True to the TabletopWizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Mag...
Wizards of the Coast granted Tactical Adventures a license to use the Dungeons and Dragons SRD 5.1 Ruleset, further anchoring our will to make the most faithful video game adaptation with the Tabletop Ruleset and craft the game you are hoping for!
Solasta: Crown of the Magister brings back the thrill, tactics, and deep storytelling of tabletop games. As you play, you'll feel yourself reaching for your dice and miniatures. It's time to dive into the world of Solasta. Roll for initiative!
Free Content Update with the release of Lost Valley
Online Multiplayer Co-op is now available: Compatible with both official CotM & Lost Valley campaigns, Primal Calling content as well as Custom Campaigns made with the Dungeon Maker!
Spellcasting Chants: Your spellcasters are no longer mute when casting spells, and we’ve added an additional spellcasting animation to boot! (you can turn off chants in the option menu)
Crafting Feats: Tired of having to pick specific background in order to craft potions and magic items? We’ve added two feats to solve that problem!
Surprise System Overhaul: Now more faithful to the tabletop rules with individual perception checks for each surprised enemy, making fights more even!
New Quest, Dialog & Custom Loot Table Systems added to the Dungeon Maker, helping creators to make even better and Custom Campaigns!
Created and written by lifelong fans of Pen & Paper RPGs, comes Solasta: Crown of the Magister.
Bring the authentic Tabletop gaming experience to your PC!
Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field. Set yourself up for the finishing strike and possibly roll a natural 20 at that key moment of battle.
In Solasta, you take control of four heroes, each with unique skills that complement one another. Every hero expresses themselves in the adventure, making each action and dialog choice a dynamic part to the story. Players will create their heroes just as they would in a pen-and-paper game by choosing their race, class, personality and rolling for their stats.
You make the choices, dice decide your destiny.
Key Features:
An Epic Team Adventure
Discover the shattered world of Solasta: explore ruins and dungeons for legendary treasures, learn the truth of an age-old cataclysm - and stop it from happening again.
Create your very own party of adventurers with our Character Creation Tool in the classic tabletop RPG tradition. Breathe life into your heroes, and see their personalities reflected in their dialogue. Tailor your squad to your preferred strategy and maximize your party's abilities. The choice is yours.
Discover a Mysterious & Dynamic World
Delve into long forgotten dungeons to unearth ancient artifacts, but stay watchful of light and darkness: many dangers hide in the dark, but a light can attract monsters. Some enemies have darkvision, some may flee from your torch... Successful adventurers will learn to use it to their advantage.
Fight monsters in squad-level, turn-based, tactical combat. Solasta's dynamic environment offers some interesting tactical options. Bridges can collapse, leaving enemies stranded and vulnerable. Walls and columns can be pushed over - on top of your foes, if you do it right. The world is your playground.
Prepare to Think in Three Dimensions
The dungeons in Solasta are more than flat game-boards. Climb, jump, or fly around obstacles. Evade or surprise foes from above or below. Push them into chasms or drop things on their heads. Position yourself on high grounds to start the fight with an advantage.
Size also matters. Escape through narrow passages where bigger enemies won't fit and crawl through tunnels to find secret areas. Take advantage of the environment to find cover suited to your own size. Watch out, though - the monsters are also thinking vertically.
Dungeon Maker
In Solasta, the adventure does not stop after the campaign is over. Unleash your creativity and craft your own dungeons to play and share with friends with the snap of a finger using the in-game Dungeon Maker! From the room layout, monster composition and treasure the party will find – down to the decoration and lighting of each room or the music track playing – everything is decided by you.
Note that the Dungeon Maker is a work in progress and will keep being improved as time goes by, so look forward to more Dungeon Maker features in the future!
Solasta Free Content Update with the release of Primal Calling
To celebrate the release of the Primal Calling DLC, we're releasing a free content update for all our players - including a much anticipated higher level cap!
Level cap increased from level 10 to level 12, unlocking new class features as well as level 6 spells
Scars and Facial Paints customization options in character creation
Tired of playing through the tutorial? You can now skip it!
