Posted on: November 22, 2017

MikhailZaitsev
Verified ownerGames: 503 Reviews: 16
Outstanding physics, great combat system
5/5 - Time destroyer I'm basing this review on my memory of this game as I played back when it was new. Though it definitely was a time destroyer anyway. And it probably still is, since I haven't seen any of this game's unique features in any other game. One such feature is its physics simulation, specifically destruction physics. The engine utilizes the turn-based nature of the gameplay to take its sweet time computing every explosion or a bullet hit in unprecedented amount of detail. You can literally destroy every building brick by brick. Literally brick by brick. When you compromise structural integrity of a part of a building, that part will collapse in a way that follows the detailed physics model. So you'll have to be careful with explosives and powerful weapons in shoddy buildings. When a grenade explodes, the shock wave and the destruction it causes propagates with a finite speed, so the order and the way things get destroyed by an explosion is determined by a physical simulation also, which may one day determine the life or death of one of your characters. Another unique feature is it interrupt mechanic. The combat is turn-based with action points, as is standard for TBS/RPG. Suppose it's guy's A turn. He moves and gets into the line of sight (and fire) of a guy B before A could notice B. If B has AP left and the initiatives roll favorably, A gets stopped in the exact state he was at the moment and B gets to spend his APs. What it means, for example, is that you can't get out of cover, shoot at the enemy and get back in cover safely before your turn is over, like you do in most other TBS. When you get your guy out of cover, he may get interrupted and being shot at. This mechanic also solves many other similar time warping problems of turn based combat. Also, great RPG system, weapon variety, good combat system in general, the ability to hear (and shoot) characters through walls, knock down, critical injury system (hearing loss, etc). I'm out of characters.
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