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SpellForce: Conquest of Eo

in library

4.1/5

( 27 Reviews )

4.1

27 Reviews

English & 4 more
29.9929.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
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SpellForce: Conquest of Eo
Description
In this turn-based strategy game set in the fantastic world of SpellForce, take up the mantle of your master as the heir to his mysterious wizard’s tower. Study a multitude of spells to cast over the lands around you, summon fantastical minions and train mighty warriors to roam the world. Fight i...
Critics reviews
47 %
Recommend
God is a Geek
7/10
Softpedia
8.5/10
User reviews

4.1/5

( 27 Reviews )

4.1

27 Reviews

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Product details
2023, Owned by Gravity, ...
System requirements
64bit OS - Windows 10/11, AMD Ryzen 3 1300X / Intel Core i4-4690K, 8 GB RAM, GeForce GTX 1050Ti 4GB...
DLCs
SpellForce: Conquest of Eo - Demon Scourge, SpellForce: Conquest of Eo - Weaver’s Realms, SpellForce...
Time to beat
24.5 hMain
60.5 h Main + Sides
238.5 h Completionist
68 h All Styles
Description
In this turn-based strategy game set in the fantastic world of SpellForce, take up the mantle of your master as the heir to his mysterious wizard’s tower.
Study a multitude of spells to cast over the lands around you, summon fantastical minions and train mighty warriors to roam the world. Fight in fast-paced but tactical turn-based battles.

Explore the Realm of Eo

Win over mighty heroes to go on adventures for you, find useful artefacts and ingredients or bring back riches.
Seek out talented apprentices to expand your domain and workers to gather a wealth of resources for you. Unearth the secrets inherited from your master and follow his quest to tap and unleash the ultimate source of magical power – the Allfire!

Face powerful foes

Among the other mages, there are those who would oppose your rise to power. You will have to face great armies and even greater ambitions of your rival Mages. Can you survive the struggle for domination?
To expand your domain, you will need to control sources of Allfire, so you can fill your grimoire with new magical spells, craft mighty artefacts, and expand and improve your tower.

Choose wisely

Become a Necromancer creating dozens of powerful undead, an Alchemist concocting potions and explosive vials for use in battle or an Artificer crafting glyphs and magical items to furnish your troops with. Bolster your might with over 60 spells and more than100 different troops from lowly goblins to majestic griffons.

Leave your mark

Befriend cities, harvest resources, and expand your domain. Fill your grimoire with arcane knowledge to best your rivals as you vie for sources of power. Hunt arcane artefacts and unearth the long-hidden secrets of the Shapers or take control of mythical locations to absorb their power. Improve your tower and furnish it with new rooms to grow your dominion, with upgrades ranging from a necromancer’s crypt to the mystical crystal chamber

Tower on the fly

Your immense magical sophistication allows your tower to levitate from the ground and travel the lands.
On your path to exploit the sources of magical power on Eo, you will face New Purity fanatics, hostile granite dwarves, and bloodthirsty orcs. Encounter undead, demons, and monsters as you explore forgotten ruins or help a village haunted by ghosts.
You might even need to face the other wizards’ armies of minions and best them in battle so you can march on your competitors’ towers and reduce them to rubble. Or perhaps you might find a way for you to appease them and profit from their knowledge?

SpellForce: Conquest of Eo lets you dive into a rich world, filled to the brim with magic and adventure. Will you succeed or perish in the struggle to become the greatest mage the world has ever seen?

  • Expand and improve your tower and construct new rooms to forge your wizard’s path
  • Choose from one of three archetypes and six spell lists, all allowing different styles of play
  • Recruit individual heroes and apprentices to lead your troops
  • Make the living interactive grimoire reveal new secrets and spells to you
  • Craft anything from magical glyphs and artefacts to undead minions
  • Explore over 600 adventures different with each procedurally generated campaign

© 2023 THQ Nordic AB, Sweden. Developed by Owned By Gravity GmbH published by THQ Nordic GmbH, Austria. SpellForce is a registered trademark of THQ Nordic AB, Sweden. All other brands, product names and logos are trademarks or registered trademarks of their respective owners. All rights reserved.

System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
24.5 hMain
60.5 h Main + Sides
238.5 h Completionist
68 h All Styles
Game details
Works on:
Windows (10, 11)
Release date:
{{'2023-02-03T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}

Game features

Languages
English
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Deutsch
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русский
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中文(简体)
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中文(繁體)
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User reviews
Overall most helpful review

Posted on: February 3, 2023

MischiefMaker

Verified owner

Games: 818 Reviews: 66

If you like 4X/RPGs you'll love this

Spellforce: Conquest of Eo is a story-heavy 4X/RPG hybrid similar to games like Thea or Stellaris. Unlike previous games in the series it is not an RTS. The gameplay is turn-based on hex-grid maps and more resembles Age of Wonders 3 than Spellforce 3. The main gameplay conceit of SCoE is to keep that 4X early-game exploration heavy gameplay going all the way from start to finish. You don't build cities in this game, instead you have a mobile wizard's tower that extends a zone of control that can gather finite resources from surrounding mines. As resources run out and story needs dictate, you pull up stakes and fly your tower to greener pastures. This avoids the late-game micromanagement grind of most Master of Magic clones where the entire map has been painted in colonies. Your main wizard can have 3 different archetypes, which translate most strongly to the crafting system. As you win battles and clear dungeons you collect a random assortment of ingredients that Alchemists can turn into spell-like consumables, Necromancers can turn into undead minions, and Artificers turn into magic equipment and glyphs that can add permanent bonuses to units. Beyond your archetype, you can customize your wizard by choosing two schools of magic to research. Combat is hex-based IGO-UGO gameplay very similar to AoW3 with 3 action points per unit, flanking attacks, and additonal details like height advantage. Note that your main wizard can't cast spells directly during combat, you buff and debuff from the map screen. But many alchemist consumables are functionally equivalent, like letting a cornered unit gulp a fire breath potion. Maps are not randomly generated, but the locations of mines, lairs, and resource piles are. You get 5 gigantic maps to play through and thanks to being handcrafted they can sport landmarks like cities the size of Minas Tirith. Every game follows a scripted story like Thea, but while the main story beats are always the same, many details branch randomly.


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Posted on: February 4, 2023

GR11

Verified owner

Games: 55 Reviews: 23

Nice HoMM/Master of Magic hybrid

Just played a custom mage for a bit, alchemist mentalist and explored the map. The game is single player/story driven and revolves around uncovering magical secrets and growing your power. It's mostly HoMM style running around with heroes to do quests and gather resources. You also build your tower to become more powerful. At first I was a bit confused because you don't build or conquer cities. You only meld with nodes (similar to master of magic) and grow the influence of your tower. I have to admit that the resource gathering is a bit cumbersome. I prefer managing cities. But you can auto resolve most battles, so the game flow is ok, I guess. Little tip: Splitting stacks of units is done by clicking on the boot/movement symbol below the units. Took me ages to find that out because I always ignore the tutorial messages ^^ The graphics are very nice and the battles/magic fun. The UI interface is much better than in the Master of Magic remake. But I like the city/empire building there more than the single tower I have here. I will have to play a bit more to see whether the story is the same/still motivating to do a second or third playthrough.


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Posted on: February 4, 2023

Ershess

Verified owner

Games: 273 Reviews: 22

Not a SpellForce. But not bad at all.

As other people mentioned - it's a hexagonal game, not an RPG. I was planning to get a refund, because I was expecting one thing, and got another one - but decided to spend some more time in the game - I really enjoyed its graphical style. After several hours I understood that it's still not an RPG, but a decent strategy and overall I like it. P.S. Please add artbook as an extra.


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Posted on: February 5, 2023

vieux_chat

Verified owner

Games: 126 Reviews: 3

Age of wonders spiritual successor

This game is not an RTS like Spellforce. It is turn based, and it does it very well. The dev made Fantasy General 2, so they are very good at creating challenging and rewarding strategy game. SFCoE gave me the same feelings as the first time I played Master of Magic and Age of Wonders. The art direction is excellent, the mlusic and sounds are good too, creating an immersive experience. The Grimoire is gorgeous. The different elements of the game work well together. The only drawback at the moment is that the main map is the same for all the 3 different kind of mages, you start at a different place. The map is huge and you'll have a lot of things to do. There's already a lot of replayability with the different starts and the different mages. The price is ridiculously low for such a great game.


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Posted on: February 4, 2023

Elkor_Alish

Verified owner

Games: 298 Reviews: 56

Alright, I Get it Now

Alright so I was admittedly pretty frustrated my first afternoon with this game. Couldn't hack Normal, didn't really understand what I was doing or how to get it done, every other turn my tower was getting attacked, and even after few days playing as an Artificer I still have no idea what the recipe is for the lesser mountain goat rune but I did figure out beer can be bought from towns. But! After dropping down to Story to experiment at my own pace, and getting that rune off the very first drop in the tutorial, I have found clearing that obstacle was all I needed to really enjoy the game. That and learning that my most immediate neighbor who kept attacking me could be taken out without inspiring the wrath of the other mages. I was well into midgame before I sacked his tower because I was trying not to pick any fights. This game is both better and worse than Eador which it was cloned from. Better game play, worse writing, altogether though it is a better experience. I would like a journal with quest tracking personally and for the quest mobs to range a little less wildly. It would also be nice if one you unlock a recipe for a rune you could just click on the recipe and have the ingredients pulled for you since you get an awful lot of them by the end. While I am complaining. . .Ever tried to hunt a jelly fish? You won't be able to keep up with it, I had task three heroes to box it in almost immediately and then hope it wandered within both sight and range of one of them. It didn't and I never did find it again. The quest heroes are pretty great though. Read the negative reviews because they aren't wrong but if you are on the fence I would say its worth your time and money. Word of advice? Whatever school of magic you choose for playstyle be sure to take Enchantment also. Being able to give your units flight is a must. There are a lot of locations that cannot be reached any other way, well, until end game when you unlock Teleport.


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