True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Mag...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Free Content Update with the release of Lost Valley
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
I really enjoyed -- nice pacing and story development.
You can form your own party of up to four characters and there's a fair amount of variability on classes, abilities, looks, etc. The story was totally fine -- nothing off the charts creative, but that's hard to do these days with the number of CRPG games bouncing around. And the political element is a nice inclusion.
UI is terrific -- very intuitive and easy to grasp, can't praise it enough. Also loved how closely the game hewed to the D&D world which really made learning and playing the game a lot of fun and easy to learn. And the final battle added a great twist, imho.
There aren't any major flaws. Allowing character editing -- if possible -- would be a big plus, Ditto with editing armor and weapons. Voice packs and character head choices are a bit limited, but Solasta is not a big budget production so no complaints.
Finally, I love how upfront and honest the developers are regarding their product (check Reddit). It was great to see a post where a developer wrote (about Lost Valley) basically "we realize where our game did not turn out where we wanted it to, but we needed to operate within some financial and time constraints."
Be sure to add the Unfinished Business mod to the game and give Tac Ad kudos. Between the very solid Solasta framework and their commitment to their product, they should be doing some great work going forward!
It's a game by a small studio, and it shows. If you care about graphics, VA, effects, and overall polish, you can take another half a star off. It's not BG3-level by any stretch - neither the writing nor the presentation come close.
It is, however, a fun DnD dungeon crawler romp, with good implementation of the game mechanics and tactical gameplay. Has a surprisingly lively mod community and good mods/fanmade campaigns.
Worth it in my opinion, very much worth it at a discount.
I've bought this game after the cooperation was added to play with my friends. As a DnD 5e tabletop player I must say that it's almost exactly the same as DnD rules. I won't compare it to BG3 in opposition to others, because BG3 is still early access and I'll wait for the final game to release.
Solasta's story is nice, not the best I've seen in my life but still this is engaging enough, getting better with time in Crown of the Magister and Lost Valley as well.
The characters we created with friends were very sacrastic and cynical and we had lots of laughs with the dialogs - sometimes they are really great and there were moments where we couldn't wait to see another cutscene with our player characters.
Compared to DnD rules though, I didn't notice the cover mechanics being implemented but maybe I didn't pay enough attention(?). When playing on the tabletop ruleset, the game is sometimes hard and forces you to think about your tactics. So far there are 12 levels only but both the Lost Valley and Crown of the Magister campaigns are still long enough. Really fun game.
At this moment I have both campaigns completed with 88 hours of playtime and we are thinking to replay it another time with different characters. The great thing about this game is also the fact that if a player hosting the campaign has some DLCs, the other players do not have to, including the whole Lost Valley campaign.
The soundtrack was a nice background, but I can't remember anything particular that wanted me to open youtube and find it after playing the game. Good, but nothing special.
I'd give it 4,5 stars for its few flaws but it's not possible. I'm giving 5 because current 4,1 average is too low for this game in my opinion.
Currently is one of the best adaptations of 5E out there, I'm mean there are currently just 2 games adapting 5E, this one and Baldur's Gate 3 in development.
But this one feels like a true session of TTRPG, at least on the combar side, the dice roll, the spells management, the movement, the story is pretty straight forward (thing they change a little bit on the second DLC) but it fits, its well presented and give you a motive to avance through the game, has some interesting art design with beautiful locations, a very robust character creation system with many options that will take you hours to decide between all the combinations (plus the new classes the DLC adds) and a great soundtrack.
The base game is more focused on combat, I recommend it a lot, the DLC expand what the game offer and I recommend to purchase them too. Great game and looking forward for what it's coming next!
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