Posted on: November 13, 2020

mu0li4
Verified ownerGames: 59 Reviews: 28
Amnesia: Isolation
Basically a walking simulator with physics-based object interaction just because it was included in Amnesia and Penumbra. There are less emphasis in physics-based puzzles unlike in predecasors which make the whole object interaction system quite pointless in this game. Otherwise it is impressive how the small game team like Frictional Games can make such a game with so much visual details. The gameplay experience is quite straightforward but not too linear fortunately. Because there is no journal or any mission log at all, it was not always clear what I was supposed to do. Of course it's good to figure out things by myself, but there was a few part I was hoping to have at least some hints to proceed. The game automatically chooses an appropriate item from your minimal inventory, so you don't have to figure out what item to use. On the other hand, the minimal inventory system eliminates frustrating pixel hunting since there are not much items to pick up. It would be a nightmare to looking for little items like tinderboxes and lantern oil and such from such dark and high-detailed game world. It's not clear how the stealth system works in this game, or how does the enemies spot the player. I got caught many times too easily because the enemies can detect my presence even behind the walls no matter how quiet I was. So I just ended up running past the enemies many times unless they were blocking my way in thight corridors. So I found the enemies more annoying than scary. Also the game seems to run quite slowly even with the minimal graphical settings. The game doesn't look so impressive graphically these days, but even still the game demands some PC performance. At lest it was not totally unplayable with my low-end system, and so I had an experience of an interesting scifi story.
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