Posted on: January 12, 2015

bigsilverhotdog
Verified ownerGames: Reviews: 23
Looks great, contains almost nothing.
The graphics, sounds, premise, and idea behind SYABH are all top notch, but the gameplay itself is simply lacking in every way and makes the overall experience an exercise in frustration, tedium, and futility. It's a great looking concept that quickly proves itself a terrible game. First, the entire concept of procedurally generated survival stealth is backwards and counter-intuitive in SYABH because exploring bland and unpopulated random landscapes simply isn't interesting when there's nothing else to do. Movement is agonizingly slow. You can't build, you can't craft, you can't make a base, you can't carry many supplies, most supplies are worthless junk that serves no purpose, and as many others have mentioned the lack of 'save anywhere' forces you to stick to the well-traveled path and not stray too far. Again, counter-intuitive for a game that claims to focus on ambience and exploration. The robots are not scary and they aren't even dangerous unless you mod the game to make it harder. Except for making a fire to cook the odd animal carcass I literally can't think of anything else to do in this game outside of the main "collect objects and return them" quest except avoid robots, ambush robots, or distract robots, and these things are interesting for exactly 10 minutes. After only 10 minutes I was excited with the atmosphere and the potential of the game. After only 30 minutes I was absolutely bored to tears and on the verge of uninstalling the game. After researching online and figuring out that, no, there really is nothing else to do in the game except run around and avoid the dumb-as-bricks random robots while mule-packing the stupid monument pieces from all over the map, I did uninstall. I can't believe any praise this game receives for it's gameplay -- it certainly did not come from gamers. It looks great in videos and screenshots, but looking at them is literally more fun than playing the game.
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