Posted on: October 19, 2025

oghin
Verified ownerGames: 153 Reviews: 16
Literally a waste of time (and money)
Solasta tries to be the new Neverwinter Nights, but fails miserably at it. I have big objections against companies that give you half products and expect you to buy a bunch of DLC to make the game whole, but as a big fan of DnD-based RPGs, I decided to give Solasta a chance. But it's literally trying to waste my time, on top of my money. Everything takes forever to do. Picking up loot or opening a chest. Inventory management. Identifying an item. Combat. Everything has slow, unskippable animations, making playing the game a tedious chore rather than an exciting adventure. The game has no redeeming quality that can make me forget that it's wasting my time. When I play an RPG like this, here's what I'm looking for: compelling story with meaningful choices and consequences; interesting characters (PCs and NPCs, and interesting doesn't mean they have blue hair); cool spells and skills; exciting loot/magic items; good combat mechanics that allow me to dispatch easy foes quickly, but think about a strategy for hard battles. Solasta has none of the above. The story and characters are flat, which I could forgive if the combat were great. But combat is mediocre at best, and mindnumbingly slow. Skills and spells are very few, and you'll end up using the same 5 spells over and over again. The loot that you find is pitiful. You can buy/craft a few interesting magic items, but you'll only have money/ingredients for a handful, you have to plan the whole playthrough around it (you need to become friends with the right faction), and you can't wear them anyway because everything interesting requires attunement, and each character can only attune 3 items. So half of your 12 item slots on each character will likely be empty even by the end of the campaign. Oh, and are you wanting to cast a new spell? Unless it's yet another fireball, tough luck: most other spells require concentration, which means that if you cast a new one, you lose the old one. And when will devs learn that a DnD game needs a party of 6, not 4. With 4 you have no choice: you need a wizard, cleric, and rogue, or you'll suffer greatly. The only choice is that instead of a fighter you can have a ranger or paladin. That's it. To be fair, a few good points: the attempt to bring a 3D environment is interesting, although I'm not sure it's worth the extra headache. The introduction of "non-combat" spells such as languages, flying, etc. is interesting, though it's not really used in the game.
Is this helpful to you?






























