Posted on: August 26, 2025

ScreamingEagle86
Verified ownerGames: 93 Reviews: 1
old skool but love it
old skool but love it . Back to the old days . . . :D
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This game contains mature content recommended only for ages 17+
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Go back to the store© 2003 Activision Publishing, Inc. Activision is a registered trademark and Soldier of Fortune II: Double Helix - Gold Edition is a trademark of Activision Publishing, Inc. All rights reserved. The ratings icon is a registered trademark of the Entertainment Software Association. All other trademarks and trade names are the properties of their respective owners.
Please Note: Soldier of Fortune II: Double Helix only supports multiplayer connectivity over LAN or direct connection.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Please Note: Soldier of Fortune II: Double Helix only supports multiplayer connectivity over LAN or direct connection.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Game length provided by HowLongToBeat
Posted on: August 26, 2025

ScreamingEagle86
Verified ownerGames: 93 Reviews: 1
old skool but love it
old skool but love it . Back to the old days . . . :D
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Posted on: October 7, 2018

katakis
Verified ownerGames: 220 Reviews: 3
Worst FPS I have played in a while.
Every part of this game is enormously insulting to the player's intelligence. New enemies are spawned literally behind your back, buildings and rooms locked until you're told to go inside, then they miraculously unlock, plot is full of little gems like 1989's Czech soldiers speaking russian and using US military hardware, whole levels are wasted on things like walking two empty rooms across and entering an elevator, breaking stealth in mandatory stealth sections means instant game over but the game considers very weird things to be stealth breaking (running around soldiers and loudly breaking crates isn't, instakilling a soldier with a knife but not a thrown knife alerts everyone on map no matter where it happened). Hitboxes and hitdection sometimes work, sometimes do not work at all, expect all trees to be way wider than their 3D models suggest - for you, enemies can shoot through anything if they want to. There's also possibly the worst escort mission in history, where player is irrevocably instakilled should he stray too far ("too far" might be other side of a river, might be around a building's corner).
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Posted on: May 1, 2020

Prometheus136
Verified ownerGames: 160 Reviews: 2
I think I hate this game.
Man, I was looking forward to playing this game. I wanted to play it ever since I read about it so long ago... The first game was mindless run and gun fun. I have few complaints about it. This one? Well... I wanted to love it. This is one of the goriest games ever made and I was stoked to see how awesome it played. I hated it. The Good: The gunplay feels meaty and impactful. Guns are loud and enemies drop in a few shots. Obviously, the game is incredibly gory, even moreso than most games on the market today. It's frankly embarrassing that a 20 year old game has better gore than most games on the market. The head alone can be split into 12 pieces. Holy shit. Enemies scream when you blow off limbs, they gargle on their own blood, they catch their guts as they spill out, it's nasty stuff. Very satisfying. The weaponry is more grounded, but that's okay. The guns feel good, that's all that matters. The Bad: Man, I fucking HATE the enemies in this game. They're smart: they'll use cover and try to flush you out with grenades instead of blindly rushing you. That's a good thing! However, they're total fucking BULLSHIT to deal with as the game goes on. They will dump so much lead into you with laser precision from seemingly across the map. A lot of people talk about how the jungle is total hell (it is), but the game never ever lets up. It is relentlessly difficult on Consultant and higher. They're all hitscan and they never miss. I will drop dead within seconds. The Hong Kong level is just a total clusterfuck of enemies coming out of nowhere and popping you in the face. I hate it. Being hard is great, if the challenge is fair. This isn't. This is trial and error bullshit at its worst. It honestly makes me sad that I dislike this game, but I don't think I've gotten this angry at a game in a long, long time. I have other myriad complaints, but the blatant artificial difficulty ruined this game for me. A shame, really.
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Posted on: April 6, 2021

Skelentor
Verified ownerGames: 128 Reviews: 2
A Mixed Bag
SOF 2 ditches the fast paced action of the first game for a more slower "tactical" approach. What this translates to is extremely hard hitting enemies, with the ability to mow you down in seconds if you aren't careful. This could be considered devise, but I don't think that its inherently a bad thing. What really makes or breaks the combat in my opinion is the level design, and they aren't all winners. It really seems to me that about every other level in this game is kind of a stinker. It's especially atrocious when you play the game the developers intended with a limited saves system, luckily you can edit the difficulty to include the ability to save whenever. The story also took a bit of nose dive as well. Not that the first game had a brilliant story by any means, but it was appropriately cheesy . SOF 2's story on the other hand is pretty dull and takes itself too seriously. I would overall recommend this game, but don't expect it to play anything like the first game, nor
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Posted on: April 11, 2021

Shawn_Schlogel
Games: 87 Reviews: 1
Great back in its day, not so much today
I beat this on Consultant and boy was it a chore at times. This isn't a run n' gun game, but hot damn, some sections are super frustrating, and not in ways I enjoyed. Take RTCW, a game released about 2 years before SOF2. That game was hard and frustrating as hell, but man did I want to get back in every time I died. Not so with this game. The ai, on Consultant at least, can mow you down before you ever see them, and unfortunately before they ever see you it seems. And their nades are F***ING ANNOYING! For some reason, they throw nades AS SOON AS THEY SEE YOU many times and you barely have any sort of way of knowing then - boom - instakill, start over yet again. Yes, you will git gud as you progress, but it still feels frustrating knowing that some ai fixes and balancing could've made it much more enjoyable. Oh yeah, and the stealth "mechanic". Absolute garbage. Even GoldenEye, released 6 years prior had the ai actually trigger an alarm before the whole level became aware of you. Nope, as soon as the ai spots you, the alarm is blaring and you can't turn it off. Lame. All this being said, this game was epic when it first came out, so you should experience it. My suggestion, use the customized difficulty and turn on autosaves. You'll be saving yourself some major frustration, unless you enjoy self-flagellation, you kinky b*tch, you.
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