Discover the legacy and embark on the journey to Amerzone.
Wishlist now!
From the creator of Syberia 1, Syberia 2, experience Benoit Sokal's fifth game.
At the base of a cliff on Sagorah Island, 82 year-old American billionaire Walter Jones is found dead next to his life's work; a massive Ar...
Discover the legacy and embark on the journey to Amerzone.
Wishlist now!
From the creator of Syberia 1, Syberia 2, experience Benoit Sokal's fifth game.
At the base of a cliff on Sagorah Island, 82 year-old American billionaire Walter Jones is found dead next to his life's work; a massive Art Deco tower he had dreamed would become an elite getaway for international jet-setters. The only clues found at the scene include his wheelchair, abandoned at the edge of the cliff, and multiple scratches on his face. One of these scratches appears to have been made by a woman. Ten people were present on the island at the time of his death, among them the heirs to his vast fortune and legacy. Was his death an accident or murder?
Players assume the role of Jack Norm, a federal agent turned private dectective, who is taking a break in the atolls of the Indian Ocean when an old friend requests his assistance with the case. Jack has just three days to complete 10 gameplay missions, collecting valuable clues and storing evidence in his PPA (Personal Police Assistant). He will interrogate each of the 10 unusual suspects, using his keen deduction skills to determine who among them may have the most to gain from Walter Jones's death.
KEY POINTS:
An engaging and innovative game.
Choose between two styles of gameplay to carry out your quest: Time Mode or Adventure Mode
Another classic adventure game by French author Benoît Sokal
Interrogate each of the 10 unusual suspects, using your keen deduction skills to determine who among them may have the most to gain from Walter Jones's death.
I was surprised at how patient I was with this crime drama and loved how the story unfolded. It may have been due to the impressive architecture that was Walter Jones' tower or the believable character interactions. Either way, the game is realistically beatable without cheats if you pay close attention to detail. I really enjoyed the development of the characters and appreciate the logic involved in unraveling the mystery.
This is another point and click adventure that has a lot of things going for it (style, writing, voice acting, music, atmosphere...) but is so heavily flawed in gameplay it will often leave you frustrated.
There are two main issues. Firstly, it lacks any variety in locations and there is basically just a huge hotel with the same looking areas and its surrounding. Secondly, you cant quick travel but have to walk/run all the way to your destination.
It might not look that terrible on paper but both of these flaws together make the gameplay very monotone and extremely annoying if you miss some clue. You can spend hours just running in circles in search for a clue/item and when you finally find it you will possibly have to run around the whole map again, find all the NPCs and confront them with what you found.
It is just tedious and the game becomes more and more boring and dull instead of becoming more and more exciting. I would recommend it only to hardcore adventure players mostly because the story is not really that interesting that it would force a casual player to overlook its big gameplay issues and finish the game. I personally had enough of it somewhere in the middle.
Interesting mystery and beautiful scenes. Has that Syberia feel but with more mystery and clue-finding. Voice acting is fairly solid. Doesn't take too long to complete.
The world is quite large when you begin, and you will do a lot of running back and forth from place to place.(though it's a beautiful backdrop). However, as the game progresses, your world gets smaller and smaller, making it easier to find people and get places.
The worst part of this game was the amount of dialogue and repeated questions. I suppose it's like a real investigation, where you have to listen to long accounts of each suspect, but it makes the game slow and tedious. It would be better if the topics of conversation were more limited - not every charatcer needs to weigh in on every single clue!
You have to look for clues very carefully and it's easy to do things out of order but for the most part it makes sense. There aren't many puzzles, and they are on the easy side compared to games like Syberia.
I loved how when you loaded a game, it would give a quick recap of what you learned so far - really helpful since there's a lot going on in the story.
One thing that was annoying is that many of the characters look the same - most of the men have brown hair and are wearing yellow-beige suits. It was confusing sometimes. One guy looks a LOT like Fred Armisen.
Overall pretty good game, doesn't take too long. I think it would be quite intense to play the timed version.
I could not even get out of the first area as it said I could not climb the ladder until I transmitted my conclusions? It gave no indication how and why would I need to wait to leave the beach before doing this? The acting is dry and stale and done with no emotion and after 20 minutes I was fed up with the doldrums, the crazy electronic device that "helped" but did nothing and another story by Benoit Sokai that took a wrong turn at the beginning.
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