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Solasta: Crown of the Magister

in library

4.1/5

( 434 Reviews )

4.1

434 Reviews

English & 5 more
Why buy on GOG.COM?
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Solasta: Crown of the Magister
Description
True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for! Solasta: Crown of the Mag...
Critics reviews
56 %
Recommend
PC Gamer
70/100
RPG Fan
78%
God is a Geek
8.5/10
User reviews

4.1/5

( 434 Reviews )

4.1

434 Reviews

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Product details
2020, Tactical Adventures, ...
System requirements
Windows 7 / 8.1 / 10, AMD FX 4300 / Intel Core i5-3570K, 8 GB RAM, Radeon R9 285 / GeForce GTX 950...
DLCs
Solasta: Crown of the Magister - Supporter Pack, Solasta: Crown of the Magister - Palace of Ice, Sol...
Time to beat
39 hMain
48 h Main + Sides
71.5 h Completionist
49 h All Styles
Description

True to the Tabletop

Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!



Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!


Free Content Update with the release of Lost Valley

  • Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
  • Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
  • Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
  • Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
  • New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!



Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.

Bring the authentic Tabletop gaming experience to your PC!

Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.​


In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.​

You make the choices, dice decide your destiny.

Key Features:

  • An Epic Team Adventure
    Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.

    Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.

  • Discover a Mysterious & Dynamic World
    Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.

    Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.

  • Prepare to Think in Three Dimensions
    The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.

    Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.

  • Dungeon Maker
    In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.

    Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!

Solasta Free Content Update with the release of Primal Calling

To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!

  • Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
  • Scars and Facial Paints customization options in character creation
  • Tired of playing through the tutorial? You can now skip it!
  • Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
  • New Town Exterior & Town Interior Environments for the Dungeon Maker
  • New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!

© 2020 Tactical Adventures. All Rights Reserved. All content is the property of Tactical Adventures protected under copyright or trademark laws. “Solasta”, “Solasta: Crown of the Magister” & “Tactical Adventures” are trademarks of Tactical Adventures.

Popular achievements
Goodies
Contents
Standard Edition
Lightbringers Edition
4x Special Dice
3x Dice with special FX
Weapon Concept Art
Key Art
Enviromental Concept Art
Badlands Research
Crown of the Magister Concept Art
Lost Valley Concept Art
Monsters Concept Art
Palace of Ice Concept Art
System requirements
Minimum system requirements:
Why buy on GOG.COM?
DRM FREE. No activation or online connection required to play.
Safety and satisfaction. Stellar support 24/7 and full refunds up to 30 days.
Time to beat
39 hMain
48 h Main + Sides
71.5 h Completionist
49 h All Styles
Game details
Works on:
Windows (7, 8, 10, 11)
Release date:
{{'2020-12-14T00:00:00+02:00' | date: 'longDate' : ' +0200 ' }}
Size:
25.7 GB

Game features

Languages
English
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Deutsch
audio
text
français
audio
text
Português do Brasil
audio
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русский
audio
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中文(简体)
audio
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User reviews

Posted on: October 19, 2025

oghin

Verified owner

Games: 153 Reviews: 16

Literally a waste of time (and money)

Solasta tries to be the new Neverwinter Nights, but fails miserably at it. I have big objections against companies that give you half products and expect you to buy a bunch of DLC to make the game whole, but as a big fan of DnD-based RPGs, I decided to give Solasta a chance. But it's literally trying to waste my time, on top of my money. Everything takes forever to do. Picking up loot or opening a chest. Inventory management. Identifying an item. Combat. Everything has slow, unskippable animations, making playing the game a tedious chore rather than an exciting adventure. The game has no redeeming quality that can make me forget that it's wasting my time. When I play an RPG like this, here's what I'm looking for: compelling story with meaningful choices and consequences; interesting characters (PCs and NPCs, and interesting doesn't mean they have blue hair); cool spells and skills; exciting loot/magic items; good combat mechanics that allow me to dispatch easy foes quickly, but think about a strategy for hard battles. Solasta has none of the above. The story and characters are flat, which I could forgive if the combat were great. But combat is mediocre at best, and mindnumbingly slow. Skills and spells are very few, and you'll end up using the same 5 spells over and over again. The loot that you find is pitiful. You can buy/craft a few interesting magic items, but you'll only have money/ingredients for a handful, you have to plan the whole playthrough around it (you need to become friends with the right faction), and you can't wear them anyway because everything interesting requires attunement, and each character can only attune 3 items. So half of your 12 item slots on each character will likely be empty even by the end of the campaign. Oh, and are you wanting to cast a new spell? Unless it's yet another fireball, tough luck: most other spells require concentration, which means that if you cast a new one, you lose the old one. And when will devs learn that a DnD game needs a party of 6, not 4. With 4 you have no choice: you need a wizard, cleric, and rogue, or you'll suffer greatly. The only choice is that instead of a fighter you can have a ranger or paladin. That's it. To be fair, a few good points: the attempt to bring a 3D environment is interesting, although I'm not sure it's worth the extra headache. The introduction of "non-combat" spells such as languages, flying, etc. is interesting, though it's not really used in the game.


