Posted on: December 7, 2024

Haduf
Verified ownerGames: 56 Reviews: 1
Easy to get into
All turn based strategy lovers will feel right at home.
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Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!
Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields.
Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners?
Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer!
Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.
Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.
Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.
Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.
The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!
©2022 Lavapotion AB. Developed by Lavapotion. Published by Coffee Stain Publishing. All rights reserved.
Game length provided by HowLongToBeat
Posted on: December 7, 2024
Haduf
Verified ownerGames: 56 Reviews: 1
Easy to get into
All turn based strategy lovers will feel right at home.
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Posted on: April 19, 2025
MayItBe
Verified ownerGames: 90 Reviews: 1
I cane for HOMM3, stayed for Song
Great game. Spiritual successor for oldschool heroes. Great in single and hotseat.
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Posted on: May 5, 2025
iain-3
Verified ownerGames: 2 Reviews: 1
great, very hard game
the best game I suck at, big reccomend
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Posted on: May 16, 2025
SoloIcewind
Verified ownerGames: 352 Reviews: 7
Songs of Conquest
Very good successor of HOMM, somewhat more difficult to play. But that's a challenge.
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Posted on: June 22, 2022
Early Access reviewareka87
Verified ownerGames: 122 Reviews: 2
This game desperately needs more content
It is fresh spin on the HoMM formula with mechanics that keep the game engaging and interesting, but right now (EA phase) it lacks content. There are only 2 short campaigns (4 missions), and about a dozen of skirmish maps. Most of them small 1v1 settings. There are 2 other campaigns planned. 4 factions only right now, but there's been some talk about more coming. The music is very nice and gives a fantasy vibe. I'm not a fan of the graphics though. The campaign map looks decent, espcially when you scroll out, but the units on the battle grid look like pixalated blobs. There are some key differences to HoMM: - army stack size cap, which means there is no main hero, and the forces are split between many commanders, also you can have several stacks of the same type - heroes level up quickly, and there's a lot of xp sources on the map - there's a special building that let's you recruit from any of the owned settlements immedietally - you can choose spells yourself, or use auto-recomendation, there are no magic guilds - no mana, spells are cast based on specific points acquired from unit actions, campaign map buildings, and hero skills and traits - no town screen, buildings appear on the campaign map - no special skills for factions (like in HoMM5) I'm giving this 4 stars, becasue the gamplay is very solid and it's still in EA. Keep in mind though that right now the content is dissapointing.
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