Sail the Caribbean, marauding all on the high seas, or ally your ship and crew as a privateer in search of riches - the life you choose is up to you. Face dogged enemies, raid unsuspecting villages, woo fair maidens, avoid capture or dig for buried treasure. Discover what it takes to become one of t...
Sail the Caribbean, marauding all on the high seas, or ally your ship and crew as a privateer in search of riches - the life you choose is up to you. Face dogged enemies, raid unsuspecting villages, woo fair maidens, avoid capture or dig for buried treasure. Discover what it takes to become one of the most famous pirates in history!
I bought this game without any question will it be good or not. Firs installment of this game I played was back on Commodore 64 and I tried pretty much every Pirates game that evolved after that.
I think that end result of it couldn't get better. Graphics are just in that sweet spot where game won't look outdated, colorful enough to keep the atmosphere light and yet packed with action to the point where you don't get bored. Everything is fluid and self-explanatory.
Game which will most certainly make you come back to it over and over and over and over... When I retire in 30-40 years that will only mean I will play this game even more often than now. I love it.
I played the hell out of this game during my teens when, as a result of my discovering the Monkey Island series, I had an infatuation with the Golden Age of Piracy in the Caribbean. In short, this game delivers you the ultimate fantasy in being an up-and-coming pirate (though there's no insult swordfighting and a distinctive lack of rubber chickens with a pulley in the middle).
Basically, anything a fanciful Errol Flynn-type would get up to, this game offers. Everything from sailing around and boarding merchant ships, 'legalising' your piracy by playing politics with the various nation-states active in the area, being chased by real-life infamous pirates after you've nicked their buried treasure, sacking trading ports through RTS-style sieges, discovering lost Aztec cities, wooing some governor's daughter... it's all there in fun minigames that, though arguably lacking in depth, are well-designed and consistent.
The adjustable difficulty makes for a nice challenge, as your goal is to retire as a successful pirate with as much booty you can. Playing on higher difficulty nets you a larger portion of all your earnings, but also significantly increase the chances of you being slaughtered by enemy ships or being marooned after your crew decides it's time for mutiny.
All in all: great little game with a lot of replay value and appeal for all ages. Definite recommend.
I have a little ritual I do on GOG.com now and again.
I'll be browsing the store looking for something new to play, when I'll see the phrase "Sid Meier's Pirates" stare back at me.
Every time, despite knowing the end result, I'll click on it.
I'll take in the simplistic EGA-ish graphics in the screenshots and sigh. Not today... not today.
Now, I'm no graphics prude. I can handle EGA sprites and esoteric hotkey control schemes. But the older entry is simply not the Sid Meier's Pirates I've been waiting for.
Thanks, GOG... and it's about damn time.
This is an excellent remake/update to the original Pirates!, which I used to play endlessly on Commodore 64 as a kid. Read this review with that in mind, especially if you're like me and somehow spent the last 13 or so years under a rock and failed to get this game.
Often what happens with remakes that are separated from the original by decades is that while the graphics are shiny, the soul is lost. Fortunately, this is not the case with Pirates!. The back story and the way to move up and ahead remain unchanged, which is good news. There are some added features, like special items, specialist crew members, which make the game better. Personally, I really like the addition of the dancing mini-game - although I must say I had a hard time mastering it and would have evaluated it quite differently, had I been writing this review much earlier. It really fleshes out this aspect of the game.
One thing I really loved in the game is the introduction of health. In the C64 version, the game simply ended after about ten years on the seas. When one had played it through the 20th time, one basically knew when this would come of course. In this version your character ages, suffers wounds and deprivation if in gaol or stranded on deserted island, and his health deteriorates as a result. Thus, if you play really well, avoid being struck or defeated in combat, buy the herbs that keep the sickness away, you may extend the game but sooner or later age will catch up with you and force you to retire.
All in all, this is an outstanding game, which I replayed many-many times. Go, get it, and make the Caribbean tremble!
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