Posted on: February 4, 2024

Ravise
Verified ownerGames: 222 Reviews: 52
Think again why you would play this
Okay, the story is 110% see through, the faces are horribly plastic, acting is not really brilliant. Who cares? SGW3 fixed most of my issues with the series, that being (without any particular order): * Not being able to find your own way to the level. Fixed by making the world open that offers some obstacles, some opportunities and some new mechanics. * Silly FPS parts. Fixed by introducng _some_ close combat action, though most of the time you can limit such to the minimum. * "You and what army?". Being alone is no fun, working in pair with your spotter works better. Fixed by: you have a drone that works as your spotter. Open world brings in some design choices unknown to follow-the-line games. I wasn't fond of having to pay for my weapons and ammo, but I hadn't run into serious troubles with resources and money, so this one is a "feel" rather than a "fact". But you have bigger freedom with choosing your arms, so there are advantages. Oh, and your stuff needs maintenance and fixing too, even on mission. There is a lot more content in the game - freeing prisoners, exploring places, climbing challenges, drone navigation... but saving your progress is not possible from like the menu, but is connected only to some game actions - such as ending a mission. And if you die, you get resurrected on a pre-compiled save location, with not much state being carried on. I am not a fan of this, but... you can just not die, eh? There are new mechanics: enemy being alerted, mortars, hiding in trash cans, cameras and "hacking", interrogation - and three skill trees for a sniper, ghost or warrior, so there is even replay value for the (open quotes) story (close quotes) if you're into that sort of things. If you know what you're getting into, even full price is not really that expensive (somewhere between 1-2€ per hour in game), and if you're still unsure, buying at sale price of 4€ will make feel you like a thief later.
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