Can You Get Home In Time For Tea?
Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.
Sir is a st...
Sir, You Are Being Hunted is a procedurally-generated British horror in which tweed-wearing robots hunt you for sport. Roam the landscape, scavenge for food, hide breathlessly in the undergrowth, flee in terror, and even fight back with stolen weapons.
Sir is a stealth and survival game unlike any other.
Sir, You Are Being Hunted is set on a mysterious archipelago generated by you, and unique for each game. You can define your own islands, each one created in moments by our rather clever British Countryside Generator. These islands are then populated by a raving aristocracy of murderous robots, their robot hounds, and worse. Your job is simply to survive.
Search the islands for a means to get home, or die trying. You're not entirely alone, though: The disembodied voice of Walters, your butler, will help you and offer advice.
Play as Sir or Madam in a sandbox world that offers infinite replayability.
Match wits with a powerful, brutal AI that gets tougher as you play.
Immerse yourself in relentless Britishness as you drink tea and eat biscuits while outwitting gentrified aristocratic robots and their hounds.
Found this far to stealth heavy for my liking. Avoiding combat was really the safest bet. A short quirky survival game that had great potential, but ultimately felt under developed. It was fun for a few runs until I beat the game, but replay value was and is lacking due to lack of content.
Played for quite a while - then retried after full release.
Nice atmosphere. Nice robots. Nice rain. Nice desolate heath. Enjoyed my time with it, just the longer that one spends in the world the emptier is seems. It's a cycle of seek, sneak, return, repeat. Needs more - something - to full it out even if it's only hide-aways to store stuff or stay until the right time of day to seek and sneak. Maybe a neutral NPCs or two with back stories?
Got on special and had a fun few hours before the meh set in.
This game is different every time you play it. It is purely sneak survival horror. It is not a FPS where you just blast robots. You have very limited ammo if any at all. Your best bet is just to avoid everyone. If this style is not to your liking, this is not the game for you. You are the one being hunted here... Until you equip yourself to turn the tables...
Best part is the procedural generation. There are 5 island types, and 5 islands. You can set each island up as say rural, or industrial for example at the start of the game, and then it will use procedural generation to create that island so you never know where locations or towns or anything is going to be on start. If you don't like your starting island, regenerate it. Problem solved.
Anyway, I have beaten this game and it was good fun. I started a new play through last night, and having fun once more.
Tip for newbs... Don't bother with the artifact pieces initially. Go find a weapon, preferably an axe. Loot every house you can find. You will quickly gain what you need to survive. Then go look for pieces of the artifact. The reason I say this? The game will get progressively harder the more pieces you find. Why? The robots will put ever more resources against you to prevent you from escaping the closer you are to escaping.
seriously, how much more classy can it get?
This is also the reason why I bought the game on a whim, and I do not regret it.
I played about 4 hours so far, so this is an early review. Other people mentioned the graphics already. I personally like them - for everything else, check the screenshots.
Where this game truly shines is the atmosphere. You get some real suspense hiding (or running) from a bunch of robots with shotguns that really hunt you like an animal. It's a surreal experience, to say the least.
And finally, the satisfaction of finding a revolver (almost out of ammo of course), but finally being able to blow at least one of the bloody smug bastards' heads off. Carefully, you plant an alarm clock and hide nearby while it starts ticking towards the chime, aiming the revolver. You only got this one shot - make it count!
Did I mention this game has a lot of style, not only visually? :-)
The only reason I do not give it 5 stars is that it gets a bit repetitive. Then again I have not seen all of it. For example, I just found an intriguing machine I do not know what to do with yet (because I got shot in the head shortly after).
Some people will complain about only being able to save at certain spots. However, after thinking it over, it adds to the suspense. What you do counts, since you cannot easily save the game every other moment.
The idea is great, you are being hunted as the title says. The problem is the whole idea doesn't hold up very well over the long course of the game. I'm sure they had good reason to spread the game over 5 islands but doing the same thing over and over gets boring quickly.
With no crafting system, there's no way to set up Rube Goldberg traps or build weapons to defend yourself from the robots. I was disappointed to see that I can't put spices on dubious food to make it palateable. I can only pick up items from houses or barrels but I can't pick up a rock I see laying on the ground. There are few things to use that distract the robots from their patrol area and once you run out you're screwed.
The robot AI is relentless until they break line of sight with you and then they can be easy to evade. Just don't be too aggressive or reckless and you'll be fine.
I do enjoy this game but it just falls short in so many ways that keep it from earning that 4th star. Consider it a strong 3 stars.
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