Posted on: June 24, 2016

Agent256
Games: Reviews: 1
Content
I usually dont write rewievs but in this case i just want to point out that the same company that needed 6 months to fix a really annoying issues about weapon sounds not being played (https://www.gog.com/forum/sins_of_a_solar_empire_rebellion/weapon_firing_soundnot_being_played), wasnt able to synch the game version with the steam version (steam was ahead and thus we couldnt play with friends that had the game on steam) and also dindt give us the opportunity do downgrade our version for mod support, wants 5.59$ for 'content' other companies would give away for free. However if 12 maps and 'gameplay changes' that are almost as lackluster as in the stella phenomena dlc interest you, you should first go through a more or less detailed list of so called 'additions' to the game (https://www.gog.com/forum/sins_of_a_solar_empire_rebellion/changelog), where you can see that the DLC basically adds nothing to the game - or at least nothing that mods already added. Interesting by the way that they needed 6 months to release Version 1.84 ans 3 days to release 1.85 which "Added Outlaw Sectors DLC support". We are talking here about a 5.59$ dlc for a game that was released 2008(!). The gamemechanics are set and are - in my opinion - not flexible enought to add a new layer of depth to the game with those few additions. I guess everything what could be done in this regard was (very well) done in Entrenchment and Rebellion. Until they programm an addon that is worth the name, give future micro-dlcs to buyers of the complete edition for free or at least release those dlcs in a complete edition, i will call this business model a rip off. This is also a good way to damage the reputation of old (or in case of the DLC business model of GalCiv III and Ashes of Singularity also new) games.
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