Rebalanced (harder!) fight at the end of the campaign - prepare for a challenge!
New Town Exterior & Town Interior Environments for the Dungeon Maker
New Campaign Creator Feature, allowing custom dungeons to be bundled together into a campaign with custom monsters, custom NPCs & merchants and custom items!
I really enjoyed -- nice pacing and story development.
You can form your own party of up to four characters and there's a fair amount of variability on classes, abilities, looks, etc. The story was totally fine -- nothing off the charts creative, but that's hard to do these days with the number of CRPG games bouncing around. And the political element is a nice inclusion.
UI is terrific -- very intuitive and easy to grasp, can't praise it enough. Also loved how closely the game hewed to the D&D world which really made learning and playing the game a lot of fun and easy to learn. And the final battle added a great twist, imho.
There aren't any major flaws. Allowing character editing -- if possible -- would be a big plus, Ditto with editing armor and weapons. Voice packs and character head choices are a bit limited, but Solasta is not a big budget production so no complaints.
Finally, I love how upfront and honest the developers are regarding their product (check Reddit). It was great to see a post where a developer wrote (about Lost Valley) basically "we realize where our game did not turn out where we wanted it to, but we needed to operate within some financial and time constraints."
Be sure to add the Unfinished Business mod to the game and give Tac Ad kudos. Between the very solid Solasta framework and their commitment to their product, they should be doing some great work going forward!
It's a game by a small studio, and it shows. If you care about graphics, VA, effects, and overall polish, you can take another half a star off. It's not BG3-level by any stretch - neither the writing nor the presentation come close.
It is, however, a fun DnD dungeon crawler romp, with good implementation of the game mechanics and tactical gameplay. Has a surprisingly lively mod community and good mods/fanmade campaigns.
Worth it in my opinion, very much worth it at a discount.
I am very disappointed, but glad I DLed it elsewhere to test before paying for it and all the DLCs. I love isometric tactical combat, I love DnD conversions, I love role-play, I really, really dislike platform games, and I hate puzzles. This game is all platform and puzzles because without solving the puzzles and without jumping around like a frog on a hot skillet, you don't get to progress . . . and heaven forbid if you actually get into a fight, and one of your characters dies, it's game over. Even if one of the NPCs that happen to be tagging along dies, it's game over. Not, you failed the mission, but GAME OVER. A little news flash here for the Developers: low level DnD characters die a LOT but the story always goes on.
I really, really wanted to like this game. Character generation was fun. Combat was fun. Nothing else was fun.
I don't hate this game and honestly I would like to keep playing and maybe even finish it, but there are a lot of little things that I dislike about it that add up. I can say that it's worth playing but only to try it out. It's likely that a lot of the things that bug me will bug you too.
For example, it feels like animations and such take too long to complete. This game does not feel fluid in the slightest. I dislike the UI and the inventory system. The voice acting is horrendous (but I am grateful that it's there) and the writing is almost as bad. The game just feels awkward, like it lacks a large amount of polish and sophistication. I think the majority of this sensation comes from the weird, janky animations. My druid had a glitch in her armor that made it twitch and convulse during cutscenes. I was relieved to replace that armor.
I also dislike how my party can fail skill checks for plot and lore things. I dislike being kept in the dark as a player. I want to immerse myself in your cool, interesting world that you've crafted. Don't gate-keep me on a bad dice roll.
I also dislike how much liberty the game takes in what characters say and who says it. It's not exactly a roleplaying game if I have no control over how my characters behave in conversation.
What I am enjoying so far is the story. I'd like to see what happens, even if sometimes I feel like I'm in a fever dream. I also think the level and environment design is top notch, even if some areas feel a bit too empty and dead.
I do think BG3 is better but of course it is. It's like comparing glass to a diamond, of course they're not even in the same league as each other. All I can say is... it's worth trying for yourself, it's not complete garbage, but I can't say it's the best game I've ever played.
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