You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure t...
You play Sanjuro Makabe, a Mobile Combat Armor (MCA) pilot and Commander in the UCA Security Force. The UCA was originally formed by three dominant megacorporations (Andra Biomechanics, Armacham Technology Corporation, and Shogo Industries). Originally intended as a joint venture that would ensure the continued profitability of the three organizations that founded it, the UCA is now independent, and the dominant military power in existence.
Your mission is to locate and assassinate a rebel leader known only as Gabriel. All of the action takes place either on the planet Cronus or on the spaceship Leviathan. The Leviathan is the flagship of the UCA and is commanded by Admiral Akkaraju. Cronus is the only known source of the biologically active material known as Kato, an incredibly powerful energy source essential to the process by which interstellar travel is possible.
Your deadly enemy is The Fallen, a fanatical terrorist group lead by the mysterious Gabriel, threatens the balance of power on Cronus, and ultimately, control of Kato. You will fight them on your feet or from within one of the different types of Mobile Combat Armor, a giant mech which can run, duck, strafe, swim or transform into an ultrafast hovertank.
You will know the true power of giant robots!
Anime-influenced graphics and gameplay design
Fight on foot or pilot a giant mech in both open and urban environments
An interesting storyline with two possible endings
GOG, one more time i see how you lie to us. You told us that you adapt all games in your library to modern systems. Where? I can't see it with this game. I buy old games in your store because i don't want to struggle, I just want to install the game and play it.
I wanted to like this game; I really did. Old-school FPS with giant robots, developed by the same guys who made FEAR and No One Lives Forever? Sign me the fuck up.
Unfortunately, it's just not very good. Enemy AI is *terrible*, to the point where they often will not notice if you shoot their partners right next to them, and they will never see you through a window. (The latter is an issue that even a game like Duke Nukem 3D, which came out two years earlier, didn't have.) At the same time, even the grunts with pistols and other small arms can easily kill you in a couple shots, meaning that quick-saving before every encounter is practically required. There is also almost no enemy variety; you'll face recolors of the same couple of models over and over.
Possibly worst of all is the presence of escort missions in a game where NPC AI barely functions. I had to go through one section half a dozen times because the character I was escorting kept glitching through an elevator that was the only way down. (I guess OSHA doesn't exist on Cronus.)
To the game's credit, the mecha sections are somewhat fun, and some of the weapon designs are unique. Also, some of the dialogue is pretty funny, although I had trouble telling whether the voice acting was bad on purpose or not. Overall, though, I came away feeling that Monolith ran out of time or money or both, and just released a half-assed version of the game so that they might get *something* out of it.
I picked this up as a blind buy, hoping to find a deep and powerful FPS shooter, something along the lines of Half-Life meets Robotech. What I got was a manic, if a bit cheap, run-of-the-mill FPS.
PRO: The weapons are plentiful, the combat switches from frantic shoot-em-all gameplay in the mechs to duck-and-cover while on foot, which is a nice change of pace. Some of the later puzzles start to get challenging, and there's no keycard crap to put up with. The voiceovers work quite well, and very little of it sounds forced.
CON: The story starts off good, but ends up becoming a confusing mess later on. The weapon drops are so plentiful you almost never have to worry about running out of ammo and being forced to go to melee mode. The enemy A.I. can turn from brain dead to genius at the drop of a hat, which makes the difficulty curve akin to a Six Flags rollercoaster. There's not much atmosphere, and the lack of a map can make things confusing in the later levels. The vehicle mode in your mech is near-useless. And the ending is a letdown.
FINAL SAY: If you're a fan of FPS games, mechs, and wants something new to sink a couple of hours into, this is the game to get. If you're new to the FPS scene, then it's best to start with something different.
If you try to run this on a modern instance of Windows, you'll find that for some reason your ClearType text settings will end up undone! Odd, to be sure.
After running the application, I noticed the text within my browser became particularly thin, spidery and difficult to read. This persisted through a restart.
Had to look up what setting made text more clear in Windows. Confirmed it is ClearType. Re-ran the wizard and lo! text was restored to readable levels.
Just a heads up.
I never found this game to be as frustratingly difficult as the other reviewer. There are a few parts where you do some adventure-game style puzzles and those can be a little tough to figure out.
It offers real choices which affect the storyline towards the end. It has great pacing and really breaks up the combat very well, which most FPS games at the time did not do. Wish there was a way to give this 4.5 stars. It deserves better than 4, but it's not perfect. I found the giant-robot sections less fun than the FPS, though it was still enjoyable throughout.
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