Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god....
Your dwindling, nomadic tribe of trolls has just one goal: survival. Plagued by vicious poachers for your precious tusks and weakened by disease, hope is almost lost - until an enigmatic Elven stranger offers you, the young chieftain Akrog, a path to salvation: you must resurrect a fallen god.
Features:
The perfect blend of RTS and RPG: SpellForce 3: Fallen God combines RTS and RPG gameplay for an exciting blend of storytelling and epic real-time battles
Standalone game and story: Fallen God is a standalone expansion to SpellForce 3. You don’t need to be familiar with the story of SpellForce 3 or SpellForce 3: Soul Harvest to jump right in
Single-player campaign: Featuring the dark, enthralling story of the long-misunderstood Trolls and their battle for survival, with a playtime of around 20 hours
Customize your heroes: Combine skill trees and abilities to create the perfect heroes for your strategy
Explore a new continent: Discover Urgath and solve its mysteries using unique hero interactions with the world
Craft powerful weapons: Salvage legendary weapons and armor from other races to give your Trolls the edge in battle
Lead your army to victory: Hone your battle strategy in an improved sector-based RTS system
Win epic battles: Make the best use of each unit’s strengths to ensure victory
Immerse yourself in Urgath: Enjoy the beautiful fantasy soundtrack and cutting-edge, top-down graphics
Multiplayer Features:
Compete for glory with Ranked Play!
Choose from 4 RTS factions: Humans, Elves, Orcs and Trolls, each featuring two unique heroes that complement individual play styles
Create your own maps with our powerful modding tools
New features compared to SpellForce 3: Soul Harvest:
All-new Campaign featuring a storyline about the Moonkin trolls with over 20 hours of content
All-new abilities and skilltrees for even more customizable heroes
Campaign replay value, thanks to the character-shaping mechanic. Multiple endings based on the decisions you make
Trolls - a new RTS faction with brand-new mechanics!
The game itself is great, and the Fallen God expansion adds a very interesting faction to the game. You should buy it, just not on GOG. Currently the GOG version is far behind the steam version, and you are unable to play with all the factions because of it. If you play Fallen God you cant play with the earlier expansions Factions, and vice versa.
Buy it on steam if the game looks interesting to you. Or try the versus Edition for free on steam. It has the base races and gives a good glimpse of what the game is.
Fallen God is a new standalone expansion to SpellForce 3 (itself a great RTS+RPG hybrid) that allows you to play as a new faction, the Trolls, and makes superb use of its original theme.
Again, the developers maintain the high level of quality and care of the previous installments, so you can count on great graphics, sound and art direction and truly outstanding writing, voice-acting and music.
The star of the show is doubtlessly the uniquely-themed, involved campaign were you are made to empathize and appreciate the unique culture of the Trolls.
This time around, it revolves around a fixed faction and a closed group of characters, which I think works as a strength, as they each are developed with depth and care. The characterization in particular is truly great, as the all-too-real personalities of your trollish companions interact and conflict.
The feeling of sadness and despair punctuated by humor and humanity of the characters makes for a unique experience, and the general theme is skillfully and humorously exploited (e.g. the trolls have no use nor recognize the value of the unique items you find in previous installments, so they just break them and scrap them up for materials).
Sadly, for me the (otherwise great) ending had a rather cruel streak that was a tonal shift and detracted from the rest of the experience, but not all may agree.
On the "minus" part, the "streamlined" (i.e. dumbified) RTS+RPG model of Soul Harvest makes a return (no carts, worker/carrier, material refining, multiple resistances, etc.) , so don't expect the more interesting RTS or RPG models of the original campaign. The RTS also retains its rush friendly nature.
Those faults, however relevant, don't really detract considerably from the general experience (though they deprive the game from reaching its full potential), so, again, this an easy recommendation for me, and a truly unique game both for its mechanics and theme.
Camapaign: trolls constanly talking about their feelings and self doubt, VERY wordy.
Rts: like all spelllforce3- no improvement over prevoius games to jank gameplay (especialy unit ai witch feels worse than spellfoce 1 nad 2) instead adding active abilities to units making the whole experience chaotic at best. whats different: training military units for trolls requires more apm and attention so have fun I guess.
Deep sale (what I did) or pass.
Spellfoce 1 and the expansion still best in the series.
SF: Fallen God works similar to Soul Harvest. Reduced damage types. 2 skilltrees per hero, one of which is preset per character and a synergieskill depending on the trees chosen. Ressources get stored globally instead of in each sectoroutpost separately and the units feel distinct from one-another.
The story follows the trolltribe of the Moonkins. They are currently on the run from hunters and fighting for survival. For that they try to revive a Fial Darg, the titular "Fallen God". This story feels less cosmic and less of a strech than the Soul Harvest one. It fits a lot better into the world of SF. The members of the tribe are very likeable and their motivations understandable.
One thing to consider though are the large models for the trollunits and heroes. Many maps in the campaign have tight spaces and the pathfinding AI seems to have problems to match those with the bigger hitboxes. This can make repositioning your troops/heroes in battle a challenge from time to time.
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