A journey into the Northern PeaksAlthough the heroes of Caer Cyflen managed to prevent the Soraks' attempt at reopening the Rift to unleash their foul god upon Solasta, the threat is far from over. With the Kingdom of Gallivan suddenly declaring war on their neighbours, there is little doubt that th...
Although the heroes of Caer Cyflen managed to prevent the Soraks' attempt at reopening the Rift to unleash their foul god upon Solasta, the threat is far from over. With the Kingdom of Gallivan suddenly declaring war on their neighbours, there is little doubt that these insidious foes have agents everywhere – and that they always had contingency plans well prepared.
The Palace of Ice DLC is a high level 10 to 16 campaign that will take your party into the frozen lands of the Snow Alliance. The allies of Caer Cyflen need your help now more than ever, for Soraks are not the only foes that have been sighted lately. Other ancestral creatures have joined the battle, and there is little hope for victory without experienced adventurers to face them.
This adventure features:
2 New Ancestries. The Gnome and the Tiefling are now available in the Character Creator!
A continuation of the Crown of the Magister Campaign. Unveil the Soraks’ master plan and put an end to this threat once and for all!
Returning faces. Import your save file from a previous campaign to continue playing your previous party at higher levels, and meet characters from both CotM and the Ruins of Telema demo! Note that you can also create new characters if you so desire, as they will start at level 10 in Palace of Ice.
High-level encounters. Ready yourself, for you are not facing just goblins anymore! Get ever stronger up until level 16 to defeat the mightiest of foes!
Co-op with up to 4 players! Just like the two other official adventures, Palace of Ice is ready to be tackled solo or with friends.
New Dungeon Maker content:
Four new environments: Mountain Caves (indoor), Dwarven City (indoor), Dwarven Settlement (outdoor), Snowy Hills (outdoor)
New monsters: Monsters from Palace of Ice will be available to use in the Dungeon Maker
[FREE] New World Map System: Place your locations on one of the three existing World Maps (Crown of the Magister, Lost Valley & Palace of Ice), link them together and add some spice with Random Encounters during travel!
[FREE] New NPC Follower System: Create follower NPCs who can join the party (controllable) to give them a hand during combat!
Free content update for all!
Humans, Elves, Dwarves, Halflings and Half-Elves are all receiving 6 new faces to choose from for free (3 Male / 3 Female)
Level 12 - 16 are now available in the Dungeon Maker! Note that the Crown of the Magister and Lost Valley campaigns are still locked to level 12 max due to balance reasons.
DLC also adds new stuff for druid just like spirit tiger for spirit druid and new shapeshift change. Played for 5 hours so far and I'm nicely pleased with tieflings, how dvarwish city looks like, new enemies, challenges, continuation of main campaign....chef's kiss basically.
Nothing to complaing, love the adventure and new changes. I hope for some story packs or campaigns in future
I will be brief because as this is a DLC I am going to assume anyone interested is already familiar with the base game.
Compared against what has been released so far this feels incredibly limited and very rushed.
There may be players which prefer being whisked from location to location via cut scene rather than party travel but I'm not one of them. Especially when it is used inconsistently and without indication or warning. Worse, when you can party travel the ability to change direction en route has been removed so if you passed on an optional portion on a quest to speak with a character because it seemed they might have have some insight into the task only to discover that arriving at their location proctors a cut scene which immediately transitions you into a new quest and a new location you cannot load any of your previous auto saves because they are all tied to combats on the road so you are left with the choice of abandoning ten hours of progress to restart the quest or continuing with something important undone.
Dungeons layouts are also truncated often consisting of a single chamber, or if there are more chambers, rarely more than three combat encounters none of which are interesting or challenging. The demons are a nice addition but don't feel very threatening. In fact, nothing does. Most enemies can be taken out before they even have a single turn. Cities are Potemkin Villages with nothing beside shops and places to sleep, completely devoid of colorful NPCs or side quests. In fact the only characters which exist are tied to the main quest. If you like railroads then this is the DLC for you. There is very little player choice in anything, it is somehow less of an RPG than Gloomhaven.
This addition isn't really bad, but it certainly isn't good and it is lacking considerably in polish. I like the development team, I think they have a real vision and a real passion for making these games but this one needed a little more love than it got.
