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Songs of Conquest

in library

4.4/5

( 463 Reviews )

4.4

463 Reviews

English & 13 more
Offer ends on: 09/23/2025 09:59 EEST
Offer ends in: d h m s
29.998.99
Lowest price in the last 30 days before discount: 8.99
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Songs of Conquest
Description
Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it! Adve...
Critics reviews
80 %
Recommend
God is a Geek
9/10
User reviews

4.4/5

( 463 Reviews )

4.4

463 Reviews

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Product details
2024, Lavapotion, ...
System requirements
Windows 10, i5 Dual Core or Ryzen 5, 8 GB RAM, Integrated graphics card, Version 10, 4 GB available...
DLCs
Songs of Conquest - Original Soundtrack, Songs of Conquest - Vanir, Songs Of Conquest - Digital Artb...
Time to beat
33 hMain
59 h Main + Sides
106 h Completionist
45.5 h All Styles
Description

Songs of Conquest is a turn-based strategy game inspired by 90s classics. Lead powerful magicians called Wielders and venture to lands unknown. Wage battles against armies that dare oppose you, hunt for powerful artifacts and expand your territory. The world is ripe for the taking – seize it!

Adventure Awaits

Explore a wide variety of maps with diverse enemies and valuable loot. Delve into contrasting biomes with unique factions, environments and battlefields. 

Build an Empire

Manage resources, research new advancements and expand your kingdom. Plan your towns to match your playstyle – Will you enlist every archer you can to rain death from their bows, or will the eternal legions of Aurelia march to war beneath your banners? 

Wage War

Dive into a deep combat system using troop abilities and powerful magic. Combine troops to maximize available spells and damage potential. March into epic siege battles and determine which faction matches your playstyle and strategy. There are many ways to conquer! 

Play Your Way

Handcrafted maps for the curious adventurer, or randomized maps for endless replayability. Conquest maps allow head-to-head battles, while Challenge maps offer strategic puzzles to hone your tactical thinking. Find a plethora of maps created by the Lavapotion team as well as our mod community.

Alone or Together

Venture into the world of Aerbor on your own, team up with a friend, or enlist AI allies and enemies - the choice is yours. The majority of maps are playable in single player, co-op, or multiplayer through local hotseat or online.

Four Factions

Four factions are locked in an epic conflict. Arleon, knights of old battling each other for dominance. Rana, ancient tribes fighting for survival in the swamp. Loth, necromancers raising the dead to create a glorious future. Barya, bold mercenaries and inventors dedicated to coin, gunpowder and independence.

Four Choral Campaigns

Listen to the bards as they celebrate your path to victory. Each campaign comes with a unique song that tells the tale of your rise and ruin. Unlock new verses as you complete missions, enjoying the full track at the end of the journey.

In-game Map Editor

The in-game map editor allows you to create your own adventures using the same tools the developers use to create campaign and skirmish maps. Script in-game events, control the soundtrack, write dialogue and share your creations with others!

©2022 Lavapotion AB. Developed by Lavapotion. Published by Coffee Stain Publishing. All rights reserved.

Popular achievements
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
33 hMain
59 h Main + Sides
106 h Completionist
45.5 h All Styles
Game details
Works on:
Windows (10, 11), Mac OS X (12+)
Release date:
{{'2024-05-20T00:00:00+03:00' | date: 'longDate' : ' +0300 ' }}
Size:
1.9 GB

Game features

Languages
English
audio
text
Deutsch
audio
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español
audio
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français
audio
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italiano
audio
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polski
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Português do Brasil
audio
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Türkçe
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Українська
audio
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русский
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中文(简体)
audio
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中文(繁體)
audio
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日本語
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한국어
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User reviews

Posted on: May 14, 2022

Early Access review

Lookda

Games: 413 Reviews: 53

Artistic, but lacking content

I own SoC on Steam (sorry GoG). SoC is a beautiful game. Music & sound is good, but can be more on the foreground in combat, and I don't mind if end mission cut scenes are 10x longer. Graphics are well done. I really like the style. I did turn of finisher close ups. Loading times seems a bit too long, and I cannot blame this to smart AI. The game plays much like HoMM2, not 3 imho. SoC innovates with spells based on essence points, limited troops size and grow per day. Bandit camps provide an interesting combat setup. Yet, SoC misses depth, balance and content. The world map contains many (beautiful) sites, but contain gold, a few stats or resources. No sites for sacrifices or upgrading units. The codex does not contain an entry for sites, why? Same simplicity holds for hero gear. There is no troop moral or luck. Balance is a real problem. Small troop size, and attack favoured over defence, means a unit is cripple by one or two attacks. Without a dispel spell or magic immunity, some spells destroy the balance in combat. One removes all movement, effectively eliminating a serious melee treat. Another low-cost spell kills 1 or 2 units from any troop. Very painful on Hellroars and Elder Dragons. I tried a skirmish map with only tier 1 troops. It was a cakewalk. You have troops early, can replenish quickly, easy to overflow troop limits, the AI performs poorly to 1-unit troop tactics, troops are more resilient to some spells, and a full tier 1 troop often outperforms high tier troops. Wielder skills also need some rebalancing. First turn skills are very strong. Did I mention range troops are too strong? The 1-skill counter is Eager. Basically, all your units go first and can close the gap to the enemy forces on the first turn (also the reason why many struggle with defeating Doctor Marjatta in the campaign). Overall SoC nails the artistic content. I hope they balance and extend the content and new mechanics during early access. Yet, this may take a few years.


