Posted on: May 8, 2013

FrederikusRexus
Verified ownerGames: 172 Reviews: 3
Wine+/Addon+ = :)
Works fine with wine ;) and Alien Crossfire is included: perfect!
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Sid Meier's Alpha Centauri™ Planetary Pack includes the original Alpha Centauri and the expansion, Alien Crossfire.
Mankind begins its most monumental task: the colonization of space. A crew of internationally renowned scientists and security strategists, with wide-ranging convictions and diverse ethics, embarks on a mission that will change the world. One Planet. Seven unique factions. Which will you lead? Each faction has its own agenda, each leader a final goal. You must play to each strength and exploit each hidden weakness in your quest to rule the future.
Key features:
Sid Meier's Alpha Centauri™ © 1999 Electronic Arts Inc.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
ACCEPTANCE OF END USER LICENSE AGREEMENT REQUIRED TO PLAY
Mac notice: The game is 32-bit only and will not work on macOS 10.15 and up.
Game length provided by HowLongToBeat
Posted on: May 8, 2013
FrederikusRexus
Verified ownerGames: 172 Reviews: 3
Wine+/Addon+ = :)
Works fine with wine ;) and Alien Crossfire is included: perfect!
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Posted on: May 25, 2013
sandaker
Verified ownerGames: 20 Reviews: 1
Played this since I was a kid
I've had to find this on disk through out the ages. I've even ordered it from the uk(i'm in us)... Mysteriously the disk would always break or disappear. My wife claimed no knowledge of what happened. Well no more will i be bound by that disk. Thanks GOG. Oh the game... awesome.
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Posted on: March 25, 2014
talos86
Verified ownerGames: 133 Reviews: 6
The Weirdest and Most Immersive Civ Game
The core "one more turn" addiction loop of Civ games is as strong as ever here. The thing that brings me back to this one over the others is the story and aesthetic. Simply put this game oozes personality. There's this dark weird vibe to the whole thing that you can feel right from the menu screen. I continue to be amazed at how much story this game manages to weave throughout itself. The Faction Leaders are a prime example of this. Usually in strategy games, leaders aren't much more than stats and gameplay bonuses. But in Alpha Centauri, they are actual characters with quirks, beliefs, and motivations. On top of that alot of intriguing sci-fi ideas and concepts that build a truly immersive world. No other Civ game has 'wormed' its way into my brain like this game.
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Posted on: June 9, 2016
kanachan
Verified ownerGames: 12 Reviews: 1
Memorable, but not amazing
I played this a lot when I was much, much younger, and for its time it was a pretty solid strategy game, and pretty memorable. It's similar to Civilization II in playstyle, with some enhancements. What it does really well: the setting. Even with the dated graphics, the cold, alien nature of the planet really shines through. The game is interspersed with narrated quotes from the various faction leaders, minor story characters, and famous philosophers, which paint a vivid picture of the environment of this distant world, the motivations of the factions, and the psychological stress of colonisation. Even the default names of the settlements you found, while rather cheeky, give each faction its own personality. This is the part of the game that really shines, even today. What it does not do well: The gameplay tends to be rather tedious. The game encourages you to expand relentlessly, building as many new bases as you can, and they all need to be given direction on what to build. Unlike Civ, where you would eventually run out of land, you can build on the water in this game. By the middle of the game, the beginning of every turn is a voice saying "drone riots" repeatedly for every single base you need to manage happiness in, and then managing 30+ production queues. You'll be managing a large number of terraformers to develop the land around all those cities. You can customise units, which seems really cool, until you realise the majority of potential units you can create are so expensive that they're not worth it, and you spend a lot of the mid-to-late game trying to find the best ways to clear your 63 unit design slots. All of the aforementioned can be automated, but the AI in this game is as dumb as a box of rocks in the choices it makes, so you need to do everything yourself to win on higher difficulties. Overall: the game is innovative and interesting, but maybe it should be called Sid Meier's Micromanagement Hell.
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Posted on: December 11, 2016
krachtm
Verified ownerGames: 538 Reviews: 18
Still one of the best
There's a reason that science fiction 4X games always get compared to SMAC and Master or Orion. While Master of Orion takes a "colonize the galaxy" approach, SMAC sticks to the tried-and-true Civilization format. In SMAC, you'll terraform the landscape, mine the planet's moons, and launch orbital death rays, but everything takes place on a single planet. The crazy thing about SMAC is how much control you have over everything. Don't like your starting continent? You can create rivers and change the local rainfall patterns by raising up mountains, giving you ample farmlands. Annoyed that someone else settled that great spot? Divert the river and steal all the moisture, leaving it a dry wasteland. Units are equally as configurable. Make an armored scout, or drop your tanks deep in enemy territory using orbital insertion. The sad thing is that a lot of these features come across as almost like an exploit because the computer-controlled players don't know how to use them. Still, it's amazingly fun to progress through the tech tree and unlock these gamebreaking technologies. You can also turn on blind research, which semi-randomizes your research and keeps things fresh. The writing is probably what most people will remember about SMAC, though. A 4X game with a plot? Yes, it's possible! Each of the leaders has their own agenda, and this agenda memorably plays out through the various cut scenes and technological advances. It's easy enough to ignore if you prefer, but once you read what you're actually doing to the rioters when you click a button to immediately quell a riot, you may feel icky enough that you let it play out next time. It's rare that a game is written well enough to do this.
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