RATING / ESRB / A Created with Sketch. RATING / ESRB / E Created with Sketch. RATING / ESRB / E10 Created with Sketch. RATING / ESRB / M Created with Sketch. RATING / ESRB / T Created with Sketch.
RATING / PEGI / 12 Created with Sketch. RATING / PEGI / 16 Created with Sketch. RATING / PEGI / 18 Created with Sketch. RATING / PEGI / 3 Created with Sketch. RATING / PEGI / 7 Created with Sketch. icon_pin Created with Sketch.

Songs of Syx

in library

4.6/5

( 56 Reviews )

4.6

56 Reviews

English
24.9924.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Songs of Syx
Description
Songs of Syx is a fantasy city-builder where you start off as an insignificant colony and build, scheme, and fight your way towards a metropolis and empire. The mechanics are complex and true to life, where small events can spiral into the collapse of kingdoms. Easy to learn, but impossible to mas...
User reviews

4.6/5

( 56 Reviews )

4.6

56 Reviews

{{ review.content.title }}
Product details
2020, Gamatron AB, ...
System requirements
Windows 10, 1.8 GHz, 2 GB RAM, 3D graphics card compatible with DirectX 9.0c, 300 MB available space...
Time to beat
50 hMain
-- Main + Sides
-- Completionist
50 h All Styles
Description
Songs of Syx is a fantasy city-builder where you start off as an insignificant colony and build, scheme, and fight your way towards a metropolis and empire. The mechanics are complex and true to life, where small events can spiral into the collapse of kingdoms. Easy to learn, but impossible to master. It's set in a low-fantasy world with graphics aimed at stimulating your imagination.

Living World

Full of different races, cultures, old and new gods and strange creatures. Night turns to day, climate and weather change, and migrations of animals and people flow. Droughts and pestilence, pirates and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. No game will ever be the same, as all content, background stories, and easter-eggs are generated uniquely each iteration, while still sticking to a rich background story that you will unfold piece by piece.

Base Building on a Huge Scale

Take your settlement further that you ever have by winning the hearts of your subjects or by whipping them into submission. Have their number swell your insignificant colony into a metropolis of tens of thousands. Be careful not to overreach, as everything you build requires upkeep and a slight disruption of your production, or a dip in your standing, could quickly spiral out of control and your people will not hesitate to depose a thoughtless king.

Grand Strategy

As your capital grows, it must be sustained by the villages, towns, lumber camps, castles and ports that constitute your kingdom. But you're not alone in. Other kingdoms and despots are eager to forge an alliance or expand their borders, so tend to your relations and try not to stand out culturally. To grow your might, you must engage in global trade, where there are no fixed prices, no currency to mint, but based on supply and demand, turning you rich one day, and your goods worthless on the next, if you're not paying attention.

Massive Tactical Battles

Gather forces from allies and vassals and conscript traveling mercenaries and heroes to bolster your ranks with up to 20k individual units. Use tactics and skill to encircle your enemy, or let your reputation demoralize them before clashes of up to 40k units, which outcomes dictate the rise and fall of empires.

Nobility & Slaves

Break the backs of slaves as they make your beds and swab your floors. Just throw them a bone from time to time to keep them from rising up in revolt. Appoint nobles, or import them from other kingdoms and have them manage different aspects of your kingdom to boosts your production and standing, but be careful with whom to trust, and reward them accordingly as some might get the idea to usurp you or join your enemies.

Matching Soundtrack

Thanks to the fulfilment of our first Kickstarter stretchgoal the game will have a fully fledged soundtrack made by @jasinkamusic. We already have some tracks done which neatly fit into the playable prototype.


Explore the lives and personalities of your subjects as you build the basic necessities to survive your first winter. Hunt and forage and farm to keep them fed and weave clothes to keep them warm.
The people that makes up your settlement come in many different races, with their own skills and flaws. Each one is an individual, with its own personality, agenda, preferences, friends and traits.

You don't control them directly, you rather make the plans and they execute intelligently. If you take good care of them, more will immigrate to your settlement. If you wrong them, they might serve you inefficiently, or openly rebel against you.

Take your settlement further that you ever have before by winning the hearts of your subjects or by whipping them into submission. Build cities with up to 30k individuals.



As your numbers swell, you will stop focusing on the individuals and turn your attention towards groups. A group can be described as a combination of race, social standing, religion and trade.



And in Songs of Syx, subjects don't like those who are different from them. It is up to you if you want to encourage such behavior by discriminating some groups and imposing privileges on another, or if you want to create a diverse and tolerant society, utilizing the different traits of races.

Call your banners and swell your ranks with mercenaries and boost the morale of your soldiers with a hero or two. Enjoy massive battles, that aim to be realistic with low kill rate and fragile morale, as you fend off an invader, or reclaim a kingdom that is rightfully yours.