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Posted on: April 28, 2024

Early Access review

jackwhaff

Verified owner

Games: 215 Reviews: 2

Like HOMM in the best and worst ways

I really want to love this game. The art style, the unique approach to combat, the varied and fairly interesting campaigns. This game will remind you of playing Heroes of Might and Magic with the just one more turn mentality and thrill of building up your base. It is also absurd, absolutely absurd in how the AI can abuse the combat system. A battle labeled 'simple' on the map becomes a magic nuke-fest with enemy Wielders deleting your entire army BEFORE YOU CAN EVEN HAVE A TURN. Want to know the most terrifying enemy in the game? Rats. Yes, rats hit like a truck (making dragons a joke in the offense department) they can cross nearly the entire map in one move, are not nearly as easy to kill with ranged units as you might think and the AI likes to stack about 500 per battle. The only way to win the harder campaign battles or against harder AI is to cheese the hell out of the maps and try and trick the AI. You know, just like you had to do on the poorer HOMM 2 and 3 missions? If you get this game keep in mind you can never build up your base and think strategically. You must rush and attack at all times. If you cannot ambush the AI and delete them by about turn 15 you might as well restart the mission. And if the AI is playing Loth just count on them having about 89 defense to your 10, making their units (including the rats) functionally immortal as they also have the initiative that lets them move first every round and spell nuke you into oblivion.


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Posted on: May 13, 2022

Early Access review

fix1850

Verified owner

Games: 40 Reviews: 1

Adds good features to Gameplay

So the Basics is good it adds good features like high advantage in fights nothing innovative but solid. The Balancing is off, some units just can walk over the map in one turn and oneshot everything others are useless , the difficulty in the campaign missions also, one is like a walking in the park and the next you get outnumberd 10:1 and it looks just impossible. The Caster Heros are also completly overpowerd the fighters are useless, it dosent matter to give my units +30% deffence as a fighter they still get oneshootet. so needs still polishing.


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Posted on: September 16, 2023

Early Access review

FrankBlack78

Verified owner

Games: 338 Reviews: 2

Songs of Conquest

I am a really big fan of HOMM3 and I still play it to this day. I bought SoC in anticipation of getting a HOMM3-Clone. Don't make the same mistake as I did. This game is a spiritual successor of HOMM3 no doubt but it has a spirit of its own. After playing it for a while I learned to enjoy this new approach and I am happy with that. We don't need another HOMM3 clone because we still can play HOMM3 if we want to. Just be open minded for some differences (e. g. such as limited stack sizes, another magic system, towns with limited building slots but that occupy more space on the adventure map and different battlemap tactics). The graphics is really neat in my opinion and I like the modern look and feel. Reminds me on the "playfulness" of HOMM2 (but I am sure I am tricked by my mind on this ^^). Unfortunately there are some things I am missing too (e. g. underground levels and seafaring). Some might miss some more factions too (I don't at the moment). But lets not forget this is still early access. I am sure there is much more to come after the 1.0 release (which is aimed at for Q1-2024 at the moment I am writing this). If you like tbs-games, give it a shot. It definitely deserves your love.


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Posted on: May 20, 2024

Early Access review

NedLimpopo

Verified owner

Games: 705 Reviews: 14

Fine-tunes the Best Aspects of the Genre

tl;dr? This isn't just another KB/HoMM3 clone and it's not capitalizing on the overused, retro pixel art fad. It's tactically solid, with interesting characters and lore, and an immersive soundtrack. Unless you absolutely hate TBS games, give Songs of Conquest a fair chance. it's aggravating trying to cite pros & cons in so few characters, so I'm just gonna name pros. Honestly, I feel obligated to pen a coherent review (at 3AM, pre-v1.0 launch,) because it’s the first game I've ever bought in early access, and that's largely due to the devs. Lavapotion actually kept GOG 100% updated alongside Steam plus, those poor bastards had to curate gamer's wild-ass wishlists on Discord, *and suffer TBS fan's fanaticla love for HoMM on *every platform. XD A few highlights I can pull off the top of my head: • The synergy of the Essence (magic) is deeper than Heroes was, with interesting tactics coming into play from the different types of magic and battlefield strategy, as well as from the troops you choose for your army, since different troops provide you with different type(s) and amounts of Essence, so you can tailor it to your play style. • Different troops have different stack caps—I LOVE this—this means no one can cheese Death Stacks, which was a *glaring loophole in Heroes since, once one player stacked high enough, the challenge was utterly gone, with the stacked army steamrolling around the map. • Melodically, the main theme is similar to Iron Maiden's "Blood Brothers," which makes it ultra-epic. • Building decisions are required. Add a Farms for more gold per round, or a Lumbermill so you can upgrade your Barracks? Or, add a Marketplace? These aren't uncommon choices in similar games but, among other decisions, having to decide if/when to raze what buildings (you have limited build sites of various sizes around settlements; the number depends on the settlement tier,) challenges you to plan farther ahead than you otherwise might in a simpler TBS. And, I'm out of spa


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