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Posted on: September 19, 2022

vincent2704

Verified owner

Games: 103 Reviews: 1

Great coop

I've bought this game after the cooperation was added to play with my friends. As a DnD 5e tabletop player I must say that it's almost exactly the same as DnD rules. I won't compare it to BG3 in opposition to others, because BG3 is still early access and I'll wait for the final game to release. Solasta's story is nice, not the best I've seen in my life but still this is engaging enough, getting better with time in Crown of the Magister and Lost Valley as well. The characters we created with friends were very sacrastic and cynical and we had lots of laughs with the dialogs - sometimes they are really great and there were moments where we couldn't wait to see another cutscene with our player characters. Compared to DnD rules though, I didn't notice the cover mechanics being implemented but maybe I didn't pay enough attention(?). When playing on the tabletop ruleset, the game is sometimes hard and forces you to think about your tactics. So far there are 12 levels only but both the Lost Valley and Crown of the Magister campaigns are still long enough. Really fun game. At this moment I have both campaigns completed with 88 hours of playtime and we are thinking to replay it another time with different characters. The great thing about this game is also the fact that if a player hosting the campaign has some DLCs, the other players do not have to, including the whole Lost Valley campaign. The soundtrack was a nice background, but I can't remember anything particular that wanted me to open youtube and find it after playing the game. Good, but nothing special. I'd give it 4,5 stars for its few flaws but it's not possible. I'm giving 5 because current 4,1 average is too low for this game in my opinion.


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Posted on: September 22, 2022

KetobaK

Verified owner

Games: 1623 Reviews: 56

D&D 5E at its finest

Currently is one of the best adaptations of 5E out there, I'm mean there are currently just 2 games adapting 5E, this one and Baldur's Gate 3 in development. But this one feels like a true session of TTRPG, at least on the combar side, the dice roll, the spells management, the movement, the story is pretty straight forward (thing they change a little bit on the second DLC) but it fits, its well presented and give you a motive to avance through the game, has some interesting art design with beautiful locations, a very robust character creation system with many options that will take you hours to decide between all the combinations (plus the new classes the DLC adds) and a great soundtrack. The base game is more focused on combat, I recommend it a lot, the DLC expand what the game offer and I recommend to purchase them too. Great game and looking forward for what it's coming next!


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Posted on: October 6, 2022

Futzojin

Verified owner

Games: 16 Reviews: 1

From a long time D&D and RPGs player

Played 70 hours in multiplayer and i'm very happy with two thnings: first, the d&d mood is perfectly integrated in the game and second, developers decided to add co-op. I think every d&d based game should be co-op, that's how it's meant to be., so nice work. The only things i would change is the possibility to multiclass (not an option for now) and the level cap i think can be higher maybe extending the content or creating a campaign DLC. Easily recommended for any BGlike fan, really enjoyable!


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Posted on: July 14, 2024

danatblair

Verified owner

Games: 2246 Reviews: 9

Spiritual Icewind Dale Sucessor

While the obvious comparison on the market comparison may seem like Baldur's Gate 3, really Solasta shares more of its mechanical DNA with Ice Wind Dale. It's a tactical dungeon crawl simulator where you construct your entire party to venture through a linear story. It's not as expensive as BG3, but Icewind Dale was always relatively linear compared to it's infinity engine cousins. Solasta is made by a smaller team and the slight lack of polish does reflect the more limited resources at their disposal. Still, it's an excellent adaptation of the 5e tabletop rules that does most things I want it to do. If a sequel is made I'd like to see some additional features like multi-classing. I'd also expect a sequel to be able to start with more classes and races than the standard edition of this game. I understand that a smaller team needs to break the tasks up to keep themselves funded. However, doing a sequel and keeping the exact same drip feed of basic game features split between the packs would feel exploitative. They've already developed their subclasses and races. They've already programmed in the classes. If they make a sequel I'd want more content initially with any dlc packs covering content new to the setting.


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