True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Mag...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Free Content Update with the release of Lost Valley
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
Early Access:
Don't think screenshots do the UI justice. My favorite thing about Endless Space and Endless Legend games is the look and feel of the UI. Solasta's UI and music has the same feel and vibe as the Endless games. Its clean, legible, snappy, and a little otherworldly. This, combined with a DnD license, really helps this game stand on its own.
I just love the feeling of this game, you start it, make your team and you just...sink in. DnD tabletop feel is just so strong in this game.
It is still early access so...you know, bugs happen, but I found it a lot better than BG III. mind you, not bigger (it is not, in fact it is much smaller in scope) but in feel. When I play BG 3 I feel like I am playing a total conversion mod, technically everything is there but you kind of know that foundation is shaky, in this game you can feel the love for the genre pouring out of the screen.
The good:
Classic storyline, nice graphics and good overall visual part.
Played for ~80 hours for now up to the final end ant that was really fun!
The bad:
Not much choice on weapon selection. No helmets, except armor integrated. Badass magical items coud be only obtained from the shop, not in the mysterious and hard-on-step badlands.
The only bug that was most annoying, especially closer to the endgame, is auto-phrase-dialog-selector between main characters. It seems that game not memorising who of four was the crown bearer.
The ugly:
Not every party could beat the game (at least on medium difficulty). It would be nicer if there were more classes to choose from.
Elf-thief based on dex is a total garbage as for melee and shooter -> ~50% misses with 20+ dex. Sylvan elf-ranger with Lowlife backgrount is much better.
People (ingame race) are useless :)
Will wait for additional content/campaigns/classes.
I absolutely loved this game! I enjoyed the battles immensely especially making all the decisions re weapons and spells that made real differences to the outcome. I have played rpg games from Neverwinter Nights to Pillars of Eternity and in my books, this game is right up there.
Yes, it is a little campy in spots but over the 60 hours I played, I never had a single crash and always looked forward to playing a few more hours.
I created my party from scratch and enjoyed the character creation.
Well done!
As someone who played AD&D through the 90s and pretty much every computer RPG since, this is THE best translation from the tabletop game to computer I've come across. All the tone and feel is there and the storyline so far has been excellent. Very atmospheric and tactical, with that extra bit of chance livening things up. I highly recommend this.
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