Your city might get raided by bandits. Raiders wants your goods, and if you don't surrender them they will attack. As you grow, battles will mostly take place outside of cities and out on the field.



And the battle matters. It will take years to build up a force and if you're defeated, the enemy will hunt down those fleeing and annihilate your army, while suffering minor casualties themselves. You will then have to sue for a costly peace, unless you have enough manpower and funds to quickly raise another.

Syx is a living world, full of different races, cultures, old and new gods and strange creatures. Night turns to day, climate and weather change, and migrations of animals and people are on the move.



Droughts and pestilence, pirates and bandits, and new discoveries will ensure kingdoms and empires come and go with or without your intervention. No game will ever be the same, as all content, background stories, and easter-eggs are generated uniquely each iteration, while still sticking to a rich background story that you will unfold piece by piece.




The story goes that Syx and its races were once united under a mighty empire, overseen by the Gods of Order themselves. Harmony and peace ensued for many a centuries, as vast road networks and outposts connected the thriving cities. But one unfortunate day, a faction of greedy Men stumbled upon the prison of the God of Chaos and freed him on the promise of immortality. As the gods fought, the cities were erased and priceless artifacts and tomes of knowledge were lost. Outnumbered and desperate, the chaos lord unleashed a plague on the world, turning the dead into soldiers to refill his ranks, and used magical weapons of fire that layed waste to the remaining kingdoms and fortresses. Finally, all the avatars of the gods of order had been slain and thus banished from the physical realm. Failing to deliver his promise of immortality the god of chaos was assassinated by his fickle followers, and as he fell came with him ice and snow that covered the whole of Syx for an age.
But, good news! The ice has now receded and the world is in dire need of your leadership.
Play as the Dondorians, masterful miners with a will cut in stone. They spend their lives digging for Dyhrlium, fighting their arch enemies - the Amevias - and dreaming of rebuilding their legendary capital at Mt. Cerebus. They are mysteriously born fully grown, capable miners, and live long lives, preferably deep inside the mountains.
Or play as Men, fragile and mortal, but equipped with free will and an ingenuity that has the potential to far surpass their Dondorian cousins. Unite their shattered and warring kingdoms under one banner, but beware of temptation that may lead you astray. And do hurry up, as there are whispers of the dark lord of chaos' return!
After the war of the gods, the few Kantors that remained withdrew from the world to spend their remaining millennia in the frozen north. They are filled with wrath and disgust for men and their treasonous nature and generally stay clear of civilization, but if you're lucky you might be able to attract a few to your city, where they will be of tremendous worth.




Here is some feedback from our prototype players;
"So I've been playing it for about 2 hours and holy crap... It's really good... Like... Really good."

"I have like 0-2 games every couple of years that check all my marks. Games that I will love and play."

"I wasted an inordinate amount of time on your demo due to how good and compelling it already was and I can only wish you the very best."

"I was initially put off a bit by the UX/UI but pushed past the first 15 minutes of the tutorial. Once I got the hang of it and restarted I, without realizing it, spent the next 3 hours playing... so good job."

"Not too many games can suck me in like that."

"This is one of the coolest projects I have seen in a long time... I downloaded it yesterday and already have 4 hours in... its amazing!!!"



All of this will not happen over night. Currently, the base game contains 60-70% of the features, but these haven't been fleshed out and everything is unpolished. The game has been a prototype for 6 years and will be in EA for a long, long time, although the aim is that it will still be fun to play during these years. You are more than welcome to tag along for the ride, but only if you like what's already been created, feel enthusiastic about the vision and have money to spare in these difficult times.
Until now, focus has been on adding and fleshing out the basic ingredients that makes a city builder.
Ultimately, This game is a long term thing. In the near future we hope to implement empire management and nobility.
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
50 hMain
-- Main + Sides
-- Completionist
50 h All Styles
Game details
Works on:
Windows (10, 11), Linux (Ubuntu 20.04, Ubuntu 22.04), Mac OS X (12+)
Release date:
{{'2020-09-21T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
376 MB

Game features

Languages
English
audio
text
You may like these products
Users also bought
User reviews

Posted on: July 1, 2022

Early Access review

UTGARD247

Games: 26 Reviews: 11

amazing game!

this has the potential to be one of the best settlement builder/manager ever! it brings a lot of great concepts and mash them together perfectly , like a combat system similar to total war, managing the rights of every fantasy-inspired races in your city ( for example maybe make your giant citizens slaves that cant even legally use the shower services and your elves nobility) and much more. the scale of this settlement can be massive with thousands of citizens all doing their jobs. to top it all of it seems that the developer is planning allot to come in the future and its just inspiring to see his dedication and passion to his work. hope this game gets the love it deserves.


Is this helpful to you?

