!
PS: I notice a very small problem, I always pet the cat when I try to enter/exit a room.
The demo was calm and wonderful. The artwork is so pretty and you can hug the npcs, and the animation is just so damn sweet! I think the storyline will hurt somewhere on the way a LOT, because of the job the MC is doing. But i'm really interested!
Games without any kind of combat aren't rare, but they're usually relegated to simulators. Even sports or board games are usually about defeating an opponent. What is rare is to see a game without conflict. A game about peace.
This is what Spiritfarer is. A game about helping the deceased move onto the afterlife. Unlike her colleague Charon, Stella, the protagonist, is a happy, colorful girl willing to help anyone she happens upon, to make sure they have a peaceful passage to the other side.
What strikes you the most about the game is just how absolutely gorgeous it is. Art style and animation are wonderful, and make you want to explore everything around you. The gameplay is relaxing, focused on exploration and dialogue with light platforming and some minigames.
Sadly, this demo is a bit on the short side. There's only a couple of activities to do and they're gone very fast. Activities like crafting or upgrading are nowhere to be seen here, but I can't fault this demo for it. It does its job of presenting the world to you and showing future possibilities.
It says a lot about how well constructed this game is that I'm just excited for it than I am for "Carrion", another demo I recently tried for an upcoming game, which is pretty much the polar opposite of this one. Granted, not everyone's going to be as open as I am to entirely different genres, but if you're looking for a calm, beautiful experience, this game will do the trick.
Reminds of Super Mario 64 with the jumping etc. Although it happens in 2D, that's no bad thing. The graphics are smooth and the gameplay is accessible for most people.
It's a demo of a work in progress, so there are some limitations and lack of help, but nothing that I couldn't overcome, even if I am a grumpy, 58 year old, casual gamer.
There's enough here to peak my curiosity, so I'll follow the development of this. I may even buy it.
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Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
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