Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adve...
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Adventure Awaits
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Build an Empire
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Wage War
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Play Your Way
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Alone or Together
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four Factions
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Four Choral Campaigns
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
In-game Map Editor
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
This game isn't simple per sé but it cuts right to the chase and allows the players to enjoy what they want without any clunky 3d shennanigans. I love it! It's atmosphere oozes love of the devs and the artwork (and soundtrack) give this game the touch of love it deserves!
While I'm familiar with Heroes of Might & Magic through reviewers like Ssethzeentach. I personally never played that series, but in that same turn I'm really enjoying my experience getting into building my armies and maintaining my strongholds and enjoying learning every unit's strength's and weaknesses in order to carry on fighting from battle to battle. I can't wait to see how the final product turns out and maybe even give the series that inspired this game a shot.
good, pleasantly surprised! I am playing the 1st campaign on 'hard', the battles are similar to those in the dark strategy game "urtuk" but in this game the use of magic is essential.
Please point the grammar and stylistic issues with the following review
I'm a fan of HoMM2, HoMM4, and Master of Magic, so I bought Songs of Conquest, which people said improved over the HoMM games. What I found is a mediocre HoMM3 clone with busy-looking, unreadable map graphics and needlessly convoluted systems while missing the small, fun features from the original HoMM game, like the seafaring, the Grail search, and the tongue-in-cheek humor.
Compared to HoMM games, Songs of Conquest has a limit on the number of stacks and the number of units per stack. This limit exists, but it rarely comes into play, since the player usually manages to level up their hero and finish the stack size increase research, before the limit truly becomes an obstacle. In the end, this limit feels more like a gimmick.
The single-color mana system is replaced with a multi-color one (similar to MtG), which slowly accumulates across combat rounds, making spellcasting a chore. The mana colors a player gets are tied to unit composition, so don't expect a high level magic hero wiping out a huge army with a few units and a well placed spell. Magic feels more like a passive buff that activates after a few combat rounds.
The campaign is trigger and script heavy, which may annoy some players. There are also no fun scenario challenges, like Pandemonium or the Pyramid from HoMM2. Generally the map design feels balanced and sterile, just like the factions themselves.
The graphics, while aiming for good pixel art, miss one of the main appeals of pixel art: readability. This is further worsened by the towns’ interiors being spread across the map, taking up additional space and mental resources.
Verdict: A typical European video game—focused on details but missing the bigger picture
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