Posted on: February 3, 2023

MischiefMaker
Verified ownerGames: 818 Reviews: 66
If you like 4X/RPGs you'll love this
Spellforce: Conquest of Eo is a story-heavy 4X/RPG hybrid similar to games like Thea or Stellaris. Unlike previous games in the series it is not an RTS. The gameplay is turn-based on hex-grid maps and more resembles Age of Wonders 3 than Spellforce 3. The main gameplay conceit of SCoE is to keep that 4X early-game exploration heavy gameplay going all the way from start to finish. You don't build cities in this game, instead you have a mobile wizard's tower that extends a zone of control that can gather finite resources from surrounding mines. As resources run out and story needs dictate, you pull up stakes and fly your tower to greener pastures. This avoids the late-game micromanagement grind of most Master of Magic clones where the entire map has been painted in colonies. Your main wizard can have 3 different archetypes, which translate most strongly to the crafting system. As you win battles and clear dungeons you collect a random assortment of ingredients that Alchemists can turn into spell-like consumables, Necromancers can turn into undead minions, and Artificers turn into magic equipment and glyphs that can add permanent bonuses to units. Beyond your archetype, you can customize your wizard by choosing two schools of magic to research. Combat is hex-based IGO-UGO gameplay very similar to AoW3 with 3 action points per unit, flanking attacks, and additonal details like height advantage. Note that your main wizard can't cast spells directly during combat, you buff and debuff from the map screen. But many alchemist consumables are functionally equivalent, like letting a cornered unit gulp a fire breath potion. Maps are not randomly generated, but the locations of mines, lairs, and resource piles are. You get 5 gigantic maps to play through and thanks to being handcrafted they can sport landmarks like cities the size of Minas Tirith. Every game follows a scripted story like Thea, but while the main story beats are always the same, many details branch randomly.
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