...even if this is a reasonably priced DLC, and well worth the sequel campaign, you cannot shake off the feeling of having bought some half baked thing a couple of years ago, so that you could finance them again now. In addition to that, every single update of your machine or of the game seems to come with an increased probability of machine freezes:
Solasta CotM-> runs great
+ Lost Valley -> frequent freezes
+ Palace of Ice -> very frequent freezes
+ latest update -> freezes 2min after start every time
Additional negative feedback: please do not make all decent loot require attunement, that is not fun :(
Other than that, had plenty of fun, if you loved the game so far you will probably love this as well.
It's interesting that after 9 years of 5th Edition D&D with no true CRPG representations of the game, we now have two: Solasta and BG3. What's also interesting is how different the two games are despite both being turn-based, isometric adaptations of the same TTRPG. Where BG3 focuses on story and character development, in Solasta those concepts are an afterthought at best. In Solasta, the game is about the fighting. In fact, I would argue the game plays more like a tech demo than a full game.
Or at least I would have. The base game story was a flimsy excuse to nudge you from one fight to the next, and there was basically never a solution besides hacking your way through a screen full of baddies. In Palace of Ice, by contrast, we have a game where the story is just an excuse to nudge you from one fight to the next, and there is basically never a solution besides hacking your way through a screen full of baddies. Which is kind of the same, except the story is actually pretty good this time around.
The best thing I can say about Palace of Ice is that it honestly feels like playing a pretty decent home brew D&D game with your buddies. One of the biggest weaknesses of the base game is that it's D&D, but it's lacking many of the trappings of D&D, like the iconic locations and characters of the Forgotten Realms. In Palace of Ice, the world gets fleshed out enough that the game loses the feel of being a generic hack and slash and more like it's grounded in something that makes the player actually care.
So I played through Solasta: Crown of the Magister, then tried to play it a second time with a new party but couldn't summon the interest, and basically forgot about the game for two years. Coming back to give Palace of Ice a try and not expecting much, I can honestly say I enjoyed this DLC, enjoyed what a true D&D experience they've crafted, and hope to see more from Tactical Adventures in the future. But maybe try to include more than just fighting, next time?
It's more Solasta, but with higher level encounters. If you enjoyed the base game, I think you'll likely enjoy this dlc. Combat is still pretty fun and story is interesting enough to keep the game going.
My only complaint is that the game stopped being challenging when my party reached the level cap of 16 (playing at normal difficulty, aka "authentic mode").
This game is waiting for a review. Take the first shot!
{{ item.rating }}
{{ item.percentage }}%
Awaiting more reviews
An error occurred. Please try again later.
Other ratings
Awaiting more reviews
Add a review
Edit a review
Your rating:
Stars and all fields are required
Not sure what to say? Start with this:
What kept you playing?
What kind of gamer would enjoy this?
Was the game fair, tough, or just right?
What’s one feature that really stood out?
Did the game run well on your setup?
Inappropriate content. Your reviews contain bad language.
Inappropriate content. Links are not allowed.
Inappropriate content. Content contains gibberish.
Review title is too short.
Review title is too long.
Review description is too short.
Review description is too long.
Not sure what to write?
You cannot save your review due to the following reasons:
You need to select star rating
You need to enter review title
You need to enter the content of your review
Show:
5 on page
15 on page
30 on page
60 on page
Order by:
Most helpful
Most positive
Most critical
Most recent
Filters:
No reviews matching your criteria
Written in
English
Deutsch
polski
français
русский
中文(简体)
Others
Written by
Verified ownersOthers
Added
Last 30 daysLast 90 daysLast 6 monthsWheneverAfter releaseDuring Early Access
Your review should focus on your in-game experience only. Let the game stand entirely on its own merits.
Avoid noise
To discuss topics such as news, pricing, or community, use our forums. To request new games and website or GOG GALAXY features, use the community wishlist. To get technical support for your game contact our support team.
Critique responsibly
To keep our review sections clean and helpful, we will remove any reviews that break these guidelines or our terms of use.
Ok, got it
GOG Patrons who helped preserve this game
{{controller.patronsCount}} GOG Patrons
Error loading patrons. Please refresh the page and try again.