Posted on: April 21, 2024

Early Access review

sk4f4c3

Verified owner

Games: Reviews: 2

Love it but GOG Version beware

Mods on Mod.io are all outdated and downloading from steamworkshop isnt working. So keep that in mind. Still great game


Is this helpful to you?

Posted on: April 12, 2023

Early Access review

jbhcet

Verified owner

Games: 184 Reviews: 21

Game is really neat and fun!

For me this is great! Its for people who like dwarf fortress but wish it was easier and clearer to get into and manage. If you like rimworld, kenshi, sim city, and yeah its even like total war in some ways, you love SOS! Its essentially a city building game that turning into a grand strategy game later on! Very cool and unique. Think of Rimworld but instead of leaving on a rocket you instead subjugate the entire planet through military, trade and politics. Starting out you may be off put but the game not knowing what to do. Most likey your people will die quick DONT GIVE UP! The game is not really as complicated as it appears. Just tinker with it until you figure it out and bam you'll be addicted. The citizens are a lot more forgiving than rimworld and arent endlessly annoying primadonna whiny lunatics! Its instead about growing a mighty kingdom of prosperity and greatness from nothing. If you set everything up correctly and managed your growth responsibly, the city will tend to itself allowing you to focus on the next stages of your plan. If DONT grow responsibly, maintain your citizens needs, establish a military/defenses then things can collapse quickly. Overall its a great game so far but still in dev so could get better or worse later. As it is now its a great buy!


Is this helpful to you?

Posted on: May 26, 2024

Early Access review

_Helvir

Verified owner

Games: 410 Reviews: 2

Hail Mighty Despot

In the beginning I should mention that I love games that simulate everything like Noita. What does that mean, well here I come with the answer: If in the warehouse lies 3,000 pieces of wood that means that there are really 3,000 pieces of set material. And if a carpenter wants to build some furniture he will need to go to set Warehouse and get those materials himself.All of those Caravans that you see on the map are real they are not just some Sprites that have a set path and they make the world seem alive those are Goods that a AI have bought or traded. Songs of Syx allows you to be a ruler in a alive world. You choose your starting location in the world map and from now on you are in charge to let your kingdom to Glory or defeat. This game being a city Builder / Kingdom management simulation. Allows you to build your city in any way you want you want a Slave Kingdom / a kingdom where everyone is equal here you have it. While playing you will unlock new titles that will expand to your roster of buildings that you can build, or give you some boost while starting a new kingdom. Despite being a city Builder the game has a research system. That allows you to allocate the research point to unlock new buildings / boosts for the existing ones like bigger yields of crops. And for those who seeking some action the game is also a small Total War. With army management and a tactical layout for those who want some Blood for The Blood GOD. The Empire management system is solid, it allows you to manage your other cities: Choose what there will be build, change the tax, order them to prepare an army to expand or defend your wealth. Overall Songs of Syx is a solid and fun experience.


Is this helpful to you?

Posted on: October 21, 2024

Early Access review

p1himik

Verified owner

Games: 38 Reviews: 1

Almost alright

Throughout getting to a stable city with 500 people, I've been constantly on the edge of having fun - the logistical fog of war kept pulling me back. "Fruit produced: +102, -51" - eh? So maybe something required fruit? But what? There's no way to tell. Some other parts of UI would sometimes tell you that e.g. a nursery took 30 fruit, but the numbers never correspond to each other. I was mining one gem per two days - guess how many gems I had after 20 days? That's right, exactly 0. The statistics only show an influx with absolutely no info on where the gems went. No clue. A smelter guy will go out of his way to fetch ore and coal from a remote warehouse, but a nursery worker will not fetch an apple from half a screen away and would rather watch a bunch of kids die of starvation. Why? And so on and so forth. A game that gives me a strong feeling that I must proceed by relying on information, but that information just isn't there.


Is this helpful to you?

Something went wrong. Try refresh page.

This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.

Other ratings

Awaiting more reviews

Add a review

Edit a review

Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
  • What kept you playing?
  • What kind of gamer would enjoy this?
  • Was the game fair, tough, or just right?
  • What’s one feature that really stood out?
  • Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language. Inappropriate content. Links are not allowed. Review title is too short. Review title is too long. Review description is too short. Review description is too long.
Not sure what to write?
Filters:

No reviews matching your criteria

Written in
English Deutsch polski français русский 中文(简体) Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access

Delete this review?

Are you sure you want to permanently delete your review for Songs of Syx? This action cannot be undone.

Report this review

If you believe this review contains inappropriate content or violates our community guidelines, please let us know why.

Additional Details (required):

Please provide at least characters.
Please limit your details to characters.
Oops! Something went wrong. Please try again later.

Report this review

Report has been submitted successfully.
Thank you for helping us maintain a respectful